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  1. Explorers of Memories Official Demo v.2.1.0 Explorers of Memories is a romhack where the protagonist never lost their memories, and this effects the story in many ways causing events to never happen or making events happen earlier than they should. However, this is not a retelling of the original story, instead it is a brand-new story with elements of the original. This should be played after you finish the original sky as it spoils many things. Chapters 1 and up to 12 are currently completed as of this demo. This patch is for US versions of the game and works with Xenophobia and Clean roms. FIXES/NEW CONTENT Many Dungeons have experienced a variety of different changes to them: New items, Tms, Pokemon, Pokemon removed, enemy moveset changes, and some dungeons have been redone! To account for these changes, there are two categories added (Patch 2.1.0 Removed Pokemon and Dungeon Changes). Here are some of the noteworthy changes: Amp Plains/Far Amp Plains have been redone and is now a 27-32 dungeon with new Pokemon to face! The NPC to unlock the dungeon is in the crossroads for those with older save files that beat Nothern Desert (This dungeon unlocks after being assigned to explore Northern Desert). Forest Pathway has been entirely redone with new Pokemon that better fit the Pokemon in Foggy Forest The following dungeons have had Pokemon removed from them as certain Pokemon are not needed or their role is already covered: Apple Woods, Craggy Coast/Side Path, Mt. Horn, Pathless Cavern, and Northern Desert. The following dungeons have had Pokemon added to them: Rock Path, Foggy Forest, and Pathless Cavern Poisonous Swamp and Pathless Cavern now have proper job rankings All Dungeons have had their Pokemon spawn rates adjusted Added a warning after beating Mesprit to mention that saving can make the player unable to return to Treasure Town The last thing to mention is that Dusknoir's portrait has been added to menu over Manectric's Portrait Hello, This is Shammywolf363, and I am sorry about the wait! Here is the next update to Explorers of Memories: Lush Prairie and Serenity River have been redone with many new Pokemon and items to find! Lush Prairie is a 10 floor (20-25) dungeon with floors 8-10 having a low chance for Sitrus Berries and Joy Seeds to appear with floor 10 also having a very high chance for Friend Bows to appear! Serenity River is a 6 floor (15-17) dungeon with all floors having a high chance for Gold Ribbons to appear! Did some miscellaneous edits to various dungeons Edited Zubat's HP in Skuntank's fight to make him more in line with Koffing and Skuntank QOL CHANGES Beginner Tips are disabled! Experience Share has been added! Once your Team gains experience in Dungeons any backup Pokemon will also gain 80% of the experience as well. You can now choose the starter you want! You and your partner can now be the same type/species! Move shortcuts have been added so you can now use shortcuts like in Gti, Super, and DX. Evolution Glitch has been fixed, so now characters with 10 letters can evolve! Text Speed is faster! Spinda's drink-mixing animation is much faster (you can hold B to skip right through it!) Anti-Softlock has been patched to the game! (Pressing A, B, X, Y will force the game to continue) You can now control your teammates in Dungeons after pressing Start. To disable this once its activated press Start when it is the Leader's turn. STARTER CHANGES Phanphy has been removed as a starter/partner choice Ralts replaces F Turtwig (Timid nature)/M Phanphy (Relaxed nature) , Riolu replaces F Totodile (Sassy nature), Buneary is now an F Partner replacing M Phanphy, Buneary replaces F Squirtle (Bold) Munchlax Partner has been replaced by Ralts (M), Munchlax is now a M starter (Quirky nature), Squirtle M is changed to calm nature F Bulbasaur (Docile nature) has been changed to Misdreavus (Starter only) M Piplup Starter (Impish nature) has been changed to Eevee. M Torchic (hardy nature) has been changed to Abra (Starter only) Eevee, Abra, Chikorita, Misdreavus, Torchic, Ralts, and Buneary's stats have all been adjusted to make them viable starter/partner choices Starter/Partner Moveset changes are in a separate document called Starter Movesets ABILITY CHANGES All Enemies have their hidden abilities if they have them and they do not have two abilities already (and it doesn't break early game). If their evolution has a hidden ability, but the pre-evolution does not then the pre-evolution will also get the hidden ability. Hidden Abilities are only given to pokemon if they are released and can be legitimately found on that Pokemon. All Starters and their evolutions have two abilities if they did not have two abilities before. Most of the abilities added to the starters are based on their hidden ability (if available/not broken) or community feedback. Some hidden Abilities that damage the Pokemon, such as Solar Power, are not added to starters, but instead to their evolutions. Gen 1: Charmander (Blaze/Flame Body)/Charmeleon and Charizard (Blaze/Solar Power), Bulbasaur line (Overgrow/Chlorophyll), Squirtle (Torrent/Battle Armor)/Wartortle and Blastoise (Torrent/Rain Dish), Pikachu line (Static/LightningRod (this may seem broken, but remember this means that enemies have these abilities as well), Eevee (Adaptablity/Anticipation)/Vaporeon(Water Absorb/Hydration)/Jolteon(Volt Absorb/Quick Feet)/ Flareon(Flash Fire/Guts)/Espeon(Synchronize/Trace)/Umbreon(Synchronize/Inner Focus)/Leafeon(Leaf Guard/Chlorophyll)/Glaceon(Snow Cloak/Ice Body), Meowth line (Abilities are the same), Abra line (Synchronize/Magic Guard), Vulpix (Flash Fire/Flame Body)/Ninetales (Flash Fire/Drought) Gen 2: Cyndaquil line (Blaze/Flash Fire), Chikorita line (Overgrow/Effect Spore), Totodile line (Torrent/Anger Point), Misdreavus line (Levitate/Rivalry) Gen 3: Torchic and Combusken (Blaze/Quick Feet)/Blaziken (Blaze/Speedboost), Treecko line (Overgrow/Natural Cure), Mudkip line (Torrent/Damp), Skitty line (Cute Charm/Scrappy), Gallade has the same abilities as the rest of his line (Synchronize/Trace). Gen 4: Chimchar line (Blaze/Flame Body), Turtwig line (Overgrow/Shell Armour), Piplup (Torrent/Tangled Feet), Shinx line (Guts/Intimidate), Buneary line (Scrappy/Cute Charm), Munchlax line (Abilities are the same), Riolu line (Iron Fist/Inner Focus) ENEMY CHANGES The Exp. Yield for certain enemies are lower if they appear within the first 3 dungeons All Pokemon in dungeons covers starter weaknesses All dungeon enemies through chapters 1-3 have been edited, so enemies do not spam moves like Mud Sport constantly Most dungeon enemies have egg moves\TM moves if they need them; not all enemies will have egg moves\TM moves, since some do not have any at all or other Pokemon in the dungeon cover starter weaknesses Enemy moveset changes are featured in a separate document (Enemy Moveset) RANK CHANGES Lowered points needed for Ranks above Master ★★: Master ★★★: 50000 (from 100000) Changed Rank Item Rewards: Silver: Friend Bow, Diamond: Ginseng, Super/Ultra: Gold Ribbon ITEM CHANGES Lowered berry (Rawst, Cheri, and Sitrus) and Heal Seed prices (Heal Seeds are 150 (down from 250), Rawst berries are 60 (down from 90), Cheri berries are 60 (down are 80), and Sitrus berries are 2000 instead of 2500) Raised the Prices of Vile and Violent Seeds to 500 (Vile from 350 and Violent from 150) DUNGEON CHANGES Enemies in dungeons get progressively harder as the floors go on The side path dungeons in chapter 7-8 (Side Path, Rock Path, and Forest Path) have Chanseys to help the player level up if they need it (these Chansey have a higher chance to spawn than any other enemies) Information about Poisonous Swamp and Pathless Cavern can be found in the New Dungeon Spoilers Eyedrop Seeds, Violent Seeds, Hungry Seeds, and Vile Seeds are more rare to find in dungeons Warp seeds are slightly more common to find in dungeons Gold and Purple Gummies can be found in early dungeons Beach Cave (2-5): Added Anorith, Pink Shellos, Tangela, Baltoy, Tyrogue Drenched Bluff (6-8): Added Blue Shellos, Zubat, Krabby, Heracross Mt. Bristle (8-13): Added Chansey has been added to floors 2, 5, 8 (low spawn rate), Spearow, Larvitar, Nincada, Cubone Waterfall Cave (13-15): Added Golbat, Pinsir, Rattata Apple Woods (15-18): Added Metapod, Natu, Pichu, Pikachu, Duskull, Seedot, Nuzleaf, and Swablu. Pikachu and Nuzleaf appear on later floors. Pichu/Pikachu do not spawn on all floors and are rare spawns. Pichu spawns on floors 1, 2, 4, 5, 9. Pikachu on 9, 12 Craggy Coast (18-20): Added Gastly, Haunter, Golbat, Cleffa, and Pink Gastrodon Side Path (17-18): Now has 6 floors. Added Gastly, Golbat, Cleffa, Chansey, and Pink Gastrodon Mt. Horn (20-23): Added Silcoon, Dustox, Meditite, Machop, Machoke, Sudowoodo, Absol, and Xatu. Xatu is a rare spawn on floors 10-14 Rock Path (19-20): Now has 6 floors. Added Wurmple, Venonat, Chansey and Machop Foggy Forest (23-25): Added Murkrow, Linoone, Numel, Carnivine, Noctowl, and Cherrim Forest Path: (22-23): Now has 6 floors. Dungeon has been redone and now contains: Zigzagoon, Murkrow, Numel, Cherubi, Pinsir, Chansey, and Kricketot. Steam Cave: (25-27): Removed Numel. Added Phanphy, Solrock, Absol, and Tyrogue Upper Steam Cave (27-28): Removed Yanma, Farfetch'd, and Kricketune. Added Hitmonlee, Hitmonchan, Hitmontop, Magmar, Magcargo, Absol, Solrock, and Donphan. Hitmonlee spawns on floors 9-10, Hitmonchan spawns on floors 11-13, and Hitmontop spawns on floors 14-15 Northern Desert (Lvl 29-33): Removed Cubone. Added Rhyhorn, Rhydon, Diglett, Dugtrio, Baltoy, Skorupi, Drapion, Sandslash, Claydol Amp Plains (27-29): Dungeon has been redone and now contains: Mareep, Elekid, Phanpy, Shinx, Girafarig, Flaffy, Electabuzz, Tauros, Electrike, Houndour, Kangaskhan, Luxio, Plusle, Minun. Plusle will apear on the even floors while Minun will appear on the odd floors Far Amp Plains (29-32): Dungeon has been redone and now contains: Luxray, Luxio, Manectric, Ampharos, Flaffy, Electabuzz, Electivire, Tauros, Girafarig, Donphan, Houndoom, and Kangaskhan. Quicksand Cave (32-35): Removed Skorupi, Mawile, and Sandslash. Added Dugtrio, Beldum, Drapion, Golbat, Cubone, Marowak, Solrock (Even Floors), and Lunatone (Odd Floors) Quicksand Pit (34-37): Now has 8 floors. Removed Ninjask, Sandslash, Skorupi, and Dugtrio. Added Beldum, Crobat, Marowak, Metang, Vibrava, Flygon, and Hippodown PATCH 2.1.0 REMOVED POKEMON Apple Forest: Budew Craggy Coast/Side Path: Krabby and Aron Mt. Horn: Pineco Foggy Forest: Dunsparce Pathless Cavern: Politoed and Yanma PATCH 2.1.0 DUNGEON CHANGES Beach Cave now has status berries (Pecha, Cheri, Rawst, Chesto) and Apples Mt. Bristle now has Gray and Brown Gummis with Big Apples now having a chance to appear on floors 7-9 Waterfall Cave now has Zinc and Def. Bands/Scarfs Apple Woods now has Psychic and Shadow Ball TMs that can be found along with Zinc and Def. Bands/Scarfs Craggy Coast now has Gold Gummis Mt. Horn now has Psychic and Shadow Ball TMs Foggy Forest now no longer has an overly tough Carnivine on the first floor (was level 27). It also now appears on floors 4 and 5. Added Psychic and Shadow Ball TMs along with Def., Zinc, Pecha, and Persim Bands/Scarfs Steam Cave and Upper Steam Cave now have Psychic and Shadow Ball TMs Poisonous Swamp will have Ekans and Gloom appear on floors 1-4 while Arbok and Vileplume will appear of floors 5-10 in Poisonous Swamp. Also added Psychic and Shadow Ball TMs and edited the job rankings for the dungeon (it's now A instead of E every floor). Pathless Cavern now will have S rank missions and Psychic and Shadow Ball TMs Northern Desert now has Psychic and Shadow Ball TMs Pokemon added to dungeons: Rock Path: Absol Foggy Forest: Pinsir Pathless Cavern: Graveler BOSS CHANGES Koffing/Zubat has been buffed Drowzee has been buffed Groudon has been buffed Mesprit has been buffed and moveset has been changed OTHER CHANGES Changed Menu Music to Living Spirit (may be changed in the future) Teammates can now trigger hidden traps (to help balance being able to control them in dungeons) All added starters have sleep animations/portraits (Ralts, Buneary, and Misdreavus have full starter animations) There is a 'Made in Skytemple' screen in the intro Bidoof/Sunflora's diaries have a temporary script until I can properly edit it SPECIAL THANKS Thank you to everyone listed below along with those who played and beta tested Explorers of Memories. You are amazing! Portrait Credits: Grovyle portraits: Davilos Buneary Portraits: frostibirb, smbmaster99 Buneary Sprite: JFain Ralts Portraits: JFain Ralts Sprite: JFain Misdreavus portraits: RoyalRust Misdreavus Sprite: Emboarger Abra Portraits: JFain Dusknoir Portraits: Garbage Sableye Portraits: drawsstuff, Phillips196 Duskull Portraits: baronessfaron Patch Credits: ChooseStarter - Anonymous DisableTips - End45 SameTypePartner - End45 Anti-Softlock - End45 AddExperienceShare - Anonymous MoveShortcuts - End45, Anonymous FixEvolutionGlitch - Anonymous UnusedDungeonChance - End45 ExtractDungeonData - Anonymous ActorandLevelLoader - psy_commando CompleteTeamControl - Cipnit PartnersTriggerHiddenTraps - Cipnit FarOffPalOverdrive - Cipnit ReduceJumpcutPauseTime - Cipnit EditExtraPokemon - End45 ExtraSpace: End45 ExtractHardcodedItemLists: Anonymous Here are some picture that shown some of the changes I've made: Explorer of Memories Official Demo V.2.1.1.rar
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  2. Bank or HOME will not have any issue with that since there is no way to tell they didn't come from 3 separate saves that just happen to have the same OT, ID, and SID. Neither of those applications are able to draw correlations between separate Pokémon and determine that something odd is going on.
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  3. You should screenshot the error message (click on the red flag next to the mon's icon), or upload us the .PKx if you want assistance with the modifications you're doing. Use the encounter database (Tools -> Data -> Encounter Database) to generate a proper Rayquaza from an origin game of your choice. When you're doing modifications to some Pokémons, please keep in mind that there are PID-IV RNG correlations. Here's the tutorial for Gen 3 stuff:
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  4. Hi everyone! This is my first romhack that I developed specifically for me and some close friends to run through in a nuzlocke format; however they encouraged me to release it for the general public because they found it really fun. -About the rom: Do you love the generation 3 games? Specifically do you think Emerald Kaizo looks fun but just a little too difficult? Then this romhack is for you! Some of the biggest features are: -Completely rebalanced and buffed almost all pokemon to be viable in a normal or nuzlocked playthrough of the game. -Higher difficulty bosses and trainers in an attempt to make the game challenging yet not completely overbearingly difficult. Also a big attempt at keeping the theme of the original trainers (AKA Maxie mostly has fire and dark types, Archie has water and darks and so on) -Reworked some pokemon such as Smeargle or Wobbuffet to make them more viable while still keeping their normal gimmicks in a toned down manner. -Barring legendaries, all pokemon from generations 1 through 3 are available in some form. -Made all trade evos be level-up evolutions or friendship evolutions depending on the evolutionary line. -Made evolutionary stones easily found through wild pokemon. -Planned Features: This is my first hack so it could be improved in a lot of ways, if it gets enough attention I will consider updating the post-game as well to include new areas with added difficulty! Documentation will be coming soon! Thank you for reading I hope you give my romhack a chance and enjoy it if you do! Attached is the patch! Rose Emerald.zip
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  5. Hello folks! (smiles) So, here I am with a romhack (and it is coming from a noob so don't expect a beautiful gameplay!) It is a Romhack on Pokemon Soul Silver! Just started with the romhack, so just a demo version available, but it will receive frequent updates like an update ever 4 months! Pokemon Energy ============== Introduction ------------ The story is about a young trainer Tabby who sets out his journey along with his friend Lucas to become the champion of Primelea region. But as they go on, rouge organization, Team Rocket, start to emerge and declare their return after they were disbanded in Kanto. Tabby needs to stop Team Rocket as well as solve the mystery of the presence of dark forces in the horizon of Primelea. Events take place in -------------------- Primelea, a region where people live in cooperation with nature. Years ago, the arrival of a mysterious huge shadow in Primelea led to the destruction of its various towns. With time, Primelea has changed rapidly from a rural, small region to a bustling metropolitan centre, with major credit to the Pokeranger organisation. However, the various myths of the region have lived on through its people who still fear the happenings of the past! At the present day the Team Rocket organisation try to uncover this mystery to take over the control of Primelea and declare their eventual return. Features -------- * Brand New Region - Primelea (don't ask me for the region map, I am trying to make one, but, I am no expert at map making) * Better, Bigger, Bulkier story than core series (sorry for the forced repeatation) * No HMs (well they will be there but as a side quest in the post-game) * Gyms replaced with Gym trails (they are the same, but you need to defeat 3 powerful pokemon to access them) * Tons more to come... Tools used ---------- * PPRE 0.14b and PPRE 0.12b - Changing, creating and removing events, editing wild encounters, etc * PDSMS 1.18 - for creating maps, editing tilesets and things related to mapping * SDSME - for editing matrices, trainers, map headers and things related to mapping * BTX Editor - for inserting Custom Sprites * Blender - Ripping tiles * HGSS lua scripts * Desmume emulator - for testing * Pokemon SoulSilver Thanks to --------- * Alpha and creators of PPRE * Spiky, Creator of SDSME * Trifindo, Creator of PDSMS * Kaphotics, Creator of HGSS lua scripts * Creator of BTX Editor * Creators of Blender * Creators of Desmume emulator * Game Freak and Nintendo, Creator of the best Pokemon games, HGSS * Whole Deviant Art community, Pokecommunity and everybody who have helped me (you can't name 'em all) Changelog --------- Demo version(15.06.2020?) - Ancorage Town added - Iparus Mines added(I didn't forget Deeper Caves, no worries folks) - Ice Chamber added (demo ends in rival battle vs Lucas) Bugs ---- ------------------------{Don't worry, you will have a ton of them later...}---------------------------- How to Patch ------------ A patch file has been provided as a link with the video. You can use xDeltaGUI to apply patch on a clean USA version of Pokemon SoulSilver rom. Enjoy! ----------------------------------------------------------------------------------------------------------------------------------------------- You can watch its video here, Here are screenshots for next update (still not added to the game!
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  6. Version 1.5.0

    21053 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
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