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Popular Content

Showing content with the highest reputation on 06/21/19 in all areas

  1. What is found is, editing the text POKE RANGER B5BJ01- to POKE RANGER B5BJ00- for some odd reason breaks Japanese redemption. Editing the 01 to anything else breaks Japanese redemption I wonder if that's related to language recognition. edit: It's probably just game cart recognition. NDS games have similar title structure too. Something something 01 Also, removing the AGB header breaks redemption. Interesting, changing all bytes from range: 0xC0 to 0xFFFFF, to data: 0x01 or 0x0100 breaks redemption too. Filling them with 0x01000000 re-allowed redemption. (0x00 made it work fine, as described earlier by BlackShark) edit2: redocumenting decchi and PCD relations it still works when it's trimmed down: final byte being 0x1004A7 Heck, it still works when 0x10010 to 0x100FF are replaced by 0x00s edit3: What if we're misunderstanding how the block works. Maybe it's not looking for a "region code", but rather, the field where extra cards for languages could have been are not populated, hence it can't find a card? (probably not...) Given that I blanked out all the apparently unused areas, and trimmed down the size, I'm guessing it's the NDS cart that is searching for a particular value within the 'useless' region. (Given that changing that entire sector to non-00 kills the distribution for JP)
    1 point
  2. If you replace every byte from 0xC0 - 0xFFFFF with zeros the distribution cart still works without difference if I remember correctly. So I suppose these bytes are unrelated to the distribution functionality. In that area you can find the image you can see when booting on a GBA, showing ZP3J (offset 0x514) as well as 9 more similar images.
    1 point
  3. Will be possible in the next release for acquired secret base data. Import/Export {location - trainer name.sb6} data
    1 point
  4. That might be why I shifted by 1 for my testing savefile back 3 years ago; you might have to debug for that one. XD saves aren't the same as mainline saves, they're kinda dynamically saved.
    1 point
  5. https://github.com/kwsch/PKHeX/blame/63c705061de58fd5bc44cc04c65d51f7c05ef74f/PKHeX.Core/Saves/SAV3XD.cs#L280 and Line 298, added via https://github.com/kwsch/PKHeX/commit/78cb0d87fa8f65fafa2b91c9b831f400a105010e Should be resolved in the latest commit: https://github.com/kwsch/PKHeX/commit/e81e5f31daadd481c24d404072ace956e3720df1 ty
    1 point
  6. thank you very much, ill give that all a try. appreciate the help
    1 point
  7. I've found a SECOND Red Distribution Cartridge here: https://www.reddit.com/r/gamecollecting/comments/aftxb4/1999_pokemon_red_toys_r_us_distribution_cartridge/
    1 point
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