Jump to content

Leaderboard

  1. evandixon

    evandixon

    Administrator


    • Points

      1

    • Posts

      5910


  2. theSLAYER

    theSLAYER

    Administrator


    • Points

      1

    • Posts

      22539


  3. Drayano

    Drayano

    Member


    • Points

      1

    • Posts

      217


  4. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      1

    • Posts

      7367


Popular Content

Showing content with the highest reputation on 03/11/21 in all areas

  1. Pokémon Blaze Black 2 | Pokémon Volt White 2 Base Game: Pokémon Black 2 | Pokémon White 2 Current Version: 1.1 Last Updated: 11th November, 2012 Summary Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the presence of a couple new TMs. If I'm not mistaken, these are also the first Black 2 and White 2 hacks on offer. Additionally, the two versions only differ in terms of their aesthetic differences, such as the appearance of Opelucid City, the title screen, etcetera. So basically, just pick whichever colour takes your fancy! Specific Features The wild Pokémon have been edited in each and every area of the game. Most areas now contain at least 8 Pokémon species, and in most cases, more! You'll be able to attain a complete PokéDex within the limits of the game itself, and the majority of Pokémon are available no later than the seventh badge, meaning you can form basically any team you want! There's a couple legendaries that you can't get until after the Elite Four, but aside from that... The rosters of almost all of the trainers in the game have been edited. The exception to this at present are the Dome trainers, as they aren't really necessary and there's no proper trainer editing tool available for B2W2 yet. This has also raised the level curve of the game, meaning you can expect to beat the first round of the Elite Four somewhere in the 70s levelwise. Most notably Gym Leaders, your rival and the Elite Four have all been made significantly tougher. Gym Leaders will also have differing Pokémon amounts depending on the mode you play; Normal Mode will have them with anywhere from 3 to 5 Pokémon, whereas Challenge Mode will pit you against a full team of six. The Elite Four and Champion also hold some surprises in Challenge Mode... There's been a large number of edits to Pokémon. These can include the level up moves they learn, the abilities they get, their compatibility with Move Tutors and TMs, and even their base stats. There's a document included that will tell you all you need to know. This also makes Dream World abilities significantly easier to obtain. However, if this particular point doesn't appeal to you, the Vanilla version of the hack cuts it out. Some attacks have also been edited, for example the Pledge moves having 100 base power or Cut now being a Grass-type move. This is also removed from the Vanilla version of the hack. There's also been some changes to evolutions. The majority of these involve editing the trade evolutions; in most cases you will now simply be able to 'Use' the item like an evolution stone - for example, using a Magmarizer on a Magmar to evolve it - to do what you would normally need to trade for. For those who evolve by trade but don't need an item, a new item called the Covenant Ore has been introduced and is available in several places through the game; it works like an evolutionary stone, so you're still able to evolve them at any time. Leafeon and Glaceon are now obtainable through new items known as the Woodland Ore and Frozen Ore, to get around their areas being postgame. Shelmet and Karrablast instead follow a Mantyke routine where the other needs to be in the party for them to evolve. Finally, some of the Unovian Pokémon such as Scraggy, Mienfoo and Larvesta have had reductions to their evolution levels to make them more usable in comparison to the older species. Items that you receive and find lying in the field have been changed considerably - this is generally done in order to bring almost all TMs available before the Elite Four are defeated. Notable changes include much earlier Flamethrower and Thunderbolt TMs, and even an Earthquake TM as early as the fifth gym! Doesn't quite beat Platinum, but it's close to. You'll also be able to find a lot of evolution items on the map somewhere, such as the Reaper Cloth, Up-Grade and Protector. A couple of the Poké Marts around the region have had some edits. Examples include the ability to buy Luxury Balls in Virbank City, Heart Scales and shards in Driftveil City, and any sort of evolution item you want in the Route 9 department store. There have been some text edits; a couple of these are sprinkled references, but for the most part it's to made the item changes make sense with the dialogue. In addition, Juniper's speech at the beginning has been changed; this is the tip-off that you've got the hack working correctly. One-time encounter Pokémon such as Cobalion, Virizion, Volcarona, Braviary etc. have had their levels raised in order to fit with the new level curve. In addition, there's also a much bigger variety of one-time encounters, mostly dealing with legendaries. Ever thought you couldn't find Articuno in front of Twist Mountain, or Kyogre within the Abyssal Ruins? Well, now you can! You'll be able to unlock a fraction of these around the eighth gym badge, then the rest sometime after the Pokémon League. Are you up to catching them all? Some of the trades within the game have also been edited, and given much better IVs. Players will now be able to trade for a Togepi, a Gengar and an Exeggutor before the Elite Four is dealt with. Note that any trades with Yancy and Curtis are not changed. New events have been added into the game. Apart from the aforementioned overworlds, there's also Gym Leader rematches outside the PWT, the ability to challenge Hoenn Leaders at various points in the game, Harlequins who will give out starters and even the ability to battle with Hilbert and Hilda! You'll also be given the keys for Easy Mode and Challenge Mode almost right at the beginning of the game! The Pokémon that appear within the Hidden Grottos around Unova have also been changed. This is a primary way to get the starter Pokémon that you don't receive, but also has a large assortment of other Pokémon. If you play the Vanilla version, this'll be important in order to keep your Pokémon on par! Most Pokémon with useful DW abilities will be present somewhere. There's also been some TM replacements. Say good-bye to Sky Drop, Quash and Struggle Bug, for they've now been replaced by Hurricane, Sucker Punch and Bug Buzz respectively. All of these changes are well documented in PDF guides that come with the download. If you want to know what's been added or changed, simply consult them! Screenshots There are plenty of screenshots on offer if you want to take a look! Simply open the spoiler. Credits Kaphotics: I cannot stress how helpful Kaph has been in the creation of this hack; he's been great as both an advisor and a researcher into the workings of scripts in the game. He also taught me a little about RAM editing, which made testing some things that much easier. His LUA scripting abilities were also great for figuring out file numbers and co-ordinates! Truly a saviour. likeicareusewe/kidisnice87: Another very helpful contributor to the hack, he along with one other person worked as my helpers for BETA testing. Thanks to him, a lot of the bugs that would have otherwise gone unnoticed were ironed out before release. A huge thank you! Lazerith: My other beta tester, who is also a Pokémon hacker himself (Pokémon Origin Platinum is his work). Again, thank you. pichu2001: The scripting knowledge he posted over at Project Pokémon's forums was exactly what I needed to start messing around with scripts. It's thanks to him and Kaph that I was able to get things like the legends working correctly. Pokegirl4ever: The Genesect overworld sprite used in the game is her work. knivez69: The logos at the top were made by him. They're the main people who helped with this one, but my thanks goes out to any supporters and the people who've helped me out and suggested ideas along the way! Bugs and Errors Keys unlocking will not be saved if you don't save your game before getting them. There's no way to fix this entirely, yet. The King's Rock will not currently work on Slowpoke, so Slowking is impossible to obtain short of catching it in the Wild directly. Poliwhirl, however, is fine. If you're desperate, insert this into a/0/1/9 using NitroExplorer. The Pokémon breeders aren't currently set with teams to help you EV your Pokémon. This isn't a bug per se, it's just an idea I meant to do that totally slipped my mind. Having it in the buglist should remind me to fix it, though! Version Updates Download YOU MUST HAVE ROMS WITHOUT ANTI-PIRACY PATCHES APPLIED FOR THESE PATCHES TO WORK! There are patches for both the Complete and Vanilla versions available in the download. The Vanilla version cuts out the changes to Pokémon such as stats, level up moves, abilities etcetera and the edits to the power and type of some Attacks. However, using the Vanilla version does not prevent compatibility with the three new TMs in the game. NOTE: You are able to use your 1.00 save file with 1.1. However, it will cause most of the new events (so all of the legendaries, the Veteran in Giant Chasm etc.) to appear immediately due to the changed flag numbers. You can always just ignore them (including Zapdos, who has a gap behind it), though a New Game will be required for everything to appear correct. This includes even if you've caught the legendaries before!
    1 point
  2. So here is the clause If I get a dada zarude through event code and someone needs that pokemon for dex only, And we did the trade. After I trade the dada zarude the one who needs help, He will trade it back and after he will trade it back to me will the message say Welcome Back Zarude? (Havent Tried That Yet So It Just Question) Maybe a trial and error run? (Sorry for wrong grammar)
    1 point
  3. If the save was overwritten by the DS Menu, I doubt that any data remains. We can't perform magic; that data needs to be there, in order for it to be retrieved. Here are the two extracted 2 blocks of your save, to be used with PKHeX, and they look identical. test3.sav test4.sav (Most Pokemon games have a main save and a backup save. For B2W2, Read about it here) edit: If these are supposedly your Pokemon, it's no different from loading your save directly into PKHeX. If for some reason you don't see the mons in-game, make sure you associate the save with the game. I don't know the menu, you gotta figure that out on your own. Based on the name of your save, I feel you might be using a flashcart, and pirating the game. We can render no further assistance if you're pirating the game.
    1 point
  4. Fixed in latest commit; removed them from the legality lists. https://github.com/kwsch/PKHeX.EncounterSlotDumper/commit/6ad4416218885c935b1a7d1753f7455f9e3439a0 https://github.com/kwsch/PKHeX/commit/b36aa0ac99f2c31c5c76befbff332baf58e2fd73
    1 point
  5. Save Entry The primary save starts at 0x0. The backup save starts at 0x26000. Main Save File & Backup Start End Checksum Mirror Description 00000 003DF 003E2 25F00 Box Names 00400 013EF 013F2 25F02 Box 1 01400 023EF 023F2 25F04 Box 2 02400 033EF 033F2 25F06 Box 3 03400 043EF 043F2 25F08 Box 4 04400 053EF 053F2 25F0A Box 5 05400 063EF 063F2 25F0C Box 6 06400 073EF 073F2 25F0E Box 7 07400 083EF 083F2 25F10 Box 8 08400 093EF 093F2 25F12 Box 9 09400 0A3EF 0A3F2 25F14 Box 10 0A400 0B3EF 0B3F2 25F16 Box 11 0B400 0C3EF 0C3F2 25F18 Box 12 0C400 0D3EF 0D3F2 25F1A Box 13 0D400 0E3EF 0E3F2 25F1C Box 14 0E400 0F3EF 0F3F2 25F1E Box 15 0F400 103EF 103F2 25F20 Box 16 10400 113EF 113F2 25F22 Box 17 11400 123EF 123F2 25F24 Box 18 12400 133EF 133F2 25F26 Box 19 13400 143EF 143F2 25F28 Box 20 14400 153EF 153F2 25F2A Box 21 15400 163EF 163F2 25F2C Box 22 16400 173EF 173F2 25F2E Box 23 17400 183EF 183F2 25F30 Box 24 18400 18DEB 18DEE 25F32 Inventory 18E00 19333 19336 25F34 Party Pokemon 19400 194AF 194B2 25F36 Trainer Data 19500 195A7 195AA 25F38 Trainer Position 19600 1A937 1A93A 25F3A Unity Tower and survey stuff 1AA00 1B1C3 1B1C6 25F3C Pal Pad Player Data (30d) 1B200 1BF53 1BF56 25F3E Pal Pad Friend Data 1C000 1C093 1C096 25F40 C-Gear 1C100 1C757 1C75A 25F42 Card Signature Block & ???? 1C800 1D293 1D296 25F44 Mystery Gift 1D300 1D4AB 1D4AE 25F46 Dream World Stuff (Catalog) 1D500 1D8EB 1D8EE 25F48 Chatter 1D900 1D95B 1D95E 25F4A Adventure data http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=167300&viewfull=1#post167300 1DA00 1DBDF 1DBE2 25F4C Trainer Card Records 1DC00 1DCA7 1DCAA 25F4E 1DD00 1E15F 1E162 25F50 (40d) 1E200 1F5FF 1F602 25F52 1F700 1F9A3 1F9A6 25F54 Contains flags and references for downloaded data (Musical) 1FA00 1FADF 1FAE2 25F56 Fused Reshiram/Zekrom Storage 1FB00 1FE4B 1FE4E 25F58 1FF00 203DF 203E2 25F5A Const Data Block and Event Flag Block (0x35E is the split) 20400 204F7 204FA 25F5C 20500 207FB 207FE 25F5E Tournament Block 20800 20893 20896 25F60 20900 20C5B 20C5E 25F62 Battle Box Block 20D00 20ED3 20ED6 25F64 Daycare Block (50d) 20F00 210DF 201E2 25F66 Strength Boulder Status Block 21100 211EF 211F2 25F68 Badge Flags, Money, Trainer Sayings 21200 213B3 213B6 25F6A Entralink (Level & Powers etc) 21400 218DB 218DE 25F6C Pokedex 21900 21933 21936 25F6E Swarm and other overworld info - 2C - swarm, 2D - repel steps, 2E repel type 21A00 21A3B 21A3E 25F70 21B00 21CAB 21CAE 25F72 21D00 2288F 22892 25F74 22900 229AB 229AE 25F76 Online Records 22A00 2324F 23252 25F78 Area NPC data - encrypted (60d) 23300 23583 23586 25F7A 23600 2360F 23612 25F7C 23700 237A7 237AA 25F7E 23800 2396B 2396E 25F80 23A00 23A7F 23A82 25F82 23B00 23BFB 23BFE 25F84 Hollow/Rival Block 23C00 252A7 252AA 25F86 Join Avenue Block 25300 25797 2579A 25F88 Medal data 25800 2585F 25862 25F8A Key-related data 25900 259FB 259FE 25F8C (70d) 25A00 25DE3 25DE6 25F8E 25E00 25EEF 25EF2 25F90 25F00 25F93 25FA2 Checksum Block (73d) Start and End index are inclusive. Download / Extra Content Start End Checksum Mirror Description 4C000 4D913 ~ ~ Battle Video (Native) 4DA00 4F313 ~ ~ Battle Video (1st Download) 4F400 50D13 ~ ~ Battle Video (2nd Download) 50E00 52713 ~ ~ Battle Video (3rd Download) 52800 54DFF 54E02 54F00 C-Gear Background 55800 6D3FF 6D342 6D500 Musical Download (narc download) 6D800 73A03 73A06 73B00 Pokedex Skin 74000 7555B 7555E 75600 Hall of Fame (Main); Extra Checksum 0x75600-0x75603 @ 0x75612 75800 76D5B 76D5E 76E00 Hall of Fame (Backup); Extra Checksum 0x76E00-0x76E03 @ 0x76E12 77000 77511 77512 - Unknown 7A000 7B213 7B216 7B300 PWT Download 1; Extra Checksum @ 0x7B312 7B400 7C613 7C616 7C700 PWT Download 2; Extra Checksum @ 0x7C712 7C800 7DA13 7DA16 7DB00 PWT Download 3; Extra Checksum @ 0x7DB12 7E000 7EA1F Memory Link Data (2 blocks of 0x400 length, extra data afterwards) 7F000 CRGF - GameFreak CRC table - Nintendo 3DS Link data Nintendo 3DS Link Data Start End Checksum Mirror Description 7F010 7F013 ~ ~ Unknown. Value that prevents receiving a Pokémon again? 7F014 7F093 7F094 ~ Nintendo 3DS Link data slots? 4 bytes each slot, can be item/pokémon
    1 point
×
×
  • Create New...