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Popular Content

Showing content with the highest reputation on 07/25/20 in all areas

  1. Version August 25th, 2024 (FFF)

    171325 downloads

    All of the 920+ Pokemon in this save file are legal and will through Bank and HOME. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
    1 point
  2. Version 1.0.0

    6137 downloads

    Hello! This save starts you off at the beginning, just as you gain control of your character. Your PC boxes will contain over 600 Pokemon eggs, 2 for every base form (non-legendary) in the game, all randomly shuffled. One will have a common ability, while the other will have it's hidden ability (excluding useless abilities for story gameplay, like Plus/Minus, Frisk, ect.) You have 999 Ability Capsules, so you can either stick to the common ability you have, or choose to flip a coin to see which one you'll get. You also have 999 Rare Candies as well, so your newly hatched Pokemon can quickly catch up to the rest of your party. Since the eggs stats will be the same with every new run, they all have a neutral Nature, and IVs are set to 14-15 each. Each Pokemon has been given a usable HP type to help cover weaknesses. Use it or abuse it as you want. All Pokemon are legal, other than the normally unbreedable Ditto and Unown eggs. Have fun!
    1 point
  3. PKHeX is now able to edit parts of the save, known as save blocks. It allows users to export and import various save blocks. Here's a tutorial on how to get it done. Steps 0. Keep a safe backup of your unedited save, somewhere on your computer. We're not liable if this results in a corrupted save. 1. Make sure you redownloaded and use the latest PKHeX. (Initial version with this feature caused corruption. Additionally, older copies do not have the feature) 2. Load the target save in PKHeX. 3. Now, click on SAV on the tabs. 4. Now, click on the button Block Data 5. Another window should open up. 6. Scroll through the dropdown list at Block Key:. For this example, I'll be importing the file normal_encount into *Object KNormalEncount (Original quote below, can be found here) Since I'm importing into *Object KNormalEncount, that is what my screenshot shows. 7. Now that Block Key: is showing the correct value, select Import Current Block. 8. A window should pop-up. Select the correct file to import, then select Open. In my case, I'm importing the file normal_encount. 9. Now that the file has been imported, close only the first window 10. Then, proceed to File > Export SAV... > Export main 11. Now close PKHeX. If you want to make sure the new save file is not corrupted, reopen PKHeX and try to load the save. 12. You're done. Now reimport the save into your Switch to observe the effects. Note: As of v.1.2.0 of the game, they added a new file called normal_encount_rigel1, which I've been told is required for wild area events to work. For wild area events Index 24 and lesser, simply also import normal_encount into knormalencountrigel1. This means normal_encount is imported into two block IDs, being knormalencount and knormalencountrigel1.
    1 point
  4. Note: before we begin, this isn't a thread to ask for stuff or request stuff. It's purely for documenting the info. Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
    1 point
  5. I think you need to get your terminology straight. PKHeX is a PC executable program that edits save files. Save files stores the progress of your Pokemon games. Commonly known ways to extract saves files from your games can be, and not limited too, TWL save tool, Checkpoint, JKSM etc. The above contains various examples of save dumping programs. Once you obtain your save file, drag that into PKHeX (you know, the program on your computer). There is no point dragging a PC program into a save dumping program and expect good things to happen. Main gist: 1. Play Pokemon game 2. Extract the save file 3. Transfer the save file to PC. 4. Have PKHeX modify the save file 5. Restore the edited save file into the game. 6. Play the game with the edited save.
    1 point
  6. 1) No; the blank save file setting applies to startup as well; when a save file is not detected for loading, it will create a blank save based on the setting. Changing the setting while the program is already running will load a new blank save, out of convenience. 2) No; shortcuts are not tools. The tools menu is already quite cluttered, and is where Plugins normally add their actions. "Options" are different choices the user can make, and providing information about different options of doing things (via hotkey, shortcuts, etc) is by definition an option. 3) https://github.com/kwsch/PKHeX/commit/6bb2612059edc014d6e448c929bb08d985e04ab7 4) Derived properties aren't normally interactable. I've added user interaction help to dropdown when clicked. https://github.com/kwsch/PKHeX/commit/a221a27074aacbb293295bc993fbe70d42d6c453 5) Too many buttons is visual clutter. Things are clickable. 6) Not worth the effort. Translations are heavily neglected for certain languages, and this would increase visual clutter. If people don't know what a label or icon is, they can search the forums or wikis. 7) No. Calculating the amount of occupied slots for a box and updating it on every get/set operation results in tangled logic for very little value added, if any.
    1 point
  7. While Project Pokemon has preserved a copy of the Original Color Magearna, there is no copy of the Lv10 glitched one with ribbons. Does anyone have one that they are willing to contribute?
    1 point
  8. @Kaphotics bringing your attention to this :3
    1 point
  9. I can't give a guide on how to compile PKHeX, but if normal PKHeX can run your clover save (just that it shows original game stats), simply replace the personalinfo file in PKHeX when you do your compilation. (I don't know if the ROM hack is based off Emerald, FireRed/LeafGreen, or Ruby/Sapphire, but you surely can work out which file needs to be replaced. Directory PKHeX.Core/Resources/byte/ )
    1 point
  10. Update: 0E615A8C - 0255 Object 0x23D4 contains normal_encount_rigel Edit: I've been informed that, depending on whether your save took the path 1.0.0 -> 1.2.0 or 1.0.0 -> 1.1.0 -> 1.2.0, the key ID name may actually be different. In that case, look for a Object 0x23D4
    1 point
  11. Details for Index 1 of dai_encount Rewards for Index 1 of dai_encount ID Species Crystal Level Stars Host Catch Rate Nonhost Catch Rate Move 1 Move 2 Move 3 Move 4 Shield Thickness HP% 1st shield Extra Move 1 Ex move 1 priority HP% 2nd shield Extra Move 2 Ex move 2 priority Max # of moves Gender Nature Dy level Shiny? Ability? Game Entry Index HP IV ATK IV DEF IV SATK IV SDEF IV SPE IV Dy Boost 297 Butterfree ★And337 40 4 Guaranteed Guaranteed Pollen Puff Air Slash Giga Drain Electroweb 3 40 Quiver Dance When Shields is Triggered 0 Splash Disabled 1 Random Random 5 Regular Odds RND 1, 2 SH 3 31 31 255 255 255 31 1.9 599 Jangmo-o ★And458 16 1 Guaranteed 3 Tackle Headbutt Dragon Tail Leer 0 Work Up Disabled 0 Work Up Disabled 1 Random Random 2 Regular Odds RND 1, 2 SW 1 31 31 31 255 255 255 1.4 299 Jangmo-o ★And458 16 1 Guaranteed 3 Tackle Headbutt Dragon Tail Leer 0 Work Up Disabled 0 Work Up Disabled 1 Random Random 2 Regular Odds RND 1, 2 SH 1 31 31 31 255 255 255 1.4 298 Larvitar ★And15 16 1 Guaranteed 3 Tackle Rock Slide Payback Bite 0 Sandstorm Disabled 0 Sandstorm Disabled 1 Random Random 2 Regular Odds RND 1, 2 SH 2 31 31 31 255 255 255 1.4 598 Larvitar ★And15 16 1 Guaranteed 3 Tackle Rock Slide Payback Bite 0 Sandstorm Disabled 0 Sandstorm Disabled 1 Random Random 2 Regular Odds RND 1, 2 SW 2 31 31 31 255 255 255 1.4 Rewards for Index 1 of dai_encount
    1 point
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