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    Kalaxe

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    Cryptic Soldier

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    Franseven97

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    Lealdo

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Popular Content

Showing content with the highest reputation on 11/20/19 in all areas

  1. So using the latest revision, revision e, when I generated a pokemon, and exported my save as normal, I re-opened it to double check, and nothing was there. Any changes I make to the Party-Battle Box stick, but anything I put into the Box tab, doesn't seem to be saving. Any modifications done to anything int he SAV tab, also stick just fine. EDIT: So after making this post, I decided to generate my pokemon then save them using FILE > Save PKM. I then reopened the save, and drug the PKM files back into the Box tab, and exported my save again. I reopened the save to see if it stuck, and that seems to have made the pokemon stick. Hope this is helpful to the Devs, I can try to provide whatever I can to help address this issue.
    1 point
  2. Sure, and without apology. Basically they said that for the next time I would put a watermark. Nswitch sprites are 50% more work than 3ds.
    1 point
  3. Haha, you're welcome but that's so disrespectful. It's obvious that you work hard to get these sprites for the community and to not even be credited on a public website is just plain rude. On the other hand, I'm glad that there is someone here who does care about the community and wants to do their own hard work instead of claiming someone else's work as their own.
    1 point
  4. I can imagine what that is like
    1 point
  5. Thanks @Lealdo for your words. The watermark will have a limited time. I didn't want to do this but PokemonShowdown uploaded my content without recognition. There are more than 400 sprites uploaded without recognition...
    1 point
  6. Whenever anybody gets a save like this please let me know. I'm working on completing the pokedex on my sword, but I have no use for my shield so I thought it'd be fun to mess around on.
    1 point
  7. @jasenyoface thinking about this, PKHeX if compiled as 64Bit and only using 64Bit API’s could be make to function on macOS Catalina already since wine64 can function on it already. If that’s not possible or undesirable for any reason, then I’d expect to see a macOS Catalina compatible Unofficial Wineskin Engine about a month after CrossOver19 source code gets uploaded. The developer has already indicated they don’t plan on publishing a WineCX release based on CrossOver19 right away out of respect for CodeWeavers. @Up064830 & @kricketot not sure what to tell you since it’s been confirmed to work on macOS Mojave by other users including myself. But I’ve moved over to using Unofficial Wineskin since I prefer having current wine releases not stuck at Wine-2.22 and Wine-Staging-2.21 when the current release is Wine-4.19 and Wine-Staging-4.19
    1 point
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