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    theSLAYER

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    BlackShark

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    Kaphotics

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    EvM5_

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Showing content with the highest reputation on 09/26/19 in all areas

  1. ok thanks very much for your help
    1 point
  2. I've seen people get banned in the early days, not so sure recently. At your own risk.
    1 point
  3. I don't have a nintendo online subscription, so that only "online" I've done is Mystery Gift redemptions for Let's Go.
    1 point
  4. Make sure you have the latest VC runtimes installed https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
    1 point
  5. Probably not. If I'm not mistaken, back in the 3DS days, for installed versions of the game: 1. A small amount of data, akin to the checksum of the save is saved on the devices memory (nand) 2. The save is encrypted against console and stored on the SD card. The point 1. is to prevent users from restoring an older save (for cloning etc) The point 2. is to prevent users from sharing the save with other 3DS (once again for cloning reasons). So even if you find the encrypted save in the SD card and know where to copy it to, the #1 would be incorrect, and it would force the game to restart. of course, what I'm saying is based on your report on the OFW/emunand CFW save being disconnected. Since I don't use emunand on Switch, I didn't know about that, and haven't read about that so far.
    1 point
  6. That's bit flags for which option is unlocked and which is marked new. If every bit is 1 you will have all the options unlocked and not marked as new. The uneven bits are for unlocking while the even bits are for the "new" mark. 7 - Relocator unlocked 6 - Relocator used 5 - Gamesync unlocked 4 - Gamesync used 3 - Battle Competition unlocked 2 - Battle Competition used 1 - unused? seems to be always 0 0 - unused? seems to be always 1 So if you set this byte to C1 you will get rid of Battle Competition and Game Sync or even set it to 01 to get rid of the Relocator as well. Nice find, thanks. It definitely makes my games tidier without those options!
    1 point
  7. Update: Found the byte in question. 0x21245. Getting an old save without the "new" prompts and checking the byte on that one, the value is FD. I don't know if that is the precise value for every occasion etc, but it's good enough for me. Anyone that knows why it's that specific value is welcome to explain haha.
    1 point
  8. Dump your own ROM instead of blaming the program. It works fine for OR/AS, assuming you've dumped your ROM correctly.
    1 point
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