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Popular Content

Showing content with the highest reputation on 06/10/19 in all areas

  1. A repository for random distribution devices used across the years. Quick rundown of the images that we have presently Gen 1 (VC) UK VC Mew Redemption (and Save Restore screen on the distribution device!) JP VC Mew Redemption Gen 1 & 2 (Retail) Toys R Us security sealed Mew Cartridge and Gameboy Mew and Celebi Machine (and article) Spaceworld Mew screen (has different sprite than standard Mew) Gen 3 Pokémon Day 2004, Germany - Multilingual selection screen (Eon Ticket?) Aura Mew Distribution Device 10ANNIV/10 ANIV Distribution Device (Groudon GBA SP and Yellow GBA SP) Pokémon Festa 2005, Japan - Festa Metang Device and Redemption Mystic Ticket Distribution, Japan European Shiny Zigzagoon Old Sea Chart Redemption (device can't be seen) Gen 4 Crown Entei (Slot 2) Regigigas Redemption Video (Slot 2) Battle Festa, Diamond - Magmar (Slot 2) 10TH Deoxys (Slot 2) Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 5 Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 6 & 7 Various distribution 3DSes: Movie 18, Korea PC Birthday 2017, Japan Pop-up Store Charizard, Korea WCS Mew, Korea Eevee Friends, Korea Melemele Shiny Tapu Koko, Korea Worlds18 Meloetta distribution relay
    1 point
  2. I've been working on this project for over two years now, but got sidetracked with other projects halfway through and just recently had time to get back into the project. It started as me trying to learn how pk3DS worked, which I did by refactoring the non-UI code for pk3DS into an abstract library that could be used by other programs to read/write 3DS ROMs. I realized the library would work extremely well for a dedicated Randomizer tool, hence this project was born. I know that most people use pk3DS to randomize Gen 6 games, even though it's more of a ROM editor with randomizing features. I missed the more advanced randomization features that were available prior to Gen 6, so I explored what was possible through this project. There's a good deal of information, including screenshots, on the project's GitHub page here: https://github.com/briman0094/PokeRandomizer To cover the basic features in brief, the app supports randomizing Pokémon types, abilities, egg moves, and level-up learnsets. It also supports randomizing the player's Starter Pokémon choices (both at the start of the game, and anywhere else in the game the player gets to pick a starter). It supports randomizing Trainers' parties, wild Pokémon encounters, and the items the player can pick up from the Pokéballs scattered throughout the world. Each of these features can be customized to fine-tune the randomized experience to one's liking. Let me know what you think! The app can be downloaded from the releases page of the project's GitHub. It requires Microsoft .NET Framework 4.7.2, and should run on Windows 7 or above. Everything but the user interface is compatible with Linux and macOS, but I haven't written a user interface for either of those operating systems at this time. I hope to accomplish that at some point in the future.
    1 point
  3. no worries thanks a lot for replying so quickly. time to play through sapphire 100 times and transfer them over to my sapphire with the battery in tact
    1 point
  4. Hi everyone! I've been on the Discord for a couple weeks now but just now remembered to register on the forums. I've been hacking Pokémon for years now, although I've only started researching and participating in the process of hacking the games over the last year or two. The main reason I'm signing up now is because I've just released the first beta version of my Pokémon Randomizer for generation 6 games. I'll make a separate thread for it in a little bit. I started working on the project over a year ago and just recently got around to adding some additional features I wanted and getting it to a point where I could release it to the public.
    1 point
  5. Due to concerns over malicious code, we have forked the WC Tool here, where we can support it and update as necessary. The release 0.1e has been compiled directly from the source by me and if there are still false positives, then there is not much we can do. The app has no external dependencies, and the targeting version has been upgraded to v4.7.2 in case of issues with the CLR.
    1 point
  6. Version 1.0.0

    4241 downloads

    しょうりのVサイン - V for Victory! This Victini Skin was obtainable using a password found on the official website (US/AU/EU). Japan Dates: 05.11.2011 - 09.30.2011 US/AU Dates: 11.04.2011 - 01.12.2012 UK Dates: 12.02.2011 - 01.30.2012
    1 point
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