Jump to content

Leaderboard

  1. InsaneNutter

    InsaneNutter

    Contributor


    • Points

      4

    • Posts

      308


  2. Sabresite

    Sabresite

    Administrator


    • Points

      2

    • Posts

      2056


  3. St. GIGA

    St. GIGA

    Member


    • Points

      1

    • Posts

      200


  4. MasterPeteDiddy

    MasterPeteDiddy

    New Member


    • Points

      1

    • Posts

      4


Popular Content

Showing content with the highest reputation on 01/12/18 in all areas

  1. I'll format an old memory card as JPN memory card and try that tonight. A few pages back ajxpk mentioned some demo discs looks very similar, however the big difference was one contained the distribution and the other didn't. As the demo discs menu is essentially a webpage it would be very easy to simply remove a link to the distribution,then just leave the distribution files on the disc inaccessible. It might also have just been left there from a previous month as GameCube games are padded with garbage data anyway if not all the space is used on the disc. Nintendo do like to leave random bits on discs it appears, so in this instance we might have got lucky. Presuming the distribution does actually work with a cart that doesn't have a dead battery, I could create a PPF patch for the Japanese Interactive Multi-Game Demo Disc from January 2004, so people who wish to use it on real hardware can easily patch a clean dump of the demo disc and make use of the distribution. That might well be the best we get for now until a demo disc with the distribution accessible from the menu turns up. My understanding of the discs menu system is: 1st Menu (Snowman) = Two Vidoes 2nd Menu (GC 2004) = Two Vidoes 3rd Menu (GBA 2004) = One Video 4th Menu (Zelda Four Swords) = Sub Menu's about the game and a video 5th Menu (Mario Kart Doble Dash) = Sub Menu's about game and a playable demo They would easily have been space for a 6th menu which loaded the Pokemon distribution.
    2 points
  2. Shiny Kyogre / Groudon announced for KOREA too (Korean League) Source: http://pokemonkorea.co.kr/kl2018
    1 point
  3. If I had to guess, all generation 3 Pokemon Center before GCEA were probably GCN distro, especially considering the number of Pikachus obtained. It also correlates with the low/clumped seeds.
    1 point
  4. I put CoroCoro Arceus, Shiny Kyogre, and Shiny Groudon on the Events Gallery Github
    1 point
  5. Thanks for doing this and checking for me! Really cool to know. ❤
    1 point
  6. So the problem with the JPN Berry Glitch Shiny Zigzagoon is that it doesn't load on real hardware once extracted from the "Interactive Multi-Game Demo Disc - January 2004 (Japan)" disc. To the best of my knowledge there is no way to load from the disc's menu system (unless i'm missing the obvious, having explored the menu the best I can without been able to read Japanese). However the menu system on the disc is able to launch a Mario Kart Double Dash Demo, which is done via the kart_try_go.html, located in local > kart folder You will also see a folder called pokemonrs in the "local" folder, in this folder the pokemonrs_p.html contains the parameters required to launch the Berry Glitch Shiny Zigzagoon distribution. This is: <meta name="go-tgc" content="/local/tgc/Ruby_And_Sapphire_Rev param=file://client.bin"> So we can simply edit the kart_try_go.html in the kart folder to launch the Berry Glitch Shiny Zigzagoon distribution like so: You will notice i've also removed most of the comments from the HTML code, this is to ensure the filesize is not larger than the file it's replacing, as GC-Tool will only allow you to replace a file that is the same size or smaller, not larger. You can then right click and replace your modified file with GC-Tool: After that you can load the ISO on real hardware and activate the distribution like so: Be aware you don't put the GBA in multiboot mode, load the distribution on the GameCube and press "A" to get to the second screen, then power on the GBA and let it load Pokemon Ruby or Sapphire load and it should try distribute all been well. However you will notice I seem to get an error when trying to distribute the Zigzagoon. I think this is because the battery in my JPN Pokemon Ruby is dead, so it would be pointless in trying to fix the glitch and fails? With that in mind does anyone have a JPN Pokemon Ruby / Sapphire cart with a working battery and the ability to test this to see if it works?
    1 point
  7. I found the JPN Berry Glitch Shiny Zigzagoon GameCube Distribution hidden away on the Japanese Interactive Multi-Game Demo Disc from January 2004! If its listed on the discs menu system its far from obvious to someone to someone who can't read Japanese, however it's easily found in the discs file system. You will find it under local > tgc > Ruby_And_Sapphire_Rev.tgc and can convert it to an ISO to use on real hardware with tgc to gcm (untested at present). If you look at the banner info you will find the name of the disc is "ジラーチ配布ディスク2003年6月" which translates to "Jilachi Distribution Disk June 2003." The banner description is "新ポケモン ジラーチが君の手に!" which roughly translates to "New Pokemon Jirachi is in your hands! We can speculate the JPN Pokemon Berry Glitch Shiny Zigzagoon Distribution is based on the the Wishing Star Jirachi distribution, which was distributed from June 1 to August 24, 2003 in Japan.
    1 point
  8. Yes, it does exist, same method as USA, it is also a Multigame Demo Disc
    1 point
  9. Having the ID at the end helps to chain over the dolls + item trader. If I'm Not mistaken, if your main cart doesn't have the item trader, it's okay. just soft reset a dummy cart until you get the ID with the item trader, then mix records to get the item trader onto your mix cart
    1 point
  10. Thank you very much, you have made me very happy, I have been waiting for this for years, thank you.
    1 point
  11. @RoyitoDePiña pokemon_esmeralda_esp.sav
    1 point
×
×
  • Create New...