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Popular Content

Showing content with the highest reputation on 12/14/17 in all areas

  1. Today an official announcement was made for a 3DS Virtual Console release of Pokémon Crystal. This means that Pokémon from all main-series games can be legitimately transferred to the latest games. Back when Pokemon transitioned onto the Gameboy Advance system, Pokémon from Gen 1 and Gen 2 cartridges weren't legitimately obtainable (via transfer) due to limitations in the link cable design. The release on the 3DS Virtual Console will take place on January the 26th, 2018. In Europe there will be a physical release with the download code in the box, while in Japan there will be a physical release with a magnet based on Crystal's Cartridge, a poster with all the Pokémon released in gen 2 and with a gen 2 type compatibility chart, stickers, and also a download code. There is also a separate download code available in Japan. The Japanese version holds the possibility to get the GS ball in Goldenrod City's Pokémon Communication Center, but only after beating the Elite Four. For Europe and America releases, while the English trailer announced that players will be able to encounter Celebi, there is no hard confirmation detailing whether it will be done via the GS ball at this point. We first found out that Pokémon Crystal would likely get a Virtual Console release, as patches supporting Pokémon Crystal was found bundled together with Virtual Console's Pokémon Gold and Silver, as discovered by our well known member @SciresM (tweets as seen below). Later, when Poké Transporter got updated for Gold and Silver support, he discovered that Poké Transporter also preemptively supports Crystal, despite it being unreleased at that point. SciresM's tweets: Video: Sources: https://www.pokemon.com/us/pokemon-news/pokemon-crystal-shines-on-virtual-console/ http://www.pokemon.co.jp/ex/VCCR/?top_main002=msign http://www.pokemon.co.jp/ex/VCCR/171214_03/ View full article
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  3. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. edit: table removed. We'll update when we see something. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
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  4. Thanks for the advice. I've yet to experience any strange behavior on my working ROM with rather extensive save state usage, but I also regularly use normal saving as well. I wanted to be thorough in how I was testing the compiled ROM so that's why I did various methods of starting/loading the game from as many angles as I could think of to see if at least one of them worked. And thanks for the tip on removing my link, I didn't even think when I was including my base ROM what I was actually posting onto the forums, I just wanted to include it in case that there was something fundamentally wrong with it when I went to extract the contents, oops! Glad I could help. I'm not sure what else I could possibly do to identify the problem but if you think of something please let me know.
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  5. so now that we have an official crystal VC release date will we be finally able to get our long awaited shiny ilex forest celebi EDIT : The trailer mentions that "encounter the mythical celebi" so its most likely indicating that celebi in pokemon crystal wont be japaneese exclusive anymore in other words we will be able to SR for a shiny
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  6. I'll try to break it down step by step as accurately as I can. This is with a NA Version of Explorers of Sky running on Desmume 0.9.11. I put additional notes in parenthesis to try and keep the step-by-step clean. I've tried this with two completely separate sources and same result. I have Administrator rights on my computer but I also ran each program as Administrator just to be on the safe side. 1. Downloaded pmd2_modding_setup from this link. Right-clicked on the .zip and went to Properties and clicked Unblock before extracting in case Windows was stopping some core process. 2. Dragged a copy of the Explorers of Sky ROM into the directory and renamed to rom.nds 3. Dragged the rom.nds onto 1a_ExtractRom_DRAG_ROM_ON_ME.bat (also tried 1b_ExtractRomNamed_rom.nds), and waited for the cmd prompt to complete and populate the rom directory and then close. 4. Double Clicked 2a_DecompileEverything and waited for that to finish to see both portrait and romstats directories created. 5. Made any changes I wanted to the appropriate pokemon_data/move_data XMLs (which ultimately didn't matter because those directories aren't the problem.) 6. Double clicked 3a_CompileEverythingAndMakeRom, waited until it completely finished, overwrote the original rom.nds, and closed. Check the compiler_report.txt and see 323/323 succeeded and none failed. (Out of curiosity I also tried removing the original ROM from the directory and having it create a fresh rom.nds, same result) 7. Opened up the brand new rom.nds in Desmume 0.9.11 (optionally renaming to its default name so I could quickly reuse a save state to test problems instead of having to sit through the entire beginning. I have also tried this with an exported .sav file made with an original untouched ROM. I've also done this by starting a brand new game and the very first item I run into in Beach Cave after the intro is a 2 Poke item. Editing in a broken TM via SkyEditor or SkyJEditor also produces the same broken TM.) 8. Encountered said Plain Seed bugs on the aforementioned items, what it looks like in game below. Kangaskhan acknowledges it as a Plain Seed, it can be given to my team to hold, but not use in town like a proper TM. And can be eaten in a dungeon to produce the text "But it does nothing..." just as a normal Plain Seed does. However it is in the same exact spot in storage that the original item had and as you can see still maintains some descriptive text. 9. As for the second problem regarding the 2 Poke drops, after more research and testing in various dungeons I've found that it's actually not just replacing seeds, it's entirely scrambling the item pool. Normal dungeons just have otherwise normal drops except for the completely intermittent and random Plain Seed/2Poke item as seen below replacing some other item that was supposed to go there. I have also yet to run into a single normal Poke loot pile, I only ever see other normal drops (such as apples, berries, sticks, normal seeds, gummis, and the random Plain Seed/Poke replacements. When I tried this out in SOS dungeons however things got completely messed up. Rescue dungeons that I 100% knew the layout of from beginning to end in terms of item drops and locations on each floor were now entirely different items altogether. The locations were the exact same, floor layouts the exact same, but the item in that spot was entirely different. Most were replaced with the 2 Poke item, others replaced with relatively benign items like gravelrocks or other seeds. Proteins turned into 2 poke items, poke drops were entirely replaced with gravelrocks, 2 poke items, or functioning seeds, Sitrus berries became geo pebbles ... Here you can see the left two images showing a perfectly functioning ROM I made by recompiling without item_data showing two Poke Piles of that exact quantity given every run (also does this same thing on an unmodified ROM). On the right two images are what those turned into on a recompiled ROM including item_data and they've transformed into a Violent Seed and a 2 Poke/Plain. Every single item in this rescue has been morphed into something else, nothing is its original item. As a final thing to try, I tried doing the process over again from scratch with an already modded/rebuilt ROM (I always did it from a fresh ROM since that seemed to be safest option) and i found out something that may be the cause of the issue. I notice on extracting and decompiling a fresh ROM there are exactly 1,400 entries in the item_data folder that ends on 1399__M_D1____.xml. When I did this process with my properly functioning ROM I also came to the exact result of 1,400 entires. However when I extracted and decompiled a broken ROM, I discovered item_data had LOST an entry and went down to 1,399 total. The missing file is in fact 1399__M_D1____.xml which upon opening up has an almost identical long description of Used TM, which is very peculiar since every single other M_D1 entry only has the long description of [M:D1]$$$. I can't help but feel these are correlated in some manner. If you'd like to try that exact rescue dungeon the SOS code is: Hope this was enough information for you to sort it out, cause I can't think of anything more to add!
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  7. Hey FalseSwipe! I agree with you, it’s the best solution for PKHeX to run on MacOS. In fact, I recently put together this guide to help members go that route:
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  8. Hey @jasenyoface, I think the best solution for most users would be to simply download the .exe and use Wine (the version bundled with WineBottler) to open the app. After many failed attempts to use WineBottler to create a Mac app solution when the supplied app refuses to cooperate (does not open), I decided to try this and it works every time. Some icons do not display properly but this is common with Wine. What do you think? (Could save you a ton of *help* requests down the road.)
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  9. Wow I can't wait til the day I see all these tools working in one complete application. I've seen the progress you made with the sprite editor GUI so imagining all three at once in the quality of the application like you've got for sprite editor will be out of this world. Thanks for the insight and for leading me to a workaround. I'll be sure to let you know if I notice any secret bugs lurking in a corner but the ROMs have been running beautifully so far. Keep up the great work!
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  10. Thanks for quick reply! Yes this is Explorers of Sky(US). This list is absolutely NOT exhaustive, as my storage is not "complete". In order of appearance when sorted in Storage: Brick Break Fire Blast Hidden Power Sludge Bomb Toxic Wide Slash Cleanse Orb Foe-Pause Orb Mobile Orb Link Box Everything up to Brick Break and after Link Box functions 100% fine, with only those above being broken and the ones in between functioning fine (that I own) Based on this trend I'd imagine several more TMs/HMs are broken as well as a couple more Orbs that I don't currently have in storage. I could just use SkyEditor to add in all the TMs/Orbs I don't have to fully flesh out the list if that would be helpful. I also tried looking at said items in SkyEditor and they just show as their "proper" form, as the Hidden Power TM or as a Link Box. But when I add one to my inventory or storage it displays in game as a Plain Seed with the associated description, but still functions as a Plain Seed in that it can be eaten. As for the seeds in dungeons, looking at them with SkyEditor shows them as "Pok+" and sorting the treasure bag removes these 'items' and places it into the wallet correctly. Any seed I take into the dungeon myself retains full functionality, works properly, can get put on the ground and picked up again with no issues. It's just any new seeds that spawn in the dungeon are broken and drop as 2 Poke instead. On a possibly related note I think normal Poke drops may have entirely disappeared from the possible spawned loot items, or that perhaps they're just being replaced with these "seeds"? And thanks for the tip on just manually using the cmd instead of relying on the .bat to do it all. I'll be sure to give that a try when I have time and report back with progress. EDIT: Alright so it took me a ridiculous amount of time to figure out how to manually use statsutil and it has led me on quite the amateur journey tonight. I played around with so many different syntax possibilities and read and reread the .txt file over and over trying to figure it out. I then finally get past the hurdle of figuring out the proper syntax without throwing an invalid first argument (which by the way was caused by not specifying an output directory, even though the .txt says it would just default a path). Only to find out that statsutil is NOT the data extractor from the .NDS as I thought it would do, as it is instead just the decompiler and requires an already extracted set of data files and .bins to turn into XML. I then started to try the Import command, but once again I realized all this did was update the .bin files and had no way to turn this all back into the playable .NDS. At that point I realized I could just forget trying to manually use the CMD and instead just use the first few .bats you gave in your pmd2_modding_setup to extract everything into XML cleanly, make my changes to pokemon/move data, nuke the entire item_data folder and compile everything using the .bat. Lo and behold, EVERYTHING WORKS. Seeds(Poke?) in dungeons work perfectly fine, all the broken TMs and Orbs are back to original form and all edits made to move_data and pokemon_data still hold. So something goes haywire when either decompiling or recompiling item_data and some items don't fully make it back to all their proper spots. This has no impact on me as I have no desire to edit anything item related, and it seems there's only a rather limited amount of things you can do with them anyway (at least with this set of tools). However for the sake of completeness and bug fixing it might be worth looking into at one point. Sorry for the huge wall of text but my inexperience caused me to go down quite the rabbit hole tonight and thought I'd share so other amateur users finding this post might find it helpful/amusing. I'm sure I was probably missing some core functionality of statsutil or just being really bad at figuring out what I needed to type to get what I wanted out of it.
    1 point
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