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Showing content with the highest reputation on 11/13/17 in Posts
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Here's another BCH tool that I helped work on with gdkchan to replace Ohana. How is this better?: The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support. Features: - Import formats [BCH, SMD, GFModel] - Export formats [BCH, SMD, DAE] - Batch/Single texture export [PNG, GFTexture] - Batch model export formats [SMD, DAE] - Merge multiple models to the scene - Animation playback [bone, material, visibility, camera] Upcoming features: - GFModel export Screenshots: Download: https://github.com/gdkchan/SPICA SPICA.zip5 points
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Hey everyone, hope ya'll are enjoying the new and final 3DS core series games! So as promised, I spent the last 4-5 days researching UM for new data it holds, and I've gotten enough that I wanted to. Luckily, I'm kinda apathetic towards these games in general, so I didn't mind spoiling myself on anything about the story before I start my personal playthrough on Friday. Now to start off, I've updated my legal Pokedex and Item codes to include the new titles. You can check them out by clicking here (link also in my signature)! If anyone wants and can, feel free to create a program to inject them into saves, because I doubt PKHeX would. Next is what was literally the most tedious thing for me (took me a day just for one character), and that is the Player's wardrobe codes for legal, illegal and New Game blocks. I've scrutinized the codes, specifically the legal ones to ensure that they're dye-free same way the Rick and Morty staff tries to perfect their work and am confident they're ready to be posted/implemented. Of course, if you think something is wrong, please don't hesitate to say so. Male (Copy+Paste Write into offsets 42600-42B84): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Female (Copy+Paste Write into offsets 42600-42BA8): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Next up, I've re-documented the offsets for Festival Plaza, which you can find and inquire about in its respective thread by clicking here. You can shoot me a message if you want to learn how to hex edit them until PKHeX implements this. I've also re-documented the data for Poke Pelago: Next, exclusive to USUM, here are the offsets for Mantine Surf high scores for each island and the highest number the game can record: Melemele Island score: 4538 (0-999999) Akala Island score: 453C (0-999999) Ula'Ula Island score: 4540 (0-999999) Poni Island score: 4544 (0-999999) And finally, here are some USUM stats that I've posted before on the PKHeX sub-forum, but also found a few more to add: 70 - Roto Lotos 073- Mantine Surf BP Earned 160 - Pelago Treasure Hunts (Also for SM) 189- Mantine Surf Plays 190- Photo Club Photos saved 195- Photo Club Sticker usage 196- Photo Club Photo Shoots 198- Highest Mantine Surf BP Earned That's all I have to share for now, gotta finish up other personal things. Once more, if you have any inquiries, do post about it or shoot me a message. I'll try to respond when I have the time. Enjoy!5 points
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To anyone curious about it, yes you can legitimately trade Totems to Sun/Moon. Here's an example of a Totem Alolan Raticate I traded to SM, and how it appears in-game: However, trying to trade a Totem (or obviously any Pokemon/Form introduced in USUM for the matter) such as Araquanid, Marowak, Togedemaru, or Ribombee will simply be blocked. Regarding PokeDex registry, they'll be recorded as normal Pokemon and not in their Totem reserved spots. Also worth noting that their Totem entries are blank, but QR Codes are available through Dex hacking:2 points
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USUM support is out Is PKHeX compatible with Ultra Sun and Moon yet? No. There is no "stable" release of PKHeX that is compatible with USUM yet. When will PKHeX be updated? It'll happen when it happens. Please let the developers work. I'm a DEVELOPER. How can I contribute? PKHeX is open source and its code can be found on GitHub. If you'd like to report a bug please make sure that it hasn't already been reported under Issues, and that it has not been resolved in the latest commit. I like to take risks, where can I find a bleeding edge version of PKHeX? As of the latest commits on GitHub, PKHeX has support for USUM. The general public is advised to wait for a stable release. If you're okay with risking your save file, you can download the latest commit of PKHeX over at https://roc.ms/pkhexedge. Old Method:1 point
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Alright, that should likely fix the issue. Because it has to do with secure values IIRC.1 point
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Found the hair location in the ROM itself. For the female trainer hair is in romfs:/a/2/1/5 In romfs:/a/2/1/X* are the female 3D clothing/hair files. For the male trainer hair is in romfs:/a/2/0/3 The other clothing items are for the male trainer in romfs:/a/2/0/X* EDIT: Clothes also appear to be somewhere in romfs:/a/1/8/X* for eg male clothes. EDIT 2: I'm still looking into more details of the clothes location. Gotta write it up. EDIT 3: Located female's clothes in romfs:/a/1/9/X* *X is a number from 0 to 91 point
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That's the most likely ID. Seeing as in Japan normally the years are first, then the months, and lastly the days, but I don't know if that's ever used before. I saw 10016 and that was the event Keldeo from 2016. Edit: Marshadow's G7TID for the Japanese one is 170715, so it must be yymmdd1 point
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whats about scanning this QR in S/M? maybe the game says: This Pokemon is not Avaiable or QR Code can not be scanned I think this Pikachu may have similiar data to the Other: OT: サトシ ID: 171117 US/UM Release date? Nature: Hardy1 point
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Hello everyone, I'm here to request a translation of the 3 Wii Ware Mystery Dungeon games. I'm really surprised that no one has translated any of them in all these years, I was hoping that at least someone was working on it, but it seems that actually nobody is doing it. I don't know anything about hacking, but I would really apreciate it if anyone try to translate anything, like the menus, the Pokémon and the moves. Translating one of them would be enough, and if someone makes tools for it, it would be pretty cool if he/she releases they, as a spanish player I would try to translate they into spanish. The games are quite simple, I know that people don't care about they because that, but I find the playability interesting and I'm sure that the Pokémon community is big enough to enjoy the translation. I know that the possibilities are low, but I hope that this can happen someday. Greetings!0 points