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Posted (edited)

showdown.png

Have you ever wanted to re-battle boss fights from the evil organizations? Have you ever wanted to re-battle a Gym Leader without having to worry about calling them or meeting them on the right day, or whether or not they are in the Battleground Café? Have you ever wanted to battle a member of the Elite Four or a Champion without having to fight through the others first? Have you ever wanted to battle Gym Leaders from Hoenn in the 4th Generation battle mechanics? Have you ever wanted to battle these trainers on a balanced level 100 playing field?

If you answered “Yes” to any of these questions, then take a look at Pokemon Showdown!

Showdown is a twist on the old Gym Leader Castle mode from the Pokemon Stadium games which features 104 trainers from 4 different regions in 99 different battles.

The goal: An HGSS ROM hack of the Battle Frontier, where key trainers hang around outside, waiting to be rebattled whenever you walk up to them. Most trainers will feature their rebattle teams from the Platinum Battleground or HGSS Dojo, but all will be at level 100. You use Pokesav/Pokegen/whatever to add your own level 100 team to challenge all of the trainers in any order at any time. There are no prizes for winning, it is just for the sake of battling.

Description/Mini-guide

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Included Trainers:

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The majority of these trainers have been taken straight from their trainer data from their rematches on either Platinum (from the Battlegound) or HGSS (from the Dojo). Several teams were created from scratch with specific themes in mind, and most of the Generation III trainers' teams were based off of their respective rematch teams, but updated to fit better with Generation IV (physical/special split, weak moves replaced, etc).

--February 15 Update--

-Version 1 Release-

The first "final" version of Showdown is now ready. All trainers are in, all battle sprites work, and we've added an intro and title screen logo thanks to Poryhack.

The released patch is for HG only, but I'll have one ready for SS when I get it working.

Instructions:

- Download and apply patch to a US ROM of HeartGold

- Begin game, proceed to the point in-game where you receive a Pokemon from your mother.

- Save and quit.

- Edit your save file using Pokegen (or other software) to give yourself a team (you have no badges, so make sure your pokemon have your own OT/ID/SID so that they will obey you).

- Trying to exit to the south will cause you to meet an NPC that will give you the Running Shoes and the Bicycle.

- Speaking to almost any trainer will start a battle.

- Your Pokemon are healed automatically after every battle, but consumable items (berries, Power Herb, White Herb, Focus Sash) are not replaced, so be sure to bring extras.

Tips for a more enjoyable/challenging experience:

- Set the Battle style to SET (not Shift). None of this "Trainer is about to send out a (x)"... makes it too easy.

- Do NOT use items such as potions or revives. The Trainers in-game have none.

- Using an advantageous type against a Gym Leader (ie, Electric vs. Misty) may prove to be far too easy against their mostly mono-type teams, so try to avoid using such types.

- Try to see how many of the trainers you can beat using the same six Pokemon.

- Bond697 has suggested setting your own Pokemon levels lower (90 or so) for a more interesting challenge. You will gain experience after each battle, but as there is no progress in this mod there is no need so save, so you can just reset the game to return to your original level.

Things I'd like to include in a future update:

- Automatic restoration of consumable hold items

- Copying over battle music from Platinum

- Reassigning/scripting Battle music for different battles/trainer classes (don't know how to do this yet)

- Platinum trainers' "VS" battle introductions (don't know how to do this yet)

- Changing the area music in the Battle Tower and Dojo (don't know how to do this yet)

- Adding in in-battle text for Trainers from Plat who had such text (don't know how to do this yet)

(any help with research on the above would be greatly appreciated)

Special Thanks:

Alpha for getting this project started, doing the primary scripting, and teaching me everything I know about ROM hacking.

Poryhack for the header icon, intro screen, logo, and other image/design support.

Codr for helping me get the last, custom battle sprites inserted.

wraith89 and randomspot555 for suggestions on team design.

SCV for help and support with pokeDSpic and PPRE.

CuleX for putting up with me talking about this so much.

Bond697 for some beta testing and awesome positive feedback.

Archive/Original Post

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patchlink..txt

showdown01.png.4744ac92e8394bbb572688061

showdown02.png.185aee94a58079c638c2854e0

showdown06.png.06003b6f304eb3ca2468f0fce

showdown05.png.39e80433ddb67870e3b9d8669

showdown04.png.bb2af7e7ddae192861b20c16f

showdown08.png.6fa7e6719d932e1fb7f28b049

showdown07.png.1605be9ccc16fccf15c668845

showdown10.png.e2d3d209917599242a0aadaa1

showdown13.png.d90ce97604786e01ff8518913

patchlink..txtFetching info...

Edited by Guested
update feb 15 v1
  • Like 2
Posted

I looked at the 3rd Gen trainers' movesets briefly last night and realized they WILL need a pretty big overhaul because of the special/physical split in Gen IV. Also, the gym leader rematches in Hoenn were double battles, so a decision needs to be made on whether to have them THAT way, or simply single battles.

Posted

Anyone who wants to help with team ideas can just post them here as they complete them. We're not really dividing up tasks here, just post them if/when you make them.

But be warned: Any "standard" movesets or anything copied from places like smogon will be discarded immediately.

Posted
  Guested said:
Anyone who wants to help with team ideas can just post them here as they complete them. We're not really dividing up tasks here, just post them if/when you make them.

But be warned: Any "standard" movesets or anything copied from places like smogon will be discarded immediately.

I'll edit this post later when I have time, to add the movesets.

I'll create the movesets from scratch and create some decent teams (like based on a certain move, Rain Dance for example). Any similarities with smogon are coincidence.

Posted

Hmmm, maybe the logo could have the heroes on one side of the screen, and the most popular of the battle-able people on the other side with flame in the middle and on the layer above the flames put the game name. That would be awesome!

Posted

So Kazo...

Since the ONLY trainers that we really need to be present in the ROM are the ones that will appear in the Frontier... would it be possible to edit/replace other trainer classes to accommodate the trainers from Sinnoh if we can bring thier intros and music over?

Posted
  Guested said:
I looked at the 3rd Gen trainers' movesets briefly last night and realized they WILL need a pretty big overhaul because of the special/physical split in Gen IV. Also, the gym leader rematches in Hoenn were double battles, so a decision needs to be made on whether to have them THAT way, or simply single battles.

I could help with movesets I guess. I know the difference between what works in game and what stays for competitive battling.

Also, will Giovanni's ultimate Pokemon STILL be a level 50 Rhyhorn? Because... that kinda fails...

For other people's references: if you give the AI a combination of Rest + Sleep Talk, they will not use Sleep Talk twice but THRICE before they realize they woke up in two turns... which really blows.

EDIT: I forgot. There should be a HUGE revamp on Phoebe and Glacia's teams.

Dusclops/Banette/Sableye/Banette/Dusclops and Glalie/Sealeo/Sealeo/Glalie/Walrein doesn't look like an E4 type of team.

Posted

Hey all, I've been busy at work getting a nice banner file for the ROM. What that means is the ROM will have a new title (internal, not filename) and a new icon. The working icon is this: icon.png

  WinCamXP said:
Hmmm, maybe the logo could have the heroes on one side of the screen, and the most popular of the battle-able people on the other side with flame in the middle and on the layer above the flames put the game name. That would be awesome!

A titlescreen is next on my list, I'll consider these ideas as well as input from anybody else.

Posted

I'm done for the day. I added all the Johto leaders so far, and perfected my battle scripts. Although, I'm not sure what would happen if you win, because I only have a Lvl 7 Rattata and everyone just pwns it.

First post updated

Posted

I'd be able to drum up teams/movesets for all of these trainers by this time tomorrow. I'll post everything in this thread when I'm done.

But... can I make a request? If possible, could I implement the final product into my own hack project? It's just going to be privately distributed amongst some of my friends, not necessarily open to the public, so it wouldn't be like I was trying to take away from your hard work or steal your ideas or anything... I'm simply not good enough yet at hacking to be able to do something like this on my own...

You see, my project is basically made up of three parts: one, a revamped battle system (attacks, pokemon types/abilities/stats/movepools); two, all 3 starters will be Eevee; three, each gym leader/elite four trainer with a custom team and the name of a friend of mine (because they are the ones who will be playing it along with me). Now, I was already planning on using the built-in rematches, but something like THIS would be a lot of fun for them, since they could skip the phone call system and go fight their virtual avatars immediately.

So, what do you say?

Posted (edited)
  KazoWAR said:
if you guys can make it play battle intro A and battle music B for trainer class C, then sure.

Can you give us some more information on this?

How exactly is the intro tied to class? Each Gym Leader/E4/rival has their own intro with their own face, so wouldn't it be individually related? As far as battle music goes, we only really need to bring in

1) normal trainer battle (Plat)

2) Gym Leader Battle (Plat)

3) E4 Battle (Plat)

4) Champion Battle (Plat)

5) Rival Battle (Plat)

6) Galactic Admin (Plat)

7) Galactic Boss (Plat)

and possible GBA battle music, if someone can figure out how to adapt that for a DS game. I have no idea if that's possible.

Again, the intros and music are purely cosmetic and not 100% essential (but would be awesome).

  wraith89 said:
Also, will Giovanni's ultimate Pokemon STILL be a level 50 Rhyhorn? Because... that kinda fails...

...

EDIT: I forgot. There should be a HUGE revamp on Phoebe and Glacia's teams.

Dusclops/Banette/Sableye/Banette/Dusclops and Glalie/Sealeo/Sealeo/Glalie/Walrein doesn't look like an E4 type of team.

This is something I'm looking at. What I think I'll do is for the GBA trainers (or other trainers) who have pokemon who gained new evolutions in Gen IV, I'll just go ahead and evolve those (like Dusclops and Rhydon). While some of these trainers will be losing their Hoenn/Kanto charm, we don't want this to be too easy. Any opinions on this? How do people feel about Giovanni with a Rhyperior, or Phoebe with a Dusknoir?

And for replacing the repeat Pokemon... I'll make changes, but I don't want Phoebe's team to too closely resemble Agatha's, or Glacia's to too closely resemble Lorelei's or Drake's to too closely resemble Lance's. So ... it'll involve some tough choices, I'm sure. Opinions?

  Alpha said:
I'm done for the day. I added all the Johto leaders so far, and perfected my battle scripts. Although, I'm not sure what would happen if you win, because I only have a Lvl 7 Rattata and everyone just pwns it.

First post updated

Great! That's an awesome start. So we know it's possible. I wonder ... is it possible to set the trainers so they can be battled repeatedly? It might be a pain to have to restart the save file to battle someone for a second time. Also, is it possible to remove prize money, since it's not needed?

  aninymouse said:
I'd be able to drum up teams/movesets for all of these trainers by this time tomorrow. I'll post everything in this thread when I'm done.

But... can I make a request? If possible, could I implement the final product into my own hack project?

I don't know if it will be possible since we might have to remove certain parts of the ROM data to include Sinnoh trainers... if it's do-able, I have no problem with it, so it's up to Alpha.

Edited by Guested
added some music to the list
Posted (edited)
  Guested said:

This is something I'm looking at. What I think I'll do is for the GBA trainers (or other trainers) who have pokemon who gained new evolutions in Gen IV, I'll just go ahead and evolve those (like Dusclops and Rhydon). While some of these trainers will be losing their Hoenn/Kanto charm, we don't want this to be too easy. Any opinions on this? How do people feel about Giovanni with a Rhyperior, or Phoebe with a Dusknoir?

And for replacing the repeat Pokemon... I'll make changes, but I don't want Phoebe's team to too closely resemble Agatha's, or Glacia's to too closely resemble Lorelei's or Drake's to too closely resemble Lance's. So ... it'll involve some tough choices, I'm sure. Opinions?

In the manga, I believe Giovanni had some "Book of Secrets" which kinda showed that Giovanni was the first to know that Rhydon could evolve. I don't know... the boss of Team Rocket having not a Rhydon but a Rhyhorn as his ultimate made me wonder what they were thinking when they made FRLG. He may also boot his first Rhyhorn for a Honchkrow that he has in HGSS and keep his Kangaskhan in-tact... so in the end he'll have a Kangaskhan, Honchkrow, Dugtrio, Nidoking, Nidoqueen and Rhydon/(perior?).

Yeah, I believe we can have some theme for each people. Like... Phoebe can get a Dusknoir... keep her Banette and Sableye and probably get something like a Spiritomb... maybe keep one of her original Dusclops in-tact or evolve it into a Dusknoir as well? Or perhaps the other forgotten Hoenn Ghost: Shedinja. Just a thought. Planned out so far: (Dusclops/Dusknoir/Mismagius/Shedinja)/Banette/Sableye/Spiritomb/Dusknoir

Glacia can have one of her Glalie be a Froslass, keep one of her other Glalie in-tact and maybe stick an Abomasnow someplace to give infinite hail. Her signature is still Walrein, but what to do with her two Sealeos... no idea. Probably something with the elegant theme like Jynx and... something not Lorelei/Candice/Pryce-esque. Pretty hard to think about... but not Glaceon or Lapras or Mamoswine... all I can think of is a duplicate Walrein or possibly Cloyster or Weavile and MAYBE Dewgong. Contemplating. So it'll look like (so far): Glalie/Abomasnow/Froslass/Jynx/(Walrein/Weavile/Cloyster)/Walrein

Funny thing: those gym leaders with their second rosters always seem to get Pokemon from other no region out of nowhere... so it's hard not to have rosters that look ridiculously similar, but you can change their overall strategies. Like Morty and Fantina... Morty had two Gengars and a Mismagius that Perishtrapped instead of Fantina's Mismagius which was a straight out sweeper one.

Edited by wraith89
Posted

This is true, we can adapt strategies. But we need to determine if Hoenn trainers can/should be double battles like their rematches were in Emerald. One trainer (Juan? Wallace?) had an awesome setup of several pokemon with Water Absorb.... but none knew Surf!!! So, that could be an interesting combo. Also, many of the Emerald rematches were all loaded up with Protect.

Giovanni's team will probably be based off his HGSS team, plus Rhydon/perior and Persian.

Posted (edited)

The rematches were double? o_O

I never got rematch calls so I had no idea.

Actually, if you make them doubles, it will set them apart from other gym leaders, so that may not be a bad idea at all.

And here is a proposal for Leaf's roster:

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EDIT: Proposal for Giovanni...

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Edited by wraith89
Updated Leaf's sprite... still uses Kotone's palette... might need to change to Red's...
Posted
  Guested said:

Great! That's an awesome start. So we know it's possible. I wonder ... is it possible to set the trainers so they can be battled repeatedly? It might be a pain to have to restart the save file to battle someone for a second time. Also, is it possible to remove prize money, since it's not needed?

Fortunately, I was too lazy to add the part that kept you from rebattling. So as many battles as you want. I don't plan on touching money to start.

Posted
  Guested said:
Can you give us some more information on this?

How exactly is the intro tied to class? Each Gym Leader/E4/rival has their own intro with their own face, so wouldn't it be individually related? As far as battle music goes, we only really need to bring in

1) normal trainer battle (Plat)

2) Gym Leader Battle (Plat)

3) E4 Battle (Plat)

4) Champion Battle (Plat)

5) Rival Battle (Plat)

and possible GBA battle music, if someone can figure out how to adapt that for a DS game. I have no idea if that's possible.

Again, the intros and music are purely cosmetic and not 100% essential (but would be awesome).

I looked at the trainer data in PPRE and for trainer class there is a few occurrences of Leader in the class list. I am guessing each one goes to each gym leader. I bet if you change one gym leader to anther Leader class, it will show another person's face.

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