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Posted
14 hours ago, MaikelNox said:

Hi, I just injected Mew from the 'WC #1521 - Pokémon Presents Mew', I claimed it, and everything went perfectly. But now, if I try to claim it again from the internet, it still shows up to be claimed... I'm absolutely sure this is way too suspicious, and I don't want to take any more risks than necessary. How can I delete that 'Wondercard' from my game?

Thanks

Restore your original BCAT as stateted on the guide. If you didnt keep it, you can use JKSV to completely remove the BCAT data for your game, then connect in-game to resync it.

  • 3 weeks later...
Posted
6 minutes ago, tzehner21 said:

I am sure this has been answered in the past, but how do you connect online to redeem, when using emmunand you run the risk of being banned. So how exactly do you redeem?

This has been discussed quite literally 5 or 6 posts ago, there's no risk of getting banned if you don't do anything like piracy or hacking a multiplayer game.

Posted
1 hour ago, Extricated said:

This has been discussed quite literally 5 or 6 posts ago, there's no risk of getting banned if you don't do anything like piracy or hacking a multiplayer game.

Correct, if we're speaking of sysnand. Emunand must always be kept offline, or even better, it should not be used at all.

Posted
4 minutes ago, angelus kun said:

Is there any section with pk files of past events? I don't think is secure to connect to Nintendo servers using cfw

SysNand CFW is safe until you don't do piracy or cheating in online games/competitions.

No one has ever been banned for using this tool, or pokemon save/ram reader and editors. There's even sysbots who works while the game is connected online.

Anyways, if you prefer just drag & drop the wondercard files in any empty slot in PKHeX. The program will create a pkm file for you. If you need help on this, open another topic. This is only for sgdm.

  • Like 1
Posted
57 minutes ago, SkyLink98 said:

SysNand CFW is safe until you don't do piracy or cheating in online games/competitions.

No one has ever been banned for using this tool, or pokemon save/ram reader and editors. There's even sysbots who works while the game is connected online.

Anyways, if you prefer just drag & drop the wondercard files in any empty slot in PKHeX. The program will create a pkm file for you. If you need help on this, open another topic. This is only for sgdm.

Thank you so much I buy a jig some hours ago and I was worried about bans but as long as I only use homebrew stuff through album and my original cartridge everything will be alright: :') I hope I will not take too much time to trade all mons to my vanilla switch sadly I just have one cartridge of each generation so idk how I will trade gen 9 mons with a single cartridge 

Posted

Hi guys tried searching for this but couldn't see anything regarding it. So I've managed to successfully redeem the wondercards in game. But they show as invalid in PKHeX due to the met date. I know I can make them be seen as valid by PKHeX if I edit the met date, but in the FAQ it advises against this for Mons from PLA and Violet/Scarlet. I'm planning to eventually transfer all my Mons to Pokemon Home, so I just wanted to check if them having a met date that is technically impossible would flag me to Nintendo in any way.

Posted
12 minutes ago, Freddo97 said:

Hi guys tried searching for this but couldn't see anything regarding it. So I've managed to successfully redeem the wondercards in game. But they show as invalid in PKHeX due to the met date. I know I can make them be seen as valid by PKHeX if I edit the met date, but in the FAQ it advises against this for Mons from PLA and Violet/Scarlet. I'm planning to eventually transfer all my Mons to Pokemon Home, so I just wanted to check if them having a met date that is technically impossible would flag me to Nintendo in any way.

Changing the internal switch clock (this is done to change the redemption date, upon the wondercard redemption) is advised against. You can safely change the date on PKHeX.

Anyways, HOME didn't check the met date legality for any events, so far.

  • Thanks 1
Posted
3 minutes ago, SkyLink98 said:

Changing the internal switch clock (this is done to change the redemption date, upon the wondercard redemption) is advised against. You can safely change the date on PKHeX.

Anyways, HOME didn't check the met date legality for any events, so far.

Sweet, thanks for getting back to me

  • 2 weeks later...
Posted
On 12/26/2023 at 1:50 PM, SkyLink98 said:

There's no reason for a CFW SysNand to have the Nintendo servers blocked, unless you have installed NSP/XCI in the past.

Having the server blocked is just like being already banned, since you can't play online.

What should I do in case I had NSP/XCI installed and now I want to perform this process on my console? I use EmuMMC with hekate

Posted
31 minutes ago, Phosky71 said:

What should I do in case I had NSP/XCI installed and now I want to perform this process on my console? I use EmuMMC with hekate

The method only works in SysNand.

Backup your EmuMMC save file, boot up CFW SysNand/SysMMC and restore your save file in there.

Run your legitimate game, and proceed with the tutorial.

Posted
1 hour ago, SkyLink98 said:

The method only works in SysNand.

Backup your EmuMMC save file, boot up CFW SysNand/SysMMC and restore your save file in there.

Run your legitimate game, and proceed with the tutorial.

Yes, I know that. But you said “There's no reason for a CFW SysNand to have the Nintendo servers blocked, unless you have installed NSP/XCI in the past.”

If I have installed XCI or NSP right now or did in the past what should I do?

Posted
3 minutes ago, Phosky71 said:

Yes, I know that. But you said “There's no reason for a CFW SysNand to have the Nintendo servers blocked, unless you have installed NSP/XCI in the past.”

If I have installed XCI or NSP right now or did in the past what should I do?

If you have them installed in SysNand, I think nothing can be done. If you have them only in EmuNand, then it's fine until your sysnand remains clean.

Anyways, this thread is only meant for SGDM related questions.

You should open a proper thread in the forums if asking stuff on the SysNand/EmuNand matter.

Posted (edited)
On 11/28/2024 at 12:32 PM, SkyLink98 said:

If you have them installed in SysNand, I think nothing can be done. If you have them only in EmuNand, then it's fine until your sysnand remains clean.

Anyways, this thread is only meant for SGDM related questions.

You should open a proper thread in the forums if asking stuff on the SysNand/EmuNand matter.

Question about semistock partition and using JKSV

Hi, I have some questions about using Switch Gift Data Manager and JKSV on a semistock partition in Hekate.

Should I have a semistock partition in Hekate and use a homebrew like JKSV to manage the BCAT files? Also, isn’t Nintendo supposed to ban me for using JKSV, even if I’m not installing pirated games?

I’m also a bit confused about what is meant by SysNAND. Could someone explain exactly what this means and how it relates to the semistock partition?

Thanks in advance for any help!

Edited by Phosky71
Posted
13 hours ago, Phosky71 said:

Question about semistock partition and using JKSV

Hi, I have some questions about using Switch Gift Data Manager and JKSV on a semistock partition in Hekate.

Should I have a semistock partition in Hekate and use a homebrew like JKSV to manage the BCAT files? Also, isn’t Nintendo supposed to ban me for using JKSV, even if I’m not installing pirated games?

I’m also a bit confused about what is meant by SysNAND. Could someone explain exactly what this means and how it relates to the semistock partition?

Thanks in advance for any help!

That's still the thread for SGDM, not for general modding/hacking support.

Anyways, no Nintendo does not ban for using JKSV. Nintendo mostly only bans for piracy and cheating in online competitive games.

See here for a list of bannable behaviour:

Spoiler

bans.png

See here for general hacking terminology and understanding: https://switch.hacks.guide/

 

Posted
17 hours ago, SkyLink98 said:

That's still the thread for SGDM, not for general modding/hacking support.

Anyways, no Nintendo does not ban for using JKSV. Nintendo mostly only bans for piracy and cheating in online competitive games.

See here for a list of bannable behaviour:

  Hide contents

bans.png

See here for general hacking terminology and understanding: https://switch.hacks.guide/

 

Thanks for all

Posted

This tool seems really cool for Pokémon fans who want to access old event content. But the disclaimer about possible bans is a bit scary. 

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