Kaphotics Posted June 14, 2024 Posted June 14, 2024 17 minutes ago, lxy4251326 said: how to use .TrashCharCountTrainer= .TrashCharCountNickname= Those properties can only be used as filters; you cannot set to them because there is no setter in the source code. They're constant values based on the PKM class type. If you are looking to clear all trash, you can do it like so (filter for a specific pattern, clear and reapply): =OriginalTrainerName=Kurt .OriginalTrainerTrash=$[]00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 .OriginalTrainerName=Kurt =IsNicknamed=false .NicknameTrash=$[]00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 .IsNicknamed=false
PLAFiles Posted July 14, 2024 Posted July 14, 2024 How can I modify all boxes (or multiple boxes) at once?
SkyLink98 Posted July 15, 2024 Posted July 15, 2024 17 hours ago, PLAFiles said: How can I modify all boxes (or multiple boxes) at once? Unless you target specific mons with filter queries, the batch editor already target all the mons in all the boxes.
PLAFiles Posted July 16, 2024 Posted July 16, 2024 On 7/15/2024 at 6:19 AM, SkyLink98 said: Unless you target specific mons with filter queries, the batch editor already target all the mons in all the boxes. Wait, what? Anytime I've done edits, I do, for example: =Box=1 .OriginalTrainerName= .TID= .SID= And then I quickly backspace the "1," make it a "2," then press Tab or whatever to submit it and do that for every box. What I posted above does all Pokémon in one box, but I want all boxes.
SkyLink98 Posted July 16, 2024 Posted July 16, 2024 47 minutes ago, PLAFiles said: Wait, what? Anytime I've done edits, I do, for example: =Box=1 .OriginalTrainerName= .TID= .SID= And then I quickly backspace the "1," make it a "2," then press Tab or whatever to submit it and do that for every box. What I posted above does all Pokémon in one box, but I want all boxes. =Box=1, that's a filter that targets only the first box. Remove it and your script will target all the mons.
WongJowo13 Posted August 9, 2024 Posted August 9, 2024 For the Gen 9 move, does it have an ID number?
BlackShark Posted August 9, 2024 Posted August 9, 2024 5 hours ago, WongJowo13 said: For the Gen 9 move, does it have an ID number? Use this list https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/other/en/text_Moves_en.txt Move ID is line number - 1.
Kaphotics Posted May 24 Posted May 24 25 minutes ago, lamboalone said: the old command OT_name HT_name changed to what? Help Use the dropdowns that are built into the program's interface.
tsm_phr0g Posted June 25 Posted June 25 I'm trying to recreate a save file I deleted and to make pokemon look genuine i wanna randomize their evs if their met level is different from their current level. I tried to do it with the batch editor: !MetLevel=CurrentLevel .EV_ATK=$0,25 but it doesn't work. Is there any way to do this? Thanks!
PLAFiles Posted July 6 Posted July 6 Hi. How could I randomize all EVs on a Pokemon/all boxes? And as a bonus, same with IVs?
Kaphotics Posted July 6 Posted July 6 11 minutes ago, PLAFiles said: Hi. How could I randomize all EVs on a Pokemon/all boxes? And as a bonus, same with IVs? .EVs=$rand .IVs=$rand
PLAFiles Posted July 6 Posted July 6 (edited) 23 hours ago, Kaphotics said: .EVs=$rand .IVs=$rand Jesus. Thank you. I tried literally all types of things similar to that, except, no doubt, that. Edited July 7 by PLAFiles
PLAFiles Posted July 7 Posted July 7 2nd question, sorry: Is it possible to have a/all Pokemon have X more EXP while in Batch Editor? Specifically in Gen 3 at the moment. I just need to add minimal EXP to each Pokemon.
iChaos92 Posted September 1 Posted September 1 Sorry for asking; what are the Ball Id's for the Legends Arceus Balls? I tried looking for them in the Github Repo but I couldn't find anything.
BlackShark Posted September 1 Posted September 1 3 hours ago, iChaos92 said: Sorry for asking; what are the Ball Id's for the Legends Arceus Balls? I tried looking for them in the Github Repo but I couldn't find anything. 27 Strange Ball 28 Poké Ball 29 Great Ball 30 Ultra Ball 31 Feather Ball 32 Wing Ball 33 Jet Ball 34 Heavy Ball 35 Leaden Ball 36 Gigaton Ball 37 Origin Ball https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Game/Enums/Ball.cs 1
LugiaGamer2001 Posted October 29 Posted October 29 Hi! Does anybody know what value to edit to alter an egg's cycles? I'm trying to use pkhex-bulk-egg-generator plugin to set up an egglocke for myself. The issue(for me at least) is the plugin generates all the eggs with 1 cycle left to hatch, and I can't for the life of me figure out which variable I need to batch edit to set all the egg cycles to max (gen4).
Kaphotics Posted October 29 Posted October 29 1 hour ago, LugiaGamer2001 said: Hi! Does anybody know what value to edit to alter an egg's cycles? I'm trying to use pkhex-bulk-egg-generator plugin to set up an egglocke for myself. The issue(for me at least) is the plugin generates all the eggs with 1 cycle left to hatch, and I can't for the life of me figure out which variable I need to batch edit to set all the egg cycles to max (gen4). Using the referenced plugin on how it sets 1 hatch cycle... pkhex-bulk-egg-generator/BulkImporter/BulkEggGenerator.cs at master · CDNRae/pkhex-bulk-egg-generator
LugiaGamer2001 Posted October 29 Posted October 29 1 hour ago, Kaphotics said: Using the referenced plugin on how it sets 1 hatch cycle... pkhex-bulk-egg-generator/BulkImporter/BulkEggGenerator.cs at master · CDNRae/pkhex-bulk-egg-generator Omg thank you!!
Le Wolf Posted November 17 Posted November 17 Hi. Does anyone know the proper command/format to set your move as a plus move with batch commands?
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