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Posted
17 minutes ago, lxy4251326 said:

how to use 

.TrashCharCountTrainer=
.TrashCharCountNickname=

Those properties can only be used as filters; you cannot set to them because there is no setter in the source code. They're constant values based on the PKM class type.

If you are looking to clear all trash, you can do it like so (filter for a specific pattern, clear and reapply):

=OriginalTrainerName=Kurt
.OriginalTrainerTrash=$[]00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
.OriginalTrainerName=Kurt
=IsNicknamed=false
.NicknameTrash=$[]00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
.IsNicknamed=false

 

  • 1 month later...
Posted
On 7/15/2024 at 6:19 AM, SkyLink98 said:

Unless you target specific mons with filter queries, the batch editor already target all the mons in all the boxes.

Wait, what? Anytime I've done edits, I do, for example:

=Box=1
.OriginalTrainerName=
.TID=
.SID=

And then I quickly backspace the "1," make it a "2," then press Tab or whatever to submit it and do that for every box. What I posted above does all Pokémon in one box, but I want all boxes.

Posted
47 minutes ago, PLAFiles said:

Wait, what? Anytime I've done edits, I do, for example:

=Box=1
.OriginalTrainerName=
.TID=
.SID=

And then I quickly backspace the "1," make it a "2," then press Tab or whatever to submit it and do that for every box. What I posted above does all Pokémon in one box, but I want all boxes.

=Box=1, that's a filter that targets only the first box. Remove it and your script will target all the mons.

  • 4 weeks later...
  • 1 month later...
  • 1 month later...
Posted

I'm trying to recreate a save file I deleted and to make pokemon look genuine i wanna randomize their evs if their met level is different from their current level. I tried to do it with the batch editor: !MetLevel=CurrentLevel .EV_ATK=$0,25 but it doesn't work. Is there any way to do this? Thanks!

  • 2 weeks later...
Posted (edited)
23 hours ago, Kaphotics said:
.EVs=$rand
.IVs=$rand

 

Jesus. Thank you. I tried literally all types of things similar to that, except, no doubt, that.

Edited by PLAFiles
Posted

2nd question, sorry:

Is it possible to have a/all Pokemon have X more EXP while in Batch Editor? Specifically in Gen 3 at the moment. I just need to add minimal EXP to each Pokemon.

  • 1 month later...
Posted

Sorry for asking; what are the Ball Id's for the Legends Arceus Balls? I tried looking for them in the Github Repo but I couldn't find anything.

Posted
3 hours ago, iChaos92 said:

Sorry for asking; what are the Ball Id's for the Legends Arceus Balls? I tried looking for them in the Github Repo but I couldn't find anything.

27 Strange Ball
28 Poké Ball
29 Great Ball
30 Ultra Ball
31 Feather Ball
32 Wing Ball
33 Jet Ball
34 Heavy Ball
35 Leaden Ball
36 Gigaton Ball
37 Origin Ball

https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Game/Enums/Ball.cs

  • V-Wheeeeeel!!! 1
  • 1 month later...
Posted

Hi! Does anybody know what value to edit to alter an egg's cycles? I'm trying to use pkhex-bulk-egg-generator plugin to set up an egglocke for myself. The issue(for me at least) is the plugin generates all the eggs with 1 cycle left to hatch, and I can't for the life of me figure out which variable I need to batch edit to set all the egg cycles to max (gen4). 

Posted
1 hour ago, LugiaGamer2001 said:

Hi! Does anybody know what value to edit to alter an egg's cycles? I'm trying to use pkhex-bulk-egg-generator plugin to set up an egglocke for myself. The issue(for me at least) is the plugin generates all the eggs with 1 cycle left to hatch, and I can't for the life of me figure out which variable I need to batch edit to set all the egg cycles to max (gen4). 

Using the referenced plugin on how it sets 1 hatch cycle...

pkhex-bulk-egg-generator/BulkImporter/BulkEggGenerator.cs at master · CDNRae/pkhex-bulk-egg-generator

  • 3 weeks later...

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