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Posted

Hello Everyone!
Purpose of this thread, is to research grabbing of WC7FULL from RAM dumps from Local Wireless/Infrared events.

This thread will definitely get technical, however I'll try to simplify details wherever I can.
Some screenshots are outdated, but the principle applies.


What you'll need:
1. CFW (Preferably Luma on A9LH)
2. NTR (this implemention works great)
3. A save manager (I think this is what I have)
 

Steps inside:

  Reveal hidden contents


Video Tutorial (thanks to @ReignOfComputer)

  • Like 4
  • Ditto 1
Posted

WC7FULL Documentation

Offset Description
 0x00-0x03  Allowed Receiving Game (Bit 0 - Sun, Bit 1 - Moon)
Bit 2 and 3 likely used by Ultra Sun and Ultra Moon
0x04-0x01FD Distribution Text
0x01FE 0x01 - Speculated Halo Effect
(Receiving Animation)
0x01FF 0x00 - Any Language
Otherwise must be language ID
0x0200 0x01 - Receive One Per Day
 0x0201  WC Sub-ID
 0x0202-0x0203  WC7FULL Checksum
0x0204  Number of WCs in Set
If this value is 1 more than the number of
WCs in the set then the set can only be
received once even though it is 
technically
repeatable.
(example, WCID 244 anime pokemon)
 0x0205-0x0207  Gen 6: 0x464646
Gen 7: 0x004646
0x205 used for randomization weight in Gen 7
 0x0208-0x030F  WC7 Data

This post by @Purin was referenced, for the purposes of this documentation.


Local Wireless WC7FULL Location in Ram Dump
0x3FA4A4 in ram Damp, size of WC7FULL is 0x310.
Next WC7FULL immediately follows. (0x3FA7B4)

There is a hard limit of 20 WCs, whether random or not.  If there are multiple wondercards with separate WCIDs and they are not flagged to be random or part of a set, then the game will receive all of them.

Next data found is 0x3FF4A4, so likely can't fit till here.
(Max size till here, is 25 wonder cards)


edit:
So far, Halo appeared on only Marshadow, and Ash Cap Pikachu

  Reveal hidden contents

 

Posted

I was actually working with @Bond697 to get wireless wc7full dumps much easier, but he hasn't replied to me since April 19, I wonder if he's okay.

Posted

Now that Japan is doing Local Wireless for the Eevees, if this isn't too much trouble to test:
@argus1963 @ReignOfComputer @ajxpk

//--shifted down--//

is there a working concept right now, like which process for example?

I don't regularly have communications with him, but I think somewhat talks to him about overwatch (think I just saw it in the IRC, but didn't see his resposne)

Posted

@ReignOfComputer I'm still analyzing your dumps, and something interesting happened!

It seems like the entire distribution is held by the game, then chosen at random!

I'm completely through it, but there are WC7FULL for Vaporeon, Jolteon and Flareon in your Day 2 - N3DS Dump - dump_pid2f_6. dmp
(which process and offset was that again?)


//----------edit----------//
The dump_pid2f_6.dmp was the only dump that yielded any WC7FULL (I believe this is Niji_loc, at 0x800000 right)

I theorize that this is the same process for Infrared events,
and you could probably dump it using NTR by walking away from the counter, meaning:
1. Launch NTR, then Launch game
2. Queue up
3. when its your turn, get the event, but keep at at this screen and put your 3DS to sleep
    IMG_8978.JPG.2f5300433f12f9fe5b9356831c3
4. Walk away from the counter and crowd
5. Open back up 3DS, while staying on that screen, go to NTR and dump the desired process

This way, you get all relevant events at one shot (won't have to re-queue for eggs, for example)

 

Once I get confirmation from ROC,
@BLACKBIRD @katsuya @argus1963@Kirzi may wanna take note of this method, and perhaps get familiarized with it,
as you guys are the most likely to get Local Wireless or Infrared events :)

our first ever Local Wireless WC7FULL.rar

  • Like 5
Posted

That should be niji_loc, yes, though I'm not sure which offset that was.

This is cool stuff :)

 

Does O3DS > dump_pid28_0.dmp have the WC7FULL as well? I think both that and 2f_6.dmp are from 0x00100000 actually. I'm not too sure >.<

Nevermind, 28_0.dmp is from 0x00100000 and 2f_6.dmp should be from 0x8000000.

Posted
  On 5/14/2017 at 2:23 PM, ReignOfComputer said:

That should be niji_loc, yes, though I'm not sure which offset that was.

This is cool stuff :)

Does O3DS > dump_pid28_0.dmp have the WC7FULL as well? I think both that and 2f_6.dmp are from 0x00100000 actually. I'm not too sure >.<

Expand  

Nope, it doesn't have.
Also your 28_0 shares the same internal header information as your 2f_5,
and your 2f_6 header is different.


It's likely your 28_0 and 2f_5 are the same offset,
and 2f_6 is the next offset

 

Posted

Probably a flag for the "special animation" during downloading? I remember a flag like this also existed in Gen 5 and 6 full wondercards.

  • 2 weeks later...
Posted
  On 6/5/2017 at 6:52 PM, Johnwraight said:

can the new b9s loaders Rosalina menu now be used to extract wondercard data? I wanted to try it but I've nothing to redeem right now :)
5935a84a84e27_2017-06-0519_48_40.thumb.jpg.9eb084bb05cc5cd823217d8da62de675.jpg

Expand  

Well, can you dump RAM with Rosalina? Then it can be used.

  • 3 weeks later...
Posted

Based on existing RAM Dumps, I've made a mini program to easily dump the WC7FULL out of the ram dumps!

So far it only reads from the same addresses, and works with the RAM we got from ROC previously!

edit:
it's been updated for more dynamic searching.

 

  • Like 4
Posted
  On 11/18/2017 at 9:07 AM, Sabresite said:

@argus1963, I believe @theSLAYER needs to update WFR Dumper before we can use it with USUM.  Meanwhile, if you need help to manually find/extract the dump, please PM me.  Thank you for your help.  Oh and regarding the other thread about Rotom Powers, I deleted the thread because I forgot we already had one.

Expand  

Pass me USUM ram dumps, and I can see where the location is.

(I'm not sure if the scanning function is still there. If it is, it'll technically work)

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