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ajxpk last won the day on March 3

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About ajxpk

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  • Birthday 01/01/1988

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  1. At this point I wouldn't recomment using GameShark Codes in Pokémon Crystal anymore, because the game uses SRAM banks and things could get a little bit messy. I didn't knew about this at the time, sorry about that! IIRC the flag in is at location $A800 (SRAM bank 5), not sure about the localized versions. Edit: I removed the content of my old posts. Sorry, again!
  2. It turns out that the PKR-059 a00's header fields at offset 0x14 and 0x18 are time stamps representing minute, second, hour (u32) and year, month, day (u16). The .tsd and .dat save headers have their time stamps too at field offset 0x8 (minute, second, hour) & 0xC (year, month, day). YMD(u16) is taken from the "PKR-059 a00" header offset 0x18 (default value = 0xFFFF) msh(u32) is taken from the "PKR-059 a00" header offset 0x14 (default value = 0xFFFFFFFF) year, month, day, hour, minute & second are read from the Nintendo DS's RTC *YMD = *YMD & 0xFF80 | year & 0x7F; *YMD
  3. Btw. recently I found out that when you do something like writing on these encrypted save file chunks the game will delete them. When you for example overwrite the encrypted "PKR-059 a00 " save block (or its seed) it erases the whole save file. And that's for example how you can delete the save game but still keep the special missions... I think the same will also work vice versa, so you can just destroy the data/do anything that the sum check fails. Btw. The field at offset 0x1C is a u32 value and always 0xA, it's set when the game creates the header. Can be used to check whether a save
  4. Good work! Now I finally understand why there were 3 functions for decryption. One was for the first two chunks with the save info, the second is a hardcoded decryption function with a * 5 loop to decrypt the first 20 bytes of a chunk, (I guess just for save file checks) and the third one for the rest of the non-static chunks. This is the save data info struct based on my understanding. (Updated! @BlackShark Sorry for the confusion, I think I mixed the numbers up a little, the struct with the save info is complete now...) Save Info Entry (48 bytes) 0x00 file name 0x1E number of copie
  5. Meanwhile I did some reverse engineering and I found the encryption/decryption algorithm, it's this function... unsigned int __fastcall PokemonRangerCrypt(int a1, unsigned int s_rand, int size, _DWORD *dest) { unsigned int i; // r5 unsigned int result; // r0 unsigned int rand; // ST04_4 unsigned int h_rand; // r0 for(i = 0; i < size/4;) { rand = 1566083941 * s_rand; // the initial seed is located before the decrypted/encrypted data h_rand = rand; s_rand = 1566083941 * rand; *dest ^= h_rand & 0xFFFF0000 | (s_rand >> 16); ++dest;
  6. @BlackShark I was looking at those uploaded save files and noticed that you missed out on Japanese Special Missions including the Mew Mission for Pokémon Ranger and Shadows of Almia is completely missing. This website I showed you guys earlier has plenty of really nice save files including Pokémon Ranger save files with all downloadable content. ポケモンレンジャー (Pokémon Ranger) https://ux.getuploader.com/savedate/download/226 ポケモンレンジャー バトナージ (Pokémon Ranger - Shadows of Almia) https://ux.getuploader.com/savedate/download/227 ポケモンレンジャー 光の軌跡 (Pokémon Ranger - Guardian Signs) https://ux.getuploader
  7. I know that this is an old thread and it's been over two years but I still wanted to inform you that I'm doing some research now. I just figured out that the flags are at location 0x0212E44A, setting each Special Mission's bit sets them back to "NEW!". in my case for example since I have all 4 missions in the game there are 4 bits (0-3), starting with bit 0 for the Manaphy Egg Mission and ending with bit 3 for the Mew Mission. I also learned that they originally planned 7 Special Missions. Edit: I just remembered that someone already figured this out. But it's a different locat
  8. Sorry for the late relpy. They could win a GB Pocket, Red, Green & Blue and Mew? Cool! Wished there was more information, about the year, month and from which magazine this was... Since the Pikachu version isn't there I assume this is from 1996 or 1997.
  9. @GNSTCDRD The Old Sea Map was only distributed in Japan, that's why we have only this one. As already mentioned a non-Japanese Mew caught in Emerald isn't legal, but if you still you want to do it anyways you can go with the debug Mystery Gift. It works exactly like an officially distributed Mystery Gift would do and it won't corrupt anything, it's just that the Wonder Card isn't that beautiful as it was made for debug. If you don't like the Card you can toss it in-game after you received the Old Sea Map.
  10. Why would you do that? There's a much better and less sloppy way!
  11. Nope, there is no encryption or anything like that and all language versions work exactly the same way.
  12. Two Mystic Tickets from Pokémon Rocks America 2005 were collected from indepentent sources, it's the same as the one that was distributed at the Nintendo World Store aka '"MYSTIC TICKET" Exchange Card'. Since this Wonder Card was definitely distributed at Pokémon Rocks America 2005 I have updated the Bulbapedia article. In addition I removed "Pokémon Rocks America 2005" from the Missing Mystery Gift list. Only @Soniktts claims that it exists and that it's in his possession, but he can't proof it. Not even with a screenshot or provide its data for verification, which now would be more import
  13. ツイッターに登場したコロコロミュウ2体について聞かれました... これは本物のコロコロミュウではないと思います! そのようなデータで販売された古い中古カートリッジの多くのケースについて聞いたことがあります。 これが注目や好きなものを集めるためだけに本物であるという証拠なしに自慢するのではなく、あなたが実際にこの研究を支持できることを願っています。 次に、これが本物かどうかを判断できます。ご要望があればお手伝いさせていただきます。 私たちはみんなコレクターなので、一緒に研究に取り組みましょう。 実際には、何が本物で何が本物ではないかを学ぶのに役立つ指標が1つあります。ただし、コロコロミュウがデバッグモードで生成されたかどうかによって異なります。これは今のところ未確認です... 実際、コロコロミュウには2つのバージョンがあります。 最初の20コロコロミュウは森本茂樹がPCで作ったものです。それらのIDは00001~00020です。これらのミュウがまだ存在する可能性は非常に低いです... しかし、コロコロコミックのその後のイベントのために作られた特別なポケモンバージョンがあったようです。たとえば、WHFで使用されます。 このポケモンゲームでは、ミュウを入手して通信ケーブルで転送することができました。次世代世界ホビーフェアで小学館が使用しました。こ
  14. I wished so too... At least it's a clean Lv. 15 Magikarp, which confirms the Level. It kinda makes sense, since a normal Magikarp learns Tackle at Lv.15. Everyone expected it would be Lv.5, otherwise I would have guessed it could be Lv.10 to match with the card... Also... this could be hint for what the OT Name might could have been. There are some strange missspells like マツ instead of instead of ます. Later I noticed this other page... The guy in the middle is イマクニ?(Imakuni?) and the person on the left is "マツモト教授" (Professor Matsumoto), representing the タマムシ大学 (T
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