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ajxpk last won the day on January 9

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About ajxpk

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  • Birthday 01/01/1988

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  1. Yeah, they had built a multiboot routine into the game which was used for most all of the GCN Events if I remember correctly. That's also one of the reasons why their mbs are so different, I wished we could just replace the BGF with Negaiboshi Jirachi. It might run?
  2. Yeah, that's true. But it's not an easy task to do as you might think. There are checksum protections ect. As soon as you mess with something in 10ANNIV/Aura Error Code 5 pops up.
  3. Yeah, no flawless Berry Glitch Fix Zigzagoon. It's ss + mm + hh after all. So the lowest is 0 and the highest is 59 seconds + 59 min + 23 hours = 141. Here is a "timed" (can we even call it RNG? lol) Japanese Zigzagoon. Generated on the initial seed 0x00. 263 ★ - ジグザグマ - 495100005281.pk3
  4. I confirmed how BGF seeds based on information I have from @Sabresite. It's ss + mm + hh and for this the RTC of the RS cartridge is used. As a result the possible Seeds are between 0x00 and 0x8D. Everything above is illegal.
  5. ID number research

    Here we go! Gen 3 Gen 4
  6. The real hardware issue was discovered today by @Purin. But I already have some guesses why it doesn't work which I will try as soon as I have time again and I will continue trying to reproduce this error on an emulator so that it's easier to debug. In the worst case scenario it would be something with the mb. Because as we learned the mb wasn't actually for a master rom, it was running using a Nintendo GameCube (Including Negaiboshi Jirachi) and I don't know what the exact difference is between the multiboot routine of the GCN compared to GBA. Maybe dumping the original English BGF Zigzagoon mb and comparing it with the cartridge version could give answers. If it is identical we can rule at least this out. Handshake btw. is nothing else than to confirm the established connection and when it does the master will tell... "run". Would be good if we can learn more about the different opcodes for the BIOS functionalities, I barely can find information about that. Keep in mind though that I want to use the cleanest solution by making it work the way it's supposed to be. Similar to what @InsaneNutter did with the demo disc. Not some cheap hackwork or anything like that. Even if it needs a lot of work and if it means that we have to disassemble this further. @St. GIGA Check your message box. Edit: In the meanwhile I have studied a bit more about multiboot... and it's way more complicated as I thought...
  7. Awesome! So my guess was correct. Damn I'm happy about that. Also the fact that Negaiboshi Jirachi was distributed on a GameCube doesn't surprises me at all... Would love to see the disc in action. Can someone make a video?
  8. I think you guys can forget about Ageto Celebi and Channel Jirachi. Like I said already, they're generated via GameCube: http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-38 It's really not worth to try it IMO... but if you want to mess with it try to emulate it and see what is loaded into the WRAM. This way it's also much easier to determine the size of the mb.
  9. If you ever going to look for a Japanese demo disc check this out: 月刊任天堂店頭デモ 2004年3月号 月刊任天堂店頭デモ 2004年3月号 きのみ問題修正版 Source: https://www63.atwiki.jp/gamecubemania/sp/pages/12.html Same month, big difference. One has the Berry Fix Program, the other does not. Be aware. There are two more issues I could confirm: 月刊任天堂店頭デモ2004年1月号 きのみ問題修正版 月刊任天堂店頭デモ2004年2月号 きのみ問題修正版
  10. End of 2003 and early 2004. But like I said they are versions with it and without. On the other hand no one has ever checked what kind of hidden content might be on these discs... could be that it's switched off but still there?
  11. Wow! That's new to me. I'm looking for it for years. Do you have it? The difficulty about this is that the same demo discs (they were monthly releases) were also released as normal demo disc versions and those with BGF Zigzagoon were pretty limited, therefore the ones with it are extremely rare.
  12. Ageto Celebii and Channel Jirachi are different because they're generated on the Game Cube. I'm not sure 100% about Channel though since I'm not that familiar with it, someone else will have to confirm it.