MichiS97 Posted April 16, 2017 Posted April 16, 2017 I'm having problems with the 3DS Link feature. I put the therian forms of the weather trio in the legendary slots and when I choose 3DS Link at the title screen the three Pokémon show up but then I only get an error screen telling me to turn off my system. Am I doing something wrong? EDIT: Nevermind. I loaded my living dex into my save file before using this tool, but I had only unlocked 8 boxes in the game yet, which is why everytime I tried accessing the PC I got the aforementioned error screen.
Agu Fungus Posted April 22, 2017 Posted April 22, 2017 Any chance for the Join Avenue editor to add an option to obtain random visitors? For example, after I'm done receiving my visitors, I edit the save to unlock a new batch of random visitors, and so on. 1
suloku Posted April 22, 2017 Author Posted April 22, 2017 I guess it could be done. Do you mean npc visitors or online visitors? In both cases the best/easiest would be to dump visitors (before speaking with them) and create some sort of database and randomly insert the visitors onto the save. The npc would be the easiest, but I think each language version has it's own npc names and text, so ideally a database dor each different language should be made or else you can end up with english stores in your italian game. It wouldn't be difficult to if I write a simple npc extractor, using desmune will allow to get lots of npc in little time by changing the console's clock.
Agu Fungus Posted April 22, 2017 Posted April 22, 2017 6 hours ago, suloku said: I guess it could be done. Do you mean npc visitors or online visitors? In both cases the best/easiest would be to dump visitors (before speaking with them) and create some sort of database and randomly insert the visitors onto the save. The npc would be the easiest, but I think each language version has it's own npc names and text, so ideally a database dor each different language should be made or else you can end up with english stores in your italian game. It wouldn't be difficult to if I write a simple npc extractor, using desmune will allow to get lots of npc in little time by changing the console's clock. Yeah, NPC visitors. As for Desmume, you mean changing the clock of the PC, or is there a way to change the clock in the emulator itself?
Sirnight Posted June 27, 2017 Posted June 27, 2017 (edited) I imported your Memory Link file onto my Black 2, and switched the trainer name, TID and SID to my own, fine and dandy, but upon receiving the Prop Case with the BW trainer's props, the game refers to the BW trainer as Suloku, which is neither the default Memory Link name or the name I inserted. I don't know much about coding, but I assume somewhere you inserted a (placeholder?) name that got left on accident. Is there a way to edit that somehow? (Just for the record, the prop case is the only incident I've encountered so far with that error--the memory that triggers N's Pokemon to appear in the wild had no such problem, so I can assume it's just that one scenario) Thank you for any assistance! (A+ tool btw, has been quite helpful in simulating the defunct online services, 10/10) Edited June 27, 2017 by Sirnight
BlackShark Posted June 27, 2017 Posted June 27, 2017 4 hours ago, Sirnight said: I imported your Memory Link file onto my Black 2, and switched the trainer name, TID and SID to my own, fine and dandy, but upon receiving the Prop Case with the BW trainer's props, the game refers to the BW trainer as Suloku, which is neither the default Memory Link name or the name I inserted. I don't know much about coding, but I assume somewhere you inserted a (placeholder?) name that got left on accident. Is there a way to edit that somehow? (Just for the record, the prop case is the only incident I've encountered so far with that error--the memory that triggers N's Pokemon to appear in the wild had no such problem, so I can assume it's just that one scenario) Thank you for any assistance! (A+ tool btw, has been quite helpful in simulating the defunct online services, 10/10) At the moment you could only change that using an Hex Editor like HxD. To do so open your save file, go to offset 0x7E844 and copy the 18 (0x12) bytes from 0x7E844 - 0x7E855 over to offset 0x7E85C - 0x7E86D. After that you need to fix the checksum. Open your save in BW Tool again, open the Memory Link Editor and click Save and Exit. (The Update Checksums button in the main window doesn't take the DLC region into account.) @suloku In ML_Block2 TID (0x5C), SID (0x5E) and Name (0x60) needs to be set as well. 2
Sirnight Posted July 1, 2017 Posted July 1, 2017 On 6/27/2017 at 7:10 AM, BlackShark said: At the moment you could only change that using an Hex Editor like HxD. To do so open your save file, go to offset 0x7E844 and copy the 18 (0x12) bytes from 0x7E844 - 0x7E855 over to offset 0x7E85C - 0x7E86D. After that you need to fix the checksum. Open your save in BW Tool again, open the Memory Link Editor and click Save and Exit. (The Update Checksums button in the main window doesn't take the DLC region into account.) @suloku In ML_Block2 TID (0x5C), SID (0x5E) and Name (0x60) needs to be set as well. I attempted to do so, but after I copied the code over to (hopefully) the right place and went to open it in BW Tool, I got an error message saying 'invalid file'. TWLSaveTool says the file is the wrong size, but on the SD card it's still the same old 512 KB. What did I do wrong?
BlackShark Posted July 1, 2017 Posted July 1, 2017 3 hours ago, Sirnight said: I attempted to do so, but after I copied the code over to (hopefully) the right place and went to open it in BW Tool, I got an error message saying 'invalid file'. TWLSaveTool says the file is the wrong size, but on the SD card it's still the same old 512 KB. What did I do wrong? You probably inserted the copied bytes to the offset I mentioned instead of replacing the bytes that were previously there. Mark 0x7E85C - 0x7E86D and then paste the copied bytes, so those that were previously there get overwritten. If you paste via the right click context menu in HxD you will have two pasting options. Paste write and paste insert. Paste write is what you need here.
Sirnight Posted July 1, 2017 Posted July 1, 2017 @BlackShark Success! Thank you so much for your help!
Sabresite Posted July 9, 2017 Posted July 9, 2017 Someone should update the tool. Or better yet, roll the features into PKHex.
Guest Posted December 25, 2017 Posted December 25, 2017 (edited) I don't understand how to use the memory link feature. I imported my Black save data and ticked all boxes for unlocked memories. I don't see my trophies in Nuvema town though... Where can I get memory link data .mld that has all memories unlocked? nvm. all good Edited December 25, 2017 by Guest
Guest Posted December 25, 2017 Posted December 25, 2017 (edited) On 7/1/2017 at 6:44 PM, Sirnight said: @BlackShark Success! Thank you so much for your help! Hey how did you do it? I'm really bad at this :c My game also mentions Suloku even after importing data from my own Black save. Edited December 25, 2017 by Guest
BlackShark Posted December 25, 2017 Posted December 25, 2017 @ryamyun I explained in my posts above how to fix it but well here's a version of suloku's tool that has this issue fixed so it overwrites all names correctly. BW_tool.zip
Guest Posted December 25, 2017 Posted December 25, 2017 21 minutes ago, BlackShark said: @ryamyun I explained in my posts above how to fix it but well here's a version of suloku's tool that has this issue fixed so it overwrites all names correctly. BW_tool.zip Thank you so much! Can you help me make my save look like I got all medals legitimately also? Or is it still under research?
BlackShark Posted December 25, 2017 Posted December 25, 2017 44 minutes ago, ryamyun said: Thank you so much! Can you help me make my save look like I got all medals legitimately also? Or is it still under research? The only problem are the 4 flags, I'm not sure if anyone ever figured out their meaning. But besides that the editor should work. Keep a back up and try it out.
Guest Posted December 25, 2017 Posted December 25, 2017 (edited) Hey, I get this error: When I click on "Join Avenue" in the main menu. What does "InvalidArgument=Value of '819'" mean? When I press 'continue', nothing happens. I haven't really messed around with this save file so I'm not sure what the problem is. EDIT: Okay nvm. I went in game and invited at least 1 resident to my Join Ave. and everything works as normal. Edited December 25, 2017 by Guest
Guest Posted December 26, 2017 Posted December 26, 2017 (edited) Not that a lot of people would care but when I transfer items from the Dream Radar, it just gives me masterballs and not the selected items. Edited December 26, 2017 by Guest
BlackShark Posted December 27, 2017 Posted December 27, 2017 11 minutes ago, ryamyun said: If you check the flags on the dream radar, will your game not be able to transfer any more legendaries unless unchecked? That's correct.
Guest Posted February 12, 2018 Posted February 12, 2018 Hey @suloku, has there been any update on this program?
Alexsal979 Posted March 27, 2018 Posted March 27, 2018 (edited) if anybody feels lazy and doesn't want to count the sprites of join avenue i made a list of some sprites with the number 85 Cilan 86 Lenora 87 Burgh 88 Elesa 89 Clay 90 skyla 91 Brycen 92 iris 93 Shauntal 94 Grimsley 95 Marshal 96 Caitlin 97 Alder 98 plasma grunt 99 plasma grunt 2 100 ghetsis 103 N 105 prof. juniper 106 looker 108 a tree 110 a pokeball 111 pikachu 121 kyurem 122 keldeo 123 melloeta 125 victini 134 bianca 1 hilbert 4 hilda 238 uhh ok? 231 nate 196 zoroark i probably messed up some names Edited March 28, 2018 by Alexsal979
dji Posted May 19, 2018 Posted May 19, 2018 ok .. have as I explain because my command of English is poor ... well you will not understand what the flag medals 1,2,3,4. What do they mean?
Luna_Alexandria Posted November 3, 2018 Posted November 3, 2018 On 3/24/2017 at 7:09 AM, suloku said: The program has been updated with 3DS Link support (Dream Radar). This can be used to obtain all Dream Radar exclusive pokémon without actually using Dream Radar, which is good news for emulator users. Also, this covers another feature that was Pockestock only until now and surpases it, as the flags for each legendary pokémon can be wiped out so they can be trasnfered multiple times (even on real hardware).https://github.com/suloku/BW_tool/releases You may read the research thread here if interested: This may be outdated but it says
suloku Posted December 24, 2018 Author Posted December 24, 2018 Sorry for the late response, what were you trying to edit when the error occured? 1
Digifiend Posted April 19, 2019 Posted April 19, 2019 (edited) Pokemon transfer fine from the Dream Radar, but items don't. Instead of the evolutionary stones and rare candies I tried to acquire, I got 355 Root Fossils and 489 Master Balls! Edited April 19, 2019 by Digifiend
Jollygator Posted August 19, 2019 Posted August 19, 2019 Any plans to still work on the medal editing for this program? I'd like to make the game think my save legitimately met the conditions of some of the medals. I'm looking into trainer stat editing. Example would be a way to edit save to make game think I used the game sync once so that I can get the "Good Night" medal.
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