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Pokemon XG: NeXt Gen


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The world's first ever Pokemon XD:GoD hack!

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Main Features:

  • Physical/Special Split
  • Gen VII type matchup chart including fairy type
  • New set of shadow pokemon and other obtainable pokemon
  • Over 100 Shadow Pokemon
  • Over 50 Shadow Moves
  • Over 75 Wild Pokemon
  • Moves and abilities from later generations
  • Mostly Gen VII Game Mechanics
  • More challenging opponents

 

Corrupted Save files

Spoiler

 

A lot of people have been getting their save files corrupted. This is due to anti cheat measures in XD. It's most commonly caused by abusing save states in Dolphin. In XD, your previous save files are kept and referred to when you save. If, for example, you have a new save file with less play time than the previous save file then it is considered corrupted. This happens if you load a state save from before your most recent manual save. Use your save states wisely!

Basically, if you do an in-game save, don't load any saved states from before the manual save. ?

 

Download

How to patch your ROM:

Spoiler

 

The UPS program Tsukuyomi is unable to patch the ISO. Use NUPS if on windows. Use Multipatch on Mac.

Apply the patch file to a clean Pokemon XD: Gale of darkness ROM using any UPS patcher. This patch was made for the NTSC (US) version so it will not work on other versions. The ISO is quite large so it may take a few minutes.

Always patch onto a clean ISO, even if you are applying an update.

The file size for the ISO should be 1.46 GB (1.35 GiB). If it's an nkit (1.1. GB) ISO then you'll need to convert to a regular ISO using this tool. Drag and drop the ISO onto the program called "ConvertToISO". Once it has finished the full ROM with the correct file size will be in the folder called "Processed". Apply the patch to that ROM.

If the file size is below 1GB it's probably in a .zip, .7z, .rar or other archive and needs to be unzipped.  

 

Change Log:

 

v1.2.1-3

  • Fixed a bug where some shadow pokemon couldn't be caught if the first attempt was failed
  • Fixed a bug where the final purple hexagon brother team sometimes loaded the wrong battle id
  • Removed bounce from movesets to prevent the glitch that softlocked the game

v1.2.1

  • Fixed a bug which crashed the game during battles when playing using nintendon't and certain versions of Dolphin
  • Fixed a bug which sometimes caused Pokespots to crash when the game is randomised
  • Updated the title screen art (credits: @siethasay)

v1.2.0

  • New item: lode stone which evolves pokemon that would normally require a trade
  • New item: aura stabiliser increases accuracy of shadow moves and prevents shadow pokemon from entering reverse mode
  • Added chilan - haban type berries
  • New item: dosha berry weakens one shadow move
  • Added items wide lens, muscle band, wise glasses
  • Experience now scales based on the level difference between the recipient and KO'd pokemon as in Gens V & VII
  • Sound moves ignore substitutes
  • Chance for protect to succeed after repeat use is now 1 in 3
  • Chance for a confused pokemon to hit itself is now 1 in 3
  • Added ability super luck
  • Fixed poison touch, rocky helmet and life orb activating when move failed or pokemon had already fainted
  • Fixed u-turn/volt switch not triggering life orb/rocky helmet etc.
  • Fixed u-turn/volt switch still switching even if the move failed
  • Fixed a bug where water absorb/volt absorb/flash fire would end surf/discharge/lava plume prematurely
  • Some shadow pokemon from the key lair appear again on citadark isle if you failed to catch them the first time and haven't caught them from Miror B.
  • Items have a much greater effect on a pokemon’s happiness
  • Rescaled the purchasing power of pokecoupons
  • All mt. battle areas can be challenged as soon as mt. battle opens
  • Removed some scripted events from early in the story to speed up progression
  • The player can access the pc between rounds at the pyrite and tower colosseums
  • The agate berry master is more useful
  • Shadow pokemon gain full experience instead of 80%

v1.1.8-3

  • Fixed a bug which causes them game to crash when a frozen pokemon attempts to use a move
  • Fixed a bug where trick room didn't end properly on one side
  • Fixed a bug which prevents progress into the Cipher key lair
  • Minor text fixes

v1.1.8
Bug Fixes

  • Fixed battles not ending immediately after defeating last pokemon
  • Fixed sitrus berry not working outside of battle
  • Fixed herbal medicines not working
  • U-turn and volt switch no longer switch if the move was protected against (still not perfect)
  • Fixed trick room ending message happening twice
  • Updated descriptions and images of battle bingo cards
  • Fixed a bug that caused some spread moves to fail when they had 1 pp remaining
  • Better hit boxes for overworld legendary encounters
  • Snow warning uses the proper animation for hail
  • Fixed a bug where the move foul play crashed the game on the Nintendon’t emulator
  • Pokemon no longer take life orb recoil damage after they flinch
  • Fixed some animation issues after abilities activate

Quality of Life Changes

  • Two NPCs in the Cipher Key Lair give PC access and one for healing
  • Decreased mt. battle levels for easier training
  • Starter pokemon can be female
  • Added item ability capsule
  • Hail/sandstorm/shadow sky residual damage animations are skipped
  •  

Updated Mechanics

  • Electric types can’t be paralysed
  • Spore/powder moves don’t affect grass types
  • Prankster moves don’t affect dark types
  • Ghost types can’t be trapped
  • Toxic doesn’t miss when used by poison types
  • Gen 7 critical hit ratios (base critical rate is 1/24 ~4%)
  • Moves that target both foes (e.g. blizzard) have their power reduced by 25% (normally 50% in gen 3)
  • Moves that target all other pokemon (e.g. earthquake) have their power reduced by 25% (normally no reduction in gen 3)
  • The following moves thaw the user if frozen: flame wheel, flare blitz, sacred fire, scald, shadow tribute, shadow blaze
  • Added abilities defiant, competitive, sniper, unaware, poison touch and poison heal
  • Added held items toxic orb and flame orb
  • Figy, Wiki, Mago, Aguav and Iapapa berries work as they do in gen VII
  • Berries activate after each move rather than at the end of the turn
  • The ability justified gives a +2 attack boost when hit by shadow moves

v1.1.6-2

  • Fixed expert belt not working properly
  • Expert belt, Tinted lens and Filter now affect shadow moves
  • Fixed some shops selling unusable pokesnacks
  • Fixed not being able to battle shadow butterfree’s trainer after a certain point in the story
  • Slightly more balanced post game shadow pokemon
  • Timer ball updated to max out at 15 turns
  • Minor Text Fixes

v1.1.6

  • Can see the nature of shadow pokemon without having to open the heart gauge
  • Fixed bug with Suicune not being able to be battled
  • Replaced shadow Golduck with shadow Mantine
  • Minor text fixes
  • No longer forced to watch the news at the start of the game

v1.1.5

  • Fixed a bug with some moves crashing the game
  • Fixed some text with the Mt. Battle prize Pokemon

v1.1.4

  • Added ability to choose either single or double battles for orre colosseum through info menu
  • Fixed weird behaviour with some new moves like moxie activating twice
  • Fixed rattled being immune to moves it isn’t affected by
  • Fixed pokemon’s abilities being immune to their own moves
  • Fixed some shadow pokemon having the wrong moves
  • Fixed suicune spawning later than entei and raikou
  • Fixed suicune having wrong battlefield
  • Increased prize money from colosseums
  • Ability to choose either single or double battles for orre colosseum
  • Fixed outrage not locking user into move
  • Fixed deoxys defense forme having attack forme model

v1.1.3

  • Fixed an issue with type matchups

v1.1.2

  • Removed meeting Jovi’s friend cutscene at Gateon Port
  • Pokespot pokemon now have their gender, ability, shinyness and nature randomly generated at start of battle so can be soft reset
  • Added abilities scrappy, rattled, moxie, snow cloak
  • Justified and rattled are also activated by shadow moves
  • Fixed greevil not replacing caught shadow pokemon (properly this time)
  • Fixed sleeping pokemon taking life orb recoil
  • Fixed life orb recoil activating multiple times on multihit/multitarget moves
  • Fixed stone edge being reflected by magic bounce

v1.1.1

  • Fixed issue with caught shadow pokemon still being generated
  • Added the ability slush rush
  • Fixed some pokemon's catch rates being too low
  • Fixed Phenac City character being in the wrong position

v1.1.0

  • All pokespot pokemon have overworld models
  • Colosseum battles set to single battles (except miror b.)
  • Add moves: stomping tantrum, high horsepower, dragon hammer, ice hammer & first impression
  • Moved most legendaries to the post game
  • Scripted encouters with Rayquaza, Kyogre and Groudon post game
  • Removed protect spam from AI trainers
  • Minor text fixes
  • Residual damage from whirpool, fire spin, etc. set to 1/8th of max hp

v1.0.7-3

  • Fixed more moves that made the game crash
  • Fixed the game freezing after trading with Duking
  • Fixed Greevil having not replacing his caught shadow pokemon
  • Fixed wild Entei's model not disappearing after battle
  •  

v1.0.7-2

  • Fixed bug where some new moves made the game crash
  • Fixed bug where cave pokespot didn't generate wild pokemon
  • Fixed bug where Duking wouldn't accept any trades
  • NPCs give a hint when Raikou, Entei and Suicune start appearing

v1.0.7

  • new post game shadow pokemon
  • the legendary beasts are now scripted encounters instead of pokespot spawns
  • new pokeball: Shade Ball (5x catch multiplier for shadow pokemon and 0.5x for regular pokemon)
  • Shadow Machines - TMs for teaching shadow moves
  • various bug and text fixes
  • taunt, encore, disable and tailwind last 3/4 turns
  • added rocky helmet item
  • multi-hit moves break focus sash
  • rage mode increases move power by 30%
  • shadow hunter/slayer get a further 50% boost against shadow pokemon
  • aura filter held item grants immunity to shadow sky
  • sand force/rush grant immunity to sandstorm
  • fixed bug with magic bounce changing selected move
  • spread moves like bulldoze and discharge hit all other pokemon
  • fixed skill link not working
  • shadow shake doesn’t hit targets in the air
  • foul play includes stat changes on target
  • sucker punch programmed properly
  • can go straight to receive the snag machine after returning from finding your sister
  • misdreavus & jumpluff back to original typings
  • shadow terrain restores shadow pokemon hp each turn
  • shadow terrain weakens regular moves by 25%
  • skill swap reactivates abilities
  • sitrus berry restores 25% HP
  • orre colosseum battles are now 6 vs. 6
  • changes to item boxes and rewards from mt. battle and colosseums

New Moves

Spoiler
  • spiky shield
  • hex
  • hone claws
  • quiver dance
  • coil
  • cotton guard
  • tail glow
  • shell smash
  • flame charge
  • hammer arm
  • close combat
  • wide guard
  • dragon tail
  • volt switch
  • u-turn 
  • charge beam
  • liquidation
  • v-create
  • shift gear
  • lunge
  • power gem
  • dragon ascent
  • fiery dance

v1.0.4

  • fixed bug where the game crashed in the rest stop after Mt. Battle area 1
  • feebas evolves at level 20
  • disable's accuracy set to 100%
  • fixed Shadow Veil having 0 PP
  • fixed Rest having the wrong effect

v1.0.3

  • better rewards for Battle Bingo, Mt. Battle, helping the lost girl at ONBS and beating the Phenac Pre-gym
  • Shadow Pokemon rebalancing
  • fixed Shadow Room issues on dolphin
  • fixed Shadow Room and Shadow Madness animations
  • fixed Shadow Terrain weakening shadow moves instead of regular moves
  • fixed Intimidate not activating on switch in
  •  Life Orb recoil now only activates on attacking moves
  • residual damage from burn reduced from 1/8 to 1/16
  • Blizzard/Shadow Storm now 100% accurate in Hail/Shadow Sky
  • Aura animation on all shadow moves
  • A few new shadow moves
  • added Aurora Veil
  • made shadow Lugia battle more challenging
  • fixed bug with empty item box in SS Libra
  • new totals of 107 Shadow Pokemon and 55 Shadow Moves

v1.0.1-2

- Fixed the animation for shadow room so pokemon like shadow gengar should no longer cause issues on Dolphin.

- I forgot to put in shadow beedrill and shadow carvanha in v1.0.1 so miror b. could never appear. He now appears once you've caught everything other than those two.

v1.0.1

More items

choice scarf, choice specs, pixie plate, focus sash, assault vest, life orb, eviolite (works with pokemon with gen 4 evolutions)

New items

  • aura booster - powers a shadow pokemon's moves by 20%
  • aura filter - the wearer receives half damage from shadow moves
  • shadow armour - boosts the defense of a shadow pokemon by 50%

More abilities

no guard, magic bounce, sturdy, adaptability, multiscale, solar power, regenerator, snow warning, tough claws, sand force, bulletproof, fur coat,motor drive, storm drain, sap sipper, justified, skill link, download

New abilities

  • pure heart - takes half damage from ghost, dark and shadow moves
  • amplifier - boosts the power of sound moves 33%

New moves

  • psyshock, psystrike, feint, foul play, acrobatics, freeze dry, tailwind, trick room etc.
  • many new shadow moves (now 40+ in total)

Obtainable pokemon

  • 25 pokemon per pokespot
  • new shadow pokemon (total 108)

types changes

  • forretress and noctowl back to their original typings
  • misdreavus part fairy type

GFX

new title screen

New mechanics

  • TMs can now be used infinitely!
  • hurricane 100% accurate in rain
  • rock types 50% spdef boost in sand
  • opponents shadow pokemon can enter rage mode
  • rage mode boosts shadow pokemon's moves by 20%
  • I was going to make shadow sky boost shadow moves by 50% but it turns out this was already in XD, just nobody knew about it!

Updated mechanics

  • shadow sky, rage mode and rough skin damage from 1/16 to 1/8 of max hp
  • paralysis halves speed instead of quarter
  • weather abilities no longer infinite
  • the next pokemon is sent out at the end of the turn instead of as soon as the previous one faints
  • lightning rod is now immune to electric moves and gives a sp.atk boost
  • facade negates burn attack reduction
  • Most people don't know this but in XD, shadow pokemon get a 50% speed boost. This has now been taken out.

New features

battle bingo is back

General changes

  • reverse mode renamed to rage mode
  • Chobin’s name was changed back
  • New Mt. Battle prizes
  • changed tutor moves and TMs

Known Bugs:

 
  • The move relearner says it costs 1000 coupons per move, it actually costs 5.
  • Sometimes when trying to teach a pokemon a tutor move it says its already learned. You can ignore this and it works fine.
  • Solar power doesn't hurt the user
  • Snow warning uses drizzle's animation
  • You can't use Battle CDs (yet)
  • Water/Volt absorb end Surf/Discharge early
  • Pokemon don't become grounded after using roost

Notes:

 

Compatibility

Since a lot of things have been added/removed/replaced in XG it doesn't work as intended with save editors. It isn't 100% compatible with vanilla XD/GBA games.

Pokemon Changes

Some pokemon have had their types and stats changed. There are a few minor stat buffs and new abilities to increase viability and more closely match gen 7 stats.

All the pokemon that gained the fairy typing in gen 6 will have the fairy type in XG. In addition, Altaria is Dragon/Fairy and Sceptile is Grass/Dragon

Realgam Tower

Battle sims in Realgam tower have been temporarily removed on purpose so if you talk to the receptionist she will do nothing.

Recommended Dolphin Settings:

Spoiler

High End Computers:
Run as admin
Config -> General -> Untick Dual Core and Cheats (Optional, but less likely to cause crashes)
Config -> Interface -> Untick Use Panic Handlers
Config -> Audio -> DSP LLE Recompiler
Graphics -> Direct3D 11 or OpenGL
Graphics -> Hacks -> Texture Cache Safe
Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread (Only use if you keep Dual Core enabled)

Low End Computers:
Run as admin
Config -> General -> Untick Cheats (Optional, but less likely to cause crashes)
Config -> Interface -> Untick Use Panic Handlers
Config -> Audio -> DSP LLE Recompiler
Graphics -> OpenGL
Graphics -> Hacks -> Texture Cache Safe
Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread

provided by @Grip55

FAQs:

 

How complete is this hack?

It is essentially done. You can play through from start to end and everything that I want to implement has been implemented. The only thing left is to fix battle CDs. I release updates for minor bug fixes or changes based on feedback.

Why did/didn't you _____ ?

Some things just aren't possible right now or are too time consuming so some decisions may seem really weird but were the best I could do. I'm still working on the game though and I'm open to suggestions/feedback so over time things should improve :)

Why aren’t there more shadow pokemon?

 

The game has a hard limit of 128 shadow pokemon. It's extremely difficult to increase this limit. Plus too many shadow pokemon would make catching them all very tedious.

Why is/isn’t there a shadow ____ in this game?

 

The shadow pokemon were chosen very carefully since there are only a limited number available. There are currently 122 (original "XD" has 83) and 25 pokemon per pokespot so most pokemon are now available. Unfortunately not every pokemon made the cut but I think most people should be satisfied. 

Is it possible to add gen 4+ mons / fakemons?

 

It will be possible soon-ish but not quite yet. 

Is it possible to make all shadow pokemon have dark skins like shadow lugia?

 

yes but it isn't worth the effort.

Does this hack work on nintendon’t/dolphin?

 

Yes.

Is it possible to randomise Pokemon XD?

 

Yes.

Special Thanks

@Tux @psy_commando @Tiddlywinks @Made_s @Ddeathscythe

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Getting this error when trying to patch the file using tsukuyomi.

"To directly patch source file, a temporary file is being made.

Upon successful patching, the target file will be replaced with this.

Applying patch file 'D:\Pokemon hacks\xD\Pokemon XG v0.9b\Pokemon XG v0.9b.ups' ...

Reading file 'D:\Emulaattorit\Dolphin\Games\Pokemon xD - Gale of Darkness.iso' ...

Failed! File cannot be read.

Replacing output file with temporary file ...

Success!

"

After that, the patched file just disappears/gets removed. Any idea why this happens? Had no issues with your other ups files before like the randomizers. The only thing i can think of is that upgrading to windows 10 from 7 caused some compatibility issues which wouldn't be surprising at all knowing win 10 (i'm hoping that's not the case). If you have knowledge about this issue or if you can point me to the right direction i would appreciate that couse i've been waiting for this hack for so long.

EDIT: Okay seems like it's an issue with tsukuyomi itself not the files. Tried out NUPS instead and worked like a charm.

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Getting this error when trying to patch the file using tsukuyomi.

"To directly patch source file, a temporary file is being made.

Upon successful patching, the target file will be replaced with this.

Applying patch file 'D:\Pokemon hacks\xD\Pokemon XG v0.9b\Pokemon XG v0.9b.ups' ...

Reading file 'D:\Emulaattorit\Dolphin\Games\Pokemon xD - Gale of Darkness.iso' ...

Failed! File cannot be read.

Replacing output file with temporary file ...

Success!

"

After that, the patched file just disappears/gets removed. Any idea why this happens? Had no issues with your other ups files before like the randomizers. The only thing i can think of is that upgrading to windows 10 from 7 caused some compatibility issues which wouldn't be surprising at all knowing win 10 (i'm hoping that's not the case). If you have knowledge about this issue or if you can point me to the right direction i would appreciate that couse i've been waiting for this hack for so long.

EDIT: After trying out the old ups patches, they still patched properly so does this have something to do with the .iso file then?

someone else was complaining about the same thinng. Apparently using a different story patching software worked?

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can you upload a patch with the original battle bingo and battle sim? and do you know how to edit them? i think this would be cool. I'm really hyped for playing this i hope next week or in 2 weeks because my vwii isn't hacked at the moment.

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can you upload a patch with the original battle bingo and battle sim? and do you know how to edit them? i think this would be cool. I'm really hyped for playing this i hope next week or in 2 weeks because my vwii isn't hacked at the moment.

No I took them out on purpose because they're broken. A lot of moves have been removed or changed so the sims don't work anymore. Like moves having their base power reduced in line with gen 6 means that a move that was meant to OHKO in a battle sim might not OHKO anymore making them impossible to complete. Some of them had win conditions which required specific moves that are no longer in the game. This is even worse in battle bingo which only has one move per pokemon.

I know exactly how to edit them and have started working on them so don't worry they'll be great again. Plus it will be nice having new challenges to figure out from scratch. I'm interested to see what I can come up with using the new mechanics ;)

Yeah just tried out NUPS and worked like a charm :). Might wanna add a heads up to the patching instructions pointing out that tsukuyomi doesn't work for this particular file so people won't have these same issues.

Good idea, I'll add it to the main post and in the download notes for the next version.

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Hi I figured I'd talk about this hack through something other than twitter so I made an account here. Anyways I think you should lower the encounter rate on

the gen 2 legendary trio I got two poke spot notifications at once and one was Entei the other was Raikou.

Not complaining but that's a bit ridiculous. (unless I just got super lucky)

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Hey man, just like yesterday I was like "I can't wait for this to come out" and it's up today! You're killing me man. Just a question before I play, which emulator do you recommend? I've tried using Dolphin before on other games but it seems pretty laggy to me, do you think nintendon't will be better? Also congrats on finishing this, you must be like one of the only people to make this happen :)

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Hi I figured I'd talk about this hack through something other than twitter so I made an account here. Anyways I think you should lower the encounter rate on ... Not complaining but that's a bit ridiculous. (unless I just got super lucky)

They're actually only 10%. It took me a little while to get all 3 so I guess you just got really lucky!

I wanted to make them hard to catch without being impossible since the pokespot system can be time consuming so there are 3 factors involved. The encounter percentage, the steps required for them to eat a pokesnack and their catch rate.

I decided to increase their catch rates just a little because it would be a shame to finally find one and then run out of pokeballs. However I made them eat pokesnacks quite quickly (pokesnacks are also a lot more expensive now) and as I mentioned they only have a 10% chance of being encountered.

Hey man, just like yesterday I was like "I can't wait for this to come out" and it's up today! You're killing me man. Just a question before I play, which emulator do you recommend? I've tried using Dolphin before on other games but it seems pretty laggy to me, do you think nintendon't will be better? Also congrats on finishing this, you must be like one of the only people to make this happen :)

I hope you enjoy it. I would definitely choose nintendon't if you have a wii or wii u available. Dolphin might work okay if you have a really really good computer but probably won't be perfect still. Nintendon't runs flawlessly.

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I sent you a message a moment ago on the previous topic, then I'm back and your game is finally out and it's amazing :D ! But there is a problem, in PC, I press A, and I can't withdraw pokemon with it or open my team, I can open my team with Z (of the gamecube) but can't move pokemons :(.

Edited by WaReV
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I'm not sure if it was a coincidence or not, but I believe Eevee's nature reflects the second Pokemon in your party as well for the starters. My Eevee's nature was Jolly and so was the 2nd Pokemon's.

I'm pretty sure it was a coincidence. It hasn't happened to me in 2 play throughs. There is a 4% chance of this happening so while rare, it's not impossible. Compare this to around a 6% chance of getting a critical hit.

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I sent you a message a moment ago on the previous topic, then I'm back and your game is finally out and it's amazing :D ! But there is a problem, in PC, I press A, and I can't withdraw pokemon with it or open my team, I can open my team with Z (of the gamecube) but can't move pokemons :(.

You probably pressed x or y by accident. When you press x/y the selection circle turns yellow and then you can move the pokemon quickly without the menu. It's just how the game is programmed.

I can't give Flareon or Beldum nicknames for some reason.

Hmm, I edited the script so that any pokemon can be renamed regardless of original trainer. I must have made a slight error. It will be fixed in the next update which I'll aim to release tomorrow with a few other bug fixes.

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Thanks for the answer, I just couldn't press A, it did nothing, my Z key was assigned to the A button (Gamecube) and R button (Gamecube), so it didn't worked properly, but I solved it :]. But it could help new people in Pokemon xD to learn about the yellow circle ;)

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Thanks for the answer, I just couldn't press A, it did nothing, my Z key was assigned to the A button (Gamecube) and R button (Gamecube), so it didn't worked properly, but I solved it :]. But it could help new people in Pokemon xD to learn about the yellow circle ;)

Ah I see! xD well I'm glad you managed to sort it out :)

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What you did with a certain someone was funny as all hell. The nicknames were perfect for them. You have done nothing short of a fantastic job with the game so far!

Thanks for the kind words! I have more ideas for future versions in terms of the general story and characters.

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I've started playing for a little while now, everything seems to be working fine! I'm in Gateon Port and got to watch the Zeke battle vs the guy in blue, and the guy in blue lost LOOL is that supposed to happen?

EDIT: Also, are shadow pokemon stronger? I feel as if I don't do much damage to them while they are wrecking me hardcore, either that or I'm just a pansy.

Edited by PizzaHutGuy
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I've started playing for a little while now, everything seems to be working fine! I'm in Gateon Port and got to watch the Zeke battle vs the guy in blue, and the guy in blue lost LOOL is that supposed to happen?

EDIT: Also, are shadow pokemon stronger? I feel as if I don't do much damage to them while they are wrecking me hardcore, either that or I'm just a pansy.

Blue guy won for me. Maybe it's a chance? I actually have no idea since that never could happen. Also, they're more on par with your Pokemon levels and some moves were changed/amped up so that might be it as well.

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Blue guy won for me. Maybe it's a chance? I actually have no idea since that never could happen. Also, they're more on par with your Pokemon levels and some moves were changed/amped up so that might be it as well.

On my game the Zangoose lived like at 1 hp and got a crit on the blue guy lmao, and idk i just feel like they do way more dmg, at the cipher power rangers this shadow fire pokemon (no spoilers) shadow rushed crit my shadow electric pokemon for half hp, and they were the same level lol, I don't know maybe they're not stronger and its all in my mind.

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On my game the Zangoose lived like at 1 hp and got a crit on the blue guy lmao, and idk i just feel like they do way more dmg, at the cipher power rangers this shadow fire pokemon (no spoilers) shadow rushed crit my shadow electric pokemon for half hp, and they were the same level lol, I don't know maybe they're not stronger and its all in my mind.

yeah i think too the shadow pokemon are stronger. the pokemon from the purple guy is really awesome.

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