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About XModxGodX

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  • Birthday 01/22/1992

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  1. Playing the newest version and I can’t get to relic forest after talking to Eugen the guy at the entrance is stuck in a loop of giving me berry juice every time I get near him. Edit: Just noticed surprisedPikachu’s reply mentions a workaround still a bit of a pain especially if you don’t know talking to him fixes it.
  2. Yeah I figured as much. I mean it sounds fairly easy on paper but in execution I'd imagine it being a little more than changing a few lines of code. not to mention the already mapped commands to some of those combinations, the Linked moves would probably throw a wrench into the plan, the fact that you'd pretty much have to make custom hotkeys, the potential possibility that using a higher number move than you have might crash the game or something, and if you want it to look decent you'd have to change the UI to show the moves combinations when you hold L or something. (like the 3DS games) Hopefully it will happen someday though in some sort of quality of life hack or something... (maybe fix the sleeping animation for evolved player characters as well or something)
  3. Is it possible to change the ingame button shortcuts? I love EoS but it's hard for me to get back to this game (and the rescue games for that matter) after playing Mystery Dungeon 3 and 4 because of the way they handled using moves so well. Even before that I tended to always use high PP moves like tackle and not much else until I ran out of PP because of how slow it is to use moves in this. Is it possible to make it so the moves work like the 3DS games? IE: L+X= Move 1 L+A=Move 2 L+Y= Move 3 L+B Move 4?
  4. Was the shiny rate raised again? The first nonscripted Shadow Pokemon I found (which was the Taillow at Gateon Port) was a shiny. (not sure if the ralts can be shiny but still...)
  5. Is it possible to change the shortcut buttons in Pokemon Mystery Dungeon: Explorers of Sky to be similar to Gates to Infinity's/ Super Mystery Dungeon's? In other words: Move 1: L+X Move 2: L+A Move 3: L+Y Move 4: L+B
  6. I'm assuming you didn't give any of the other trainers' Pokemon any of those potentially broken moves either. (sorry if I'm asking things that seem like no brainers I just find those kind of things are the easiest to overlook when bug testing) Anyways I'm excited for the 1.0 release. Also what happens/is it even possible to get two TMs of the same kind since they're infinite use? I know in the original there are shops that sell them.
  7. Can metronome use transform still or is it replaced as well?
  8. As someone who has messed around with other tools I realized something: All the tools besides the randomizer that I've messed with have a side effect of changing the file size of the original ROM yet your file is the exact same size as the original after patching. A word of advice: When making a ROM hack try to choose quality hacks over the quantity of hacks you can make.
  9. Wait a minute did you just use the Sky Randomizer? It sure seems like it I mean why else would the Koffing and Zubat fight end up being in a grassy field for no reason?
  10. I've tried multiple xdelta patchers and it says "xdelta3:not a VCDIFF input XD3_INVALID_INPUT." Can you try a different xDelta version to create the patch?
  11. Yes, I've always done that as a result.
  12. Uh you just need to turn off controller vibration in the title screen menu; I mean, I don't think that many parts that use the rumble anyways...
  13. Hi I figured I'd talk about this hack through something other than twitter so I made an account here. Anyways I think you should lower the encounter rate on Not complaining but that's a bit ridiculous. (unless I just got super lucky)
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