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XModxGodX

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About XModxGodX

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  • Birthday 01/22/1992

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  1. Out of curiosity is that really the translation of "mudkip" that it came up with or were you just having fun with the partner's name?
  2. There's no updates for gates to infinity and it should work regardless of if you have the DLC or not. If you're referring to Super Mystery dungeon's latest version use this cheat instead: [Infinite Text Speed 1.1] 00232A58 00000000
  3. Made a code and IPS for Pokemon Super Mystery Dungeon as well: [Infinite Text Speed] 002322F4 00000000 code.ips Update: Decided to add the code and IPS for the update that removes Meowth Theater. (be sure to rename the code1.1.ips to code.ips) [Infinite Text Speed 1.1] 00232A58 00000000 code1.1.ips
  4. Got a crash on the cutscene where Umbreon mentions Espeon's in trouble IIRC it ended cutscene early while still in the inn as opposed to where it's supposed to on the plateau. I think it moves too fast. besides the text sound overlaps so much that it's ridiculously loud. I think it would be better to just increase the text speed by 2-3 times. Edit: Realized that this is a problem with Luma's cheat engine where it's randomly prone to crash any chance for an IPS patch like the S/M outline removal patch? Edit Again: Nevermind made my own: code.ips
  5. It is a surprisingly difficult process to add even one Pokemon though someone did add Rowlet to the game if you're interested:
  6. @Reimu_needs_$$$ I just tried out your Rowlet mod and it's surprisingly well done but for whatever reason the IQ groups for male and female Rowlets are different seeing that Females have it at group 0 I'm guessing that's unintentional.
  7. Playing the newest version and I can’t get to relic forest after talking to Eugen the guy at the entrance is stuck in a loop of giving me berry juice every time I get near him. Edit: Just noticed surprisedPikachu’s reply mentions a workaround still a bit of a pain especially if you don’t know talking to him fixes it.
  8. Yeah I figured as much. I mean it sounds fairly easy on paper but in execution I'd imagine it being a little more than changing a few lines of code. not to mention the already mapped commands to some of those combinations, the Linked moves would probably throw a wrench into the plan, the fact that you'd pretty much have to make custom hotkeys, the potential possibility that using a higher number move than you have might crash the game or something, and if you want it to look decent you'd have to change the UI to show the moves combinations when you hold L or something. (like the 3DS games)
  9. Is it possible to change the ingame button shortcuts? I love EoS but it's hard for me to get back to this game (and the rescue games for that matter) after playing Mystery Dungeon 3 and 4 because of the way they handled using moves so well. Even before that I tended to always use high PP moves like tackle and not much else until I ran out of PP because of how slow it is to use moves in this. Is it possible to make it so the moves work like the 3DS games? IE: L+X= Move 1 L+A=Move 2 L+Y= Move 3 L+B Move 4?
  10. Was the shiny rate raised again? The first nonscripted Shadow Pokemon I found (which was the Taillow at Gateon Port) was a shiny. (not sure if the ralts can be shiny but still...)
  11. Is it possible to change the shortcut buttons in Pokemon Mystery Dungeon: Explorers of Sky to be similar to Gates to Infinity's/ Super Mystery Dungeon's? In other words: Move 1: L+X Move 2: L+A Move 3: L+Y Move 4: L+B
  12. I'm assuming you didn't give any of the other trainers' Pokemon any of those potentially broken moves either. (sorry if I'm asking things that seem like no brainers I just find those kind of things are the easiest to overlook when bug testing) Anyways I'm excited for the 1.0 release. Also what happens/is it even possible to get two TMs of the same kind since they're infinite use? I know in the original there are shops that sell them.
  13. Can metronome use transform still or is it replaced as well?
  14. As someone who has messed around with other tools I realized something: All the tools besides the randomizer that I've messed with have a side effect of changing the file size of the original ROM yet your file is the exact same size as the original after patching. A word of advice: When making a ROM hack try to choose quality hacks over the quantity of hacks you can make.
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