Blackwing Posted February 3, 2016 Share Posted February 3, 2016 Hello, I would like to ask if there is any possibility to recreate 10ANIV events with this philososphy of wonder cards generation (with the upcoming tool I mean). I would love to RNG some of them (if able). Link to comment Share on other sites More sharing options...
comradesean Posted February 3, 2016 Share Posted February 3, 2016 Hello, I would like to ask if there is any possibility to recreate 10ANIV events with this philososphy of wonder cards generation (with the upcoming tool I mean).I would love to RNG some of them (if able). I could be wrong, but weren't 10ANIV pokemon pre-generated trades? Link to comment Share on other sites More sharing options...
Invader TAK Posted February 3, 2016 Share Posted February 3, 2016 I could be wrong, but weren't 10ANIV pokemon pre-generated trades? Nope. They were from carts that loaded them into your party (like AURA Mew). Link to comment Share on other sites More sharing options...
theskipster Posted February 3, 2016 Share Posted February 3, 2016 Made this video real quick, just to show that after injecting from TicketPEe everything works fine on an actual cartridge. I didn't see any reason why it wouldn't work, but whatever. Link to comment Share on other sites More sharing options...
comradesean Posted February 3, 2016 Share Posted February 3, 2016 Nope. They were from carts that loaded them into your party (like AURA Mew). I'm completely out of the loop with this process. Did you just place your cart into a device and the pokémon was injected into an empty party slot? Was there any sort of process on your end to execute this? edit: Was there any flag to prevent you from getting more than one on your cart? Link to comment Share on other sites More sharing options...
BlackShark Posted February 3, 2016 Share Posted February 3, 2016 I'm completely out of the loop with this process. Did you just place your cart into a device and the pokémon was injected into an empty party slot? Was there any sort of process on your end to execute this? edit: Was there any flag to prevent you from getting more than one on your cart? You could recveive multiple ones on the same save file. The Pokemon were distributed via a distribution cartridge like the tickets, but you didn't receive the Pokemon from the delivery guy and you also didn't get a wondercard. As Invader TAK said it was directly added to your game, you had to have an empty slot in your party to receive it. Technically you can compare this process to the Gamecube events (Channel/Whishmaker Jirachi). This was the case for all the event distributions that were available for Ruby/Sapphire as wondercards didn't exist there. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2016 Share Posted February 3, 2016 As said before... regular Event Pokémon were NOT distributed via Mystery Gift Events so this goes completely Off-Topic. We can't reconstruct any of the Event Pokémon that were not distributed via the Mystery Gift feature. Please no more requests like that, since we won't and we can't make that happen... Once again... The only Pokémon ever distributed via Mystery Gift feature were Pokémon Eggs, specifically the PCJP 2004 Eggs, the PokéPark Eggs and the PCNY Wish Eggs as said before in this Thread. These are the ONLY Pokémon that could be generated ingame. We might add a feature to the Tool where you can edit the egg to any Pokémon you like. However the Egg or Pokémon you receive at the 2F Pokémon Center ALWAYS have the PID method Uncommon GBA, so this feature is not suitable to recreate legit Event Pokémon. That's all I can say about that... Link to comment Share on other sites More sharing options...
Blackwing Posted February 3, 2016 Share Posted February 3, 2016 I apologise for not having read about the limitations and for bringing this impossible request up and thank you for answering this. Well, it is a bit disappointing that there is no chance of getting a non-hacked 10 ANIV shiny celebi though... Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2016 Share Posted February 3, 2016 No problem. I just wanted to make that clear, because we had such requests a few times in this thread. Unfortunately to recover the Event Pokémon is very complicated, we would need to collect a lot of them to figure out about the legal PID & IV spreads. For this we would need hundreds of Pokémon from the same events to understand which seeds were used to generate them. It's a lot of work that would have to match the demand which I'm not sure is really high enough. Still I would be very interested in doing it if there is strong support by the collectors. Now to be honest I think realistic and I don't see it happening... at least not in the moment. Link to comment Share on other sites More sharing options...
comradesean Posted February 3, 2016 Share Posted February 3, 2016 No problem. I just wanted to make that clear, because we had such requests a few times in this thread. Unfortunately to recover the Event Pokémon is very complicated, we would need to collect a lot of them to figure out about the legal PID & IV spreads. For this we would need hundreds of Pokémon from the same events to understand which seeds were used to generate them. It's a lot of work that would have to match the demand which I'm not sure is really high enough. Still I would be very interested in doing it if there is strong support by the collectors. Now to be honest I think realistic and I don't see it happening... at least not in the moment. I thought that IV spread was generally pure RNG and the PID was generated from the spread itself? Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2016 Share Posted February 3, 2016 I don't know all the details, but the seeding was depending on the distribution device. The method of how the Pokémon were generated of course was always the same for almost every 3rd Gen Event... Which was Common GBA Event - B-A-C-D (Restricted). The big question is actually to which seeds which event was limited. Or in other words which of this methods PID & IV combinations are legal for which event. Link to comment Share on other sites More sharing options...
BattleMoj Posted February 3, 2016 Share Posted February 3, 2016 Hey Guys, very nice Topic. But the topic is very long.... i need Summary.... i saw the 2 videos (first page) .. frist video: the guy have a special program on Nintendo DSi. ..... what is the name of the program My EQ: 1x Original JAP Emerald My Goal: All Event Maps mew and co. Link to comment Share on other sites More sharing options...
BlackShark Posted February 4, 2016 Share Posted February 4, 2016 Hey Guys, very nice Topic. But the topic is very long.... i need Summary.... i saw the 2 videos (first page) .. frist video: the guy have a special program on Nintendo DSi. ..... what is the name of the program My EQ: 1x Original JAP Emerald My Goal: All Event Maps mew and co. The programm used in the video is called GBA Backup tool. You would need an NDS flashcard to execute it and dump the save file of the GBA cartridge. If you only have an original Emerald but no flashcard (or any other hardware to get your save file) or Action Replay you can't do anything to get the events. Link to comment Share on other sites More sharing options...
comradesean Posted February 4, 2016 Share Posted February 4, 2016 The programm used in the video is called GBA Backup tool. You would need an NDS flashcard to execute it and dump the save file of the GBA cartridge.If you only have an original Emerald but no flashcard (or any other hardware to get your save file) or Action Replay you can't do anything to get the events. Does anyone have a complete set unicode font for Pokemon Gen III? I've been screwing around with WindHex and it's Table Maker, but it doesn't support all fonts (Spanish characters) and I'd rather not be stuck with it's clunky interface. Link to comment Share on other sites More sharing options...
Guest Posted February 5, 2016 Share Posted February 5, 2016 I actually don't have a complete list to be honest, I only know about the English and Japanese versions. But now that you mention it, I would like to share my Thingy Tables I created myself with you guys because they're pretty useful, at least they worked pretty fine for me. Unfortunately for some reasons I can't upload files anymore on this board, but maybe sharing the code is also doing the job... First for the English versions: [Table] 00= 01=A 02=A 03=A 04=C 05=E 06=E 07=E 08=E 09=I 0B=I 0C=I 0D=O 0E=O 0F=O 10=? 11=U 12=U 13=U 14=N 15=s 16=a 17=a 19=c 1A=e 1B=e 1C=e 1D=e 1E=i 20=i 21=i 22=o 23=o 24=o 25=? 26=u 27=u 28=u 29=n 2A=o 2B=a 2D=& 2E=+ 34=[Lv] 35== 36=; 51=? 52=! 53=[pk] 54=[mn] 55=[po] 56=[ke] 57=[bl] 58=[oc] 59=[k] 5A=I 5B=% 5C=( 5D=) 68=a 6F=i 79=[u] 7A=[D] 7B=[L] 7C=[R] 85=< 86=> A1=0 A2=1 A3=2 A4=3 A5=4 A6=5 A7=6 A8=7 A9=8 AA=9 AB=! AC=? AD=. AE=- AF=・ B0=... B1=《 B2=》 B3=' B4=' B5=|m| B6=|f| B7=$ B8=, B9=* BA=/ BB=A BC=B BD=C BE=D BF=E C0=F C1=G C2=H C3=I C4=J C5=K C6=L C7=M C8=N C9=O CA=P CB=Q CC=R CD=S CE=T CF=U D0=V D1=W D2=X D3=Y D4=Z D5=a D6=b D7=c D8=d D9=e DA=f DB=g DC=h DD=i DE=j DF=k E0=l E1=m E2=n E3=o E4=p E5=q E6=r E7=s E8=t E9=u EA=v EB=w EC=x ED=y EE=z EF=|>| F0=: F1=A F2=O F3=U F4=a F5=o F6=u F7=|A| F8=|V| F9=|<| FA=|nb| FB=|nb2| FC=|FC| FD=|FD| FE=|br| FF=|end| And here if you need a tbl for Japanese support: 00= 01=あ 02=い 03=う 04=え 05=お 06=か 07=き 08=く 09=け 0A=こ 0B=さ 0C=し 0D=す 0E=せ 0F=そ 10=た 11=ち 12=つ 13=て 14=と 15=な 16=に 17=ぬ 18=ね 19=の 1A=は 1B=ひ 1C=ふ 1D=へ 1E=ほ 1F=ま 20=み 21=む 22=め 23=も 24=や 25=ゆ 26=よ 27=ら 28=り 29=る 2A=れ 2B=ろ 2C=わ 2D=を 2E=ん 2F=ぁ 30=ぃ 31=ぅ 32=ぇ 33=ぉ 34=ゃ 35=ゅ 36=ょ 37=が 38=ぎ 39=ぐ 3A=げ 3B=ご 3C=ざ 3D=じ 3E=ず 3F=ぜ 40=ぞ 41=だ 42=ぢ 43=づ 44=で 45=ど 46=ば 47=び 48=ぶ 49=べ 4A=ぼ 4B=ぱ 4C=ぴ 4D=ぷ 4E=ぺ 4F=ぽ 50=っ 51=ア 52=イ 53=ウ 54=エ 55=オ 56=カ 57=キ 58=ク 59=ケ 5A=コ 5B=サ 5C=シ 5D=ス 5E=セ 5F=ソ 60=タ 61=チ 62=ツ 63=テ 64=ト 65=ナ 66=ニ 67=ヌ 68=ネ 69=ノ 6A=ハ 6B=ヒ 6C=フ 6D=ヘ 6E=ホ 6F=マ 70=ミ 71=ム 72=メ 73=モ 74=ヤ 75=ユ 76=ヨ 77=ラ 78=リ 79=ル 7A=レ 7B=ロ 7C=ワ 7D=ヲ 7E=ン 7F=ァ 80=ィ 81=ゥ 82=ェ 83=ォ 84=ャ 85=ュ 86=ョ 87=ガ 88=ギ 89=グ 8A=ゲ 8B=ゴ 8C=ザ 8D=ジ 8E=ズ 8F=ゼ 90=ゾ 91=ダ 92=ヂ 93=ヅ 94=デ 95=ド 96=バ 97=ビ 98=ブ 99=ベ 9A=ボ 9B=パ 9C=ピ 9D=プ 9E=ペ 9F=ポ A0=ッ A1=0 A2=1 A3=2 A4=3 A5=4 A6=5 A7=6 A8=7 A9=8 AA=9 AB=! AC=? AD=。 AE=ー AF=・ B0=… B1=『 B2=』 B3=「 B4=」 B5=♂ B6=♀ B7=¥ B8=. B9=× BA=/ BB=A BC=B BD=C BE=D BF=E C0=F C1=G C2=H C3=I C4=J C5=K C6=L C7=M C8=N C9=O CA=P CB=Q CC=R CD=S CE=T CF=U D0=V D1=W D2=X D3=Y D4=Z D5=a D6=b D7=c D8=d D9=e DA=f DB=g DC=h DD=i DE=j DF=k E0=l E1=m E2=n E3=o E4=p E5=q E6=r E7=s E8=t E9=u EA=v EB=w EC=x ED=y EE=z EF=> F0=: F1=A F2=O F3=U F4=a F5=o F6=u F7=↑ F8=↓ F9=← FA=|nb| FB=|nb2| FC=|FC| FD=|FD| FE=|br| FF=|end| Just Copy + Paste it into a txt file save it and change the filename extension from ".txt" to ".tbl". Important: The Japanese one has to be saved as Unicode. And if you use Windhex don't forget to set "Option" > "View Text Data as Unicode" or press "Ctrl + D" to make it work! I agree that Windhex's Interface is horrible but I don't another Hex Editor than this one that supports Thingy Tables + Unicode. Link to comment Share on other sites More sharing options...
Metropolis Posted February 5, 2016 Share Posted February 5, 2016 This is the Gen 3 lookup array I use in my Java-based save editor: static final char[] SYMBOL = { '_', 'À', 'Á', 'Â', 'Ç', 'È', 'É', 'Ê', 'Ë', 'Ì', 'こ', 'Î', 'Ï', 'Ò', 'Ó', 'Ô', 'Œ', 'Ù', 'Ú', 'Û', 'Ñ', 'ß', 'à', 'á', 'ね', 'ç', 'è', 'é', 'ê', 'ë', 'ì', 'ま', 'î', 'ï', 'ò', 'ó', 'ô', 'œ', 'ù', 'ú', 'û', 'ñ', 'º', 'ª', ' ', '&', '+', 'あ', 'ぃ', 'ぅ', 'ぇ', 'ぉ', ' ', '=', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '$', ' ', ' ', ' ', ' ', '¿', '¡', '{', '}', ' ', ' ', ' ', ' ', ' ', 'Í', '%', '(', ')', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '!', '?', '.', '-', ' ', '=', '<', '>', '`', '\'', '^', '§', ' ', ',', ' ', '/', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', ' ', ':', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#' }; Link to comment Share on other sites More sharing options...
BlackShark Posted February 6, 2016 Share Posted February 6, 2016 (edited) I just collected all the offsets, does anyone know the e-Reader berry offset for Emerald? According to the script in the ROM it should be able to load it. Section 0 RS 0x498 - 0x553 e-Card Trainer E 0xBEC - 0xCA7 e-Card Trainer FRLG 0x4A0 - 0x55B e-Card Trainer Section 4 RS 0x2E0 - 0x80F e-Card Berry RS 0x810 - 0xBFB Mystery Event Script RS 0xBFC - 0xC03 Record Mixing Item E 0x360 - 0x51F Wonder News E 0x520 - 0x66F Wondercard E 0x860 - 0xC4B Deliveryman Script E 0x854 - 0xC93 Mystery Event Script E 0xC94 - 0xC9B Record Mixing Item FRLG 0x2A0 - 0x45F Wonder News FRLG 0x460 - 0x5AF Wondercard FRLG 0x79C - 0xB87 Deliveryman Script EDIT: I searched for the berry RAM address in the US Ruby and then tried searching for the surrounding bytes in the US Emerald, but without luck. Maybe Norman's script is just a leftover from RS which is unused now. That would even make sense since the berry should be saved in the same section as the Wondercards. The amount of data won't fit in there together. This would mean if you received a wondercard and had a custom berry on your save before, it would be overwritten and thus the berry would become an Enigma Berry which shouldn't be. Edited February 14, 2016 by BlackShark fixed typo Link to comment Share on other sites More sharing options...
comradesean Posted February 14, 2016 Share Posted February 14, 2016 Been a little distracted by some other projects I've been working on. So basically I followed morpheo's example up until the part where he left you hanging with wrong information. I then used a debug version of no$gba to figure out the real starting seed and Tab file. My application does have support for custom Wonder Cards, but you're only going to be able to select between official cards I've been given so far. Japanese saves are not supported yet and will probably become corrupted http://www.mediafire.com/download/3q7i6tzddq2ikh3/Sean%27s_Mystery_Gift_Injector.7z On that note, Does anyone know if there are any flags I can use to determine whether a save is Japanese or not? Link to comment Share on other sites More sharing options...
Destinyy Posted February 14, 2016 Share Posted February 14, 2016 Hi, Can someone explain me how to calculate manually the checksum for gba games? Thank You very much! Link to comment Share on other sites More sharing options...
BlackShark Posted February 14, 2016 Share Posted February 14, 2016 Hi,Can someone explain me how to calculate manually the checksum for gba games? Thank You very much! See this post https://projectpokemon.org/forums/showthread.php?29515-GBA-save-file-checksums&p=164767&viewfull=1#post164767 Or read this article on Bulbapedia http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Checksum Link to comment Share on other sites More sharing options...
Destinyy Posted February 14, 2016 Share Posted February 14, 2016 See this post https://projectpokemon.org/forums/showthread.php?29515-GBA-save-file-checksums&p=164767&viewfull=1#post164767Or read this article on Bulbapedia http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Checksum I don't know which is The range of bytes that I have to read for The checksum Link to comment Share on other sites More sharing options...
BlackShark Posted February 14, 2016 Share Posted February 14, 2016 I don't know which is The range of bytes that I have to read for The checksum In the post I linked above should be the source code for PSavFix, it has the section sizes for RS and FRLG. short FLMAP[] = { 0xF24,0xF80,0xF80,0xF80,0xEC0,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0x7D0,0x01C,0x100}; short RSMAP[] = { 0x890,0xF80,0xF80,0xF80,0xC40,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0x7D0,0xF80,0xF80}; This one is for Emerald. short EMAP[] = { 0xF2C,0xF80,0xF80,0xF80,0xF08,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0xF80,0x7D0,0xF80,0xF80 }; Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2016 Share Posted February 15, 2016 (edited) On that note, Does anyone know if there are any flags I can use to determine whether a save is Japanese or not? I don't know how the conventional way is unfortunately. I always thought there is such a thing as a header in these save files, where some data is stored that can be used for detection and is also used in Emulators and gives the information that ROM and save file doesn't match. And I was sure that it's at the very beginning but I was wrong, I think I mixed it up, because this was just the case in game shark save files... (which I worked with from time to time...) There is something for sure, but I haven't found it yet. I know that lostaddict solved the problem, but he didn't told me how. Sorry that I can't help much... Btw. it's not only important for the language version detection, it would be also important that the Tool can detect between FR & LG / Emerald. Because the scripts are very different. You can't use a FireRed LeafGreen script in Emerald and vice versa, but I guess you already know that. EDIT: I searched for the berry RAM address in the US Ruby and then tried searching for the surrounding bytes in the US Emerald, but without luck. Maybe Norman's script is just a leftover from RS which is unused now. That would even make sense since the berry should be saved in the same section as the Wondercards. The amount of data won't fit in there together. This would mean if you received a wondercard and had a custom berry on your save before, it would be overwritten and thus the berry would become an Enigma Berry which shouldn't be. Makes a lot sense indeed! Have you ever compared the data? This is how you could confirm if it's indeed just a leftover... Because if it's just a leftover from Ruby and Sapphire... data like the overworld person id (where the script is tied to) would be the same as in R&S and even with that alone with that the script wouldn't work in Emerald. As far as I remember the person ids was different in Emerald, but I could be wrong in this point. I mean, if you want to you could also just use the script like a Mystery Gift script and experiment with it, you will see if it works. Edited February 15, 2016 by ajxpkm typo fixed Link to comment Share on other sites More sharing options...
BlackShark Posted February 15, 2016 Share Posted February 15, 2016 Makes a lot sence indeed! Have you ever compared the data? This is how you could confirm if it's indeed just a leftover...Because if it's just a leftover from Ruby and Sapphire... data like the overworld person id (where the script is tied to) would be the same as in R&S and even with that alone with that the script wouldn't work in Emerald. As far as I remember the person ids was different in Emerald, but I could be wrong in this point. I mean, if you want to you could also just use the script like a Mystery Gift script and experiment with it, you will see if it works. Actually I got Norman to give me the Enigma Berry by just setting the LASTRESULT variable to 1 manually. But that's not how it is supposed to work. Variable 0x402D should be 1 to enable the event (LASTRESULT is set to 1 if 0x402D not 0), just like in RS where it is set by the e-Reader during download. Setting 0x402D manually didn't work somehow. I still need to find out from where the berry data would be loaded. Link to comment Share on other sites More sharing options...
lostaddict Posted February 15, 2016 Share Posted February 15, 2016 Hey guys, I see lot of activity here. Glad that this thread is not dead. I feel a little bit guilty that i haven't finish this but unfortunately I'm really really busy lately... The state of the tool is as you know it. The basic stuff are functional. Just need some testing to eliminate any bugs. In any case, If anyone is willing to continue with this, I can give the source code of the tool in order to continue with. Just let me know. Also i can confirm that the algorithm is the one of morfeo. It just using different initial token and different lookup table than the one he was provide. I have include those in source code as well. Link to comment Share on other sites More sharing options...
Recommended Posts