Kaphotics Posted April 23, 2015 Author Share Posted April 23, 2015 Can you look this video and tell me why i can't save the trainer class ?I put Champion - 207, but i can't save it... Every time i reload the editor, he returns to Maitre https://youtu.be/DAl_c6WAcM0 The issue has been resolved - the form will now save the current entry when closing. If you don't want to recompile code, just flip to another trainer before closing so that your data saves. Link to comment Share on other sites More sharing options...
Asia81 Posted April 23, 2015 Share Posted April 23, 2015 No, thanks, i will wait for a compiled pk3DS Because i need also to re-import a StoryText.txt Link to comment Share on other sites More sharing options...
Dio_Vento Posted April 24, 2015 Share Posted April 24, 2015 Is there a definitive list of the AI tiers in this game? I noticed that even Level 7 (which the Champion uses by default) isn't as "optimal" as the Battle Maison. Also, it seems like values 125 through 135 are reserved for Double/Triple/Rotation AI and any normal number (0 through 7) makes them so stupid they attack their own teammates. Any way to get a normal Single Battle AI to be the "mind-reading bullshit" that's in the Maison? Or at least get it to stop spamming healing items and boost moves when it's facing a certain OHKO. Also, would be nice if there was a way to make the AI not always use its Mega last. Also, not sure if this is the right place for it, but is there a way to change the ROM's ID so it doesn't check for patches? Link to comment Share on other sites More sharing options...
joshbradford34 Posted April 25, 2015 Share Posted April 25, 2015 does anyone here know a way to edit starter pokemon or a program i could use to do that Link to comment Share on other sites More sharing options...
Asia81 Posted April 25, 2015 Share Posted April 25, 2015 It's possible to have a compiled pk3DS with Story Text Importer fixed ? Link to comment Share on other sites More sharing options...
Dio_Vento Posted April 26, 2015 Share Posted April 26, 2015 It's possible to have a compiled pk3DS with Story Text Importer fixed ? It's not that hard to compile it yourself, but here you go Link to comment Share on other sites More sharing options...
Asia81 Posted April 26, 2015 Share Posted April 26, 2015 How can i compil it mySELF ? Link to comment Share on other sites More sharing options...
Asia81 Posted April 26, 2015 Share Posted April 26, 2015 And thanks Link to comment Share on other sites More sharing options...
Dio_Vento Posted April 26, 2015 Share Posted April 26, 2015 How can i compil it mySELF ? Install SharpDevelop, then download the pk3DS zip from github. Extract the pk3DS zip and then open the pk3DS.sln file that's in there using SharpDevelop. Go to "build" then "build solution" or just hit F8. And there, it's built! Link to comment Share on other sites More sharing options...
evandixon Posted April 26, 2015 Share Posted April 26, 2015 How can i compil it mySELF ? Install SharpDevelop, then download the pk3DS zip from github. Extract the pk3DS zip and then open the pk3DS.sln file that's in there using SharpDevelop. Go to "build" then "build solution" or just hit F8. And there, it's built! I would actually recommend Visual Studio 2013 Community Edition, because it's built by the same company that made .Net in the first place, but either should work. Link to comment Share on other sites More sharing options...
Dio_Vento Posted April 27, 2015 Share Posted April 27, 2015 Kaphotics, can you please add text import for level-up moves? Especially if you're not going to add what I suggested earlier with the "egg moves to level up moves" suggestion. Link to comment Share on other sites More sharing options...
Asia81 Posted April 27, 2015 Share Posted April 27, 2015 I would actually recommend Visual Studio 2013 Community Edition, because it's built by the same company that made .Net in the first place, but either should work. It's easy with Visual Studio 2013 Community Edition ? Link to comment Share on other sites More sharing options...
Asia81 Posted April 27, 2015 Share Posted April 27, 2015 IF i have the source, It's possible to set language in French by default ? Link to comment Share on other sites More sharing options...
Asia81 Posted April 28, 2015 Share Posted April 28, 2015 In the Wild Editor, what's DexNav Foreigns ? Link to comment Share on other sites More sharing options...
Dio_Vento Posted April 29, 2015 Share Posted April 29, 2015 In the Wild Editor, what's DexNav Foreigns ? When you beat the Elite Four (or maybe after Primal Kyogre/Groudon, can't remember), you get some new Pokémon added to most areas but only when using the DexNav. Zorua on Route 101 etc. Link to comment Share on other sites More sharing options...
Asia81 Posted April 30, 2015 Share Posted April 30, 2015 ok, thanks Link to comment Share on other sites More sharing options...
Flintiex Posted May 2, 2015 Share Posted May 2, 2015 Is it possible to have a shiny option for Pokemon in the trainer editor? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 2, 2015 Author Share Posted May 2, 2015 Is it possible to have a shiny option for Pokemon in the trainer editor? No; there are no ingame trainers with shiny Pokémon. The game doesn't have the ability to make them shiny. Link to comment Share on other sites More sharing options...
Sander10073 Posted May 3, 2015 Share Posted May 3, 2015 Is there any easy tutorial on how to randomize oras?? Getting a little confused With all this Link to comment Share on other sites More sharing options...
Furenzu Posted May 3, 2015 Share Posted May 3, 2015 Any chance of a Shiny-rate edit option? Link to comment Share on other sites More sharing options...
Trevorasaurus Posted May 4, 2015 Share Posted May 4, 2015 Any chance of a Shiny-rate edit option? I don't think this is possible. I would actually recommend Visual Studio 2013 Community Edition, because it's built by the same company that made .Net in the first place, but either should work. If the user doesn't know how to compile a source, I highly doubt there would be a need for that package, especially considering it's size as opposed to SharpDevelop. Link to comment Share on other sites More sharing options...
Aura Flare Riolu Posted May 4, 2015 Share Posted May 4, 2015 Is it possible to change which music track is used with each Trainer Class? For example, changing the music for the Marchioness class for Korrina in XY in the Battle Chateau from the Gym Leader battle to the Successor Korrina battle. Link to comment Share on other sites More sharing options...
Asia81 Posted May 4, 2015 Share Posted May 4, 2015 do it in the sound folder Link to comment Share on other sites More sharing options...
Flintiex Posted May 4, 2015 Share Posted May 4, 2015 No; there are no ingame trainers with shiny Pokémon. The game doesn't have the ability to make them shiny. I see. I assume the same applies to changing the nature and EVs of trainer's pokemon? Link to comment Share on other sites More sharing options...
Kaphotics Posted May 5, 2015 Author Share Posted May 5, 2015 I see. I assume the same applies to changing the nature and EVs of trainer's pokemon? Correct. Only Maison trainers can have EVs and natures. Link to comment Share on other sites More sharing options...
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