marvinstrife Posted March 25, 2015 Posted March 25, 2015 i keep trying and triying to enable pkemon link to show up but it wont show up in main menu? any flag? thanks...
theSLAYER Posted March 25, 2015 Author Posted March 25, 2015 80 at: For X&Y, offset is 0x19FFF For ORAS, offset is 0x20FFF
marvinstrife Posted March 25, 2015 Posted March 25, 2015 80 at:For X&Y, offset is 0x19FFF For ORAS, offset is 0x20FFF heres what i did, i save it, then make some changes on pkhex, then restore using savedaatafiler, but still no "pokemon link" on menu
theSLAYER Posted March 25, 2015 Author Posted March 25, 2015 heres what i did, i save it, then make some changes on pkhex, then restore using savedaatafiler, but still no "pokemon link" on menu that's odd indeed. I solved the issue with 80. Can't think of another reason why it won't show
ElseSomeone Posted March 25, 2015 Posted March 25, 2015 I backup my ramsav, and then I put the hex datas from the three johto starters (copy paste at the indicated offset), my ramsav.bin turn into 515Ko (512Ko before injection), in game when I inject that, I can't do nothing, an error occured and the console is turn off then on. I have to save in game even with this problem or not ? If I used Pkhex, it doesn't work anymore with the ramsav. Edit : My bad, I've used Ctrl + F instead of Ctrl + B
FireFrame Posted April 12, 2015 Posted April 12, 2015 (edited) This is the offset for people who use ramsav.bin I tested and it works!ramsav.bin offset Pokemon Link Injection XY 0x1CF9F ramsav.bin offset Pokemon Link Injection ORAS 0x1E05B Enjoy! Does it means that i can use ram2sav method to inject pokebank celebi to my games? EDIT: I have successfully inject pokebank celebi to my X. Thank you Edited April 18, 2015 by FireFrame
vi3t Posted July 26, 2015 Posted July 26, 2015 is it possible that someone can make a video, i keep getting a checksum error when i try this. EDIT:nevermind i did it
crazyrazor Posted September 10, 2015 Posted September 10, 2015 (edited) i have no idea what goin on with this i have noclue is there a youtube on how to do all this i have got HDX and pkhex justno idea how to do the pokebank pokemon EDIT: kind done it got my son to do it lol but can i inject the johto starters and celebi at same time or have to do them on own? Edited September 10, 2015 by crazyrazor
suloku Posted September 19, 2015 Posted September 19, 2015 (edited) Offset for XY with save_manager/svdt (2.1 *hax exploit) is 0x1FFFF I'll check oras later or tomorrow, can't do right now. I have learned a little C#, so I may code a windows app to inject the files. Also, I may add option to inject pokemiles or battle points trough pokemon link, just for fun. UPDATE: ORAS offset: 0x20FFF UPDATE2: to successfully inject pokemon link data using this method, checksum 30 from savefile has to be updated --> load save with pkhex, then export .sav and pkhex will fix the checksum for you. UPDATE 3: I finally got the time to look more into how the pokemon link data works, need to propperly document it. UPDATE 4: pokemon link map will be on wiki shortly. UPDATE 5: Here's the wiki page http://projectpokemon.org/wiki/6th_Generation_Pokemon_Link_Map#Savegame_Offsets Also, here's the info I gathered (essentially the same as wiki page, but I'm leaving it here too) Assuming this mimics the pokemon data in wondercard (all known values match) 0x00-0x01 TID 0x02-0x03 SID 0x04 OT Game ID (00 game received in) 0x05-0x07 Unknown/Unused (0x000000) 0x08-0x0B Encryption constant Unset = 00000000 0x0C Primary Ribbons 0x0D Secondary Ribbons 0x0E Pokeball 0x0F Unknown 0x10-0x11 held item 0x12-0x13 Move ID #1 0x14-0x15 Move ID #2 0x16-0x17 Move ID #3 0x18-0x19 Move ID #4 0x1A-0x1B PokéDex Number 0x1C Form No. 0x0D Language (00 game received in) 0x0E-0x37 Pokemon nickname. Null terminator for last two bytes. If no nickname, all 00 0x38 Nature FF - Unset 0x39 Pokemon Gender 00 - Male 01 - Female 02 - Genderless 03 - Random 0x3A Pokémon Ability (mirar de wondercard valores) 0x3B PID toogle 0x3C-0x3D Egg Met Location (ignored if egg flag is 00, gets overwritten with pokemon link location) 0x3E-0x3F Met at Location --> gets overwritten with pokemon link location 0x40 Met level 0x41-0x46 Contest stats Last byte is Sheen 0x47-0x4C IVs (FFs for unset, FE for priority) 0x4D OT Gender (00 male, 01 female, 03 recipient's) 0x4E-0x67 OT Name. Null terminator for last two bytes. If no OT, all 00 0x68 Current Level 0x69 Egg flag 0x6A-0x6B Unknown/Unused 0x6C-0x6F PID (used if PID toogle is 00) 0x70-0x71 Relearn Move 1 0x72-0x73 Relearn Move 2 0x74-0x75 Relearn Move 3 0x76-0x77 Relearn Move 4 0x78 OT Memory Intensity 0x79 OT Memory Line 0x7A-0x7B OT Memory TextVar 0x7C OT Memory Feeling 0x7D-0x9F Unknown/Unused/Reserved Pokemon Link data map note: the statement that pokemon data is 160 bytes long is made due to this data being the same as in wondercard data, which is 160 bytes long from TID to end of file. 0x00 Pokemon link flag (00 disabled, 80 enabled) 0x01-0x6C App name that exported the link data. 0x6D-0x6E NULL terminator?? 0x6F-0x94 UNKNOWN/UNUSED 0x95-0x98 Unknown/Unused (00000000) 0x99-0x9C Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x9D-0x13C Pokemon slot 1 (160 bytes) 0x13D-0x140 Unknown/Unused (00000000) 0x141-0x144 Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x145-0x1E4 Pokemon slot 2 (160 bytes) 0x1E5-0x1E8 Unknown/Unused (00000000) 0x1E9-0x1EC Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x1ED-0x28C Pokemon slot 3 (160 bytes) 0x28D-0x290 Unknown/Unused (00000000) 0x291-0x294 Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x295-0x334 Pokemon slot 4 (160 bytes) 0x335-0x338 Unknown/Unused (00000000) 0x339-0x33C Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x33D-0x3DC Pokemon slot 5 (160 bytes) 0x3DD-0x3E0 Unknown/Unused (00000000) 0x3E1-0x3E4 Unknown2* (Glalie/Steelix 0x0001 0x0001, celebi and johto starters 0x0000 0x0000) 0x3E5-0x484 Pokemon slot 6 (160 bytes) 0x485-0x488 Unknown/Unused (00000000) 0x489-0x48A Item 1 0x48B-0x48C Item 1 quantity 0x48D-0x48E Item 2 0x48F-0x490 Item 2 quantity 0x491-0x492 Item 3 0x493-0x494 Item 3 quantity 0x495-0x496 Item 4 0x497-0x498 Item 4 quantity 0x499-0x49A Item 5 0x49B-0x49C Item 5 quantity 0x49D-0x49E Item 6 0x49F-0x4A0 Item 6 quantity 0x4A1-0x4A2 Battle points (pokemon links caps it to 9999 even if set to 0xFFFF) 0x4A3-0x4A4 PokéMiles (Max 0xFFFF) 0x4A5-0xA44 Unknown/Unused (All 0x00) 0xA45-0xA46 CRC-16/CCITT checksum for 0x01-0xA44 data Notes: If pokemon species is not valid (i.e 0x0000), no pokemon will be generated. If item is not valid, it won't be obtained. * Unknown2: seems to somehow control how many pokemon slots will be imported from pokemon link, but can't figure out how this works. Pokemon ORAS Demo seems to use it to only allow 1 pokemon to be read from pokemon link data; bank Celebi and bank Johto starters use placeholder data with 0x0000 pokédex number (thus making that data not being imported). Having all data set to 00 works too, and these values don't seem to have any impact in the generated pokémon. Also, I think I know where the flags for Glalie/Steelix might be, gotta run a couple of tests, but I think the "transfer flags" (wiki page name) is what makes glalie only able to be received once. EDIT: @theSLAYER finally made the tool http://projectpokemon.org/forums/showthread.php?47509-XY-ORAS-Pok%E9mon-Link-tool-0-1&p=209127#post209127 Edited October 18, 2015 by suloku
GeorgeJD Posted March 3, 2016 Posted March 3, 2016 Hello, you can update this method for Regirock, Regice and Registeel with your hidden abilities. or indicate how you can do this with savemanager
Xside Posted March 4, 2016 Posted March 4, 2016 Legendary Golems extracted from my alpha sapphire game. [ATTACH]12945[/ATTACH]
sunao Posted March 4, 2016 Posted March 4, 2016 The offset of my Y is 0x1FFFF but not 0x19FFF (with saveEditor2) I'd rather know why?
shinji257 Posted March 4, 2016 Posted March 4, 2016 Ok. Well I see now that someone did post one but I'll post mine too because when I check they don't match. The differing bits may be just junk data. My dump comes from Omega Ruby and I had just unlocked Pokemon Link on it. I tested mine with my copy of Pokemon X and it injected successfully. Pokemon Link saw the data and imported it properly.
theSLAYER Posted March 4, 2016 Author Posted March 4, 2016 Ok. Well I see now that someone did post one but I'll post mine too because when I check they don't match. The differing bits may be just junk data. My dump comes from Omega Ruby and I had just unlocked Pokemon Link on it.I tested mine with my copy of Pokemon X and it injected successfully. Pokemon Link saw the data and imported it properly. It's great, cause the more the copies, the better ___ I'm wondering if it is possible to dump the data from Pokebank using NTR. (ram dumping), before we even send it to our Pokemon games.
Destinyy Posted March 4, 2016 Posted March 4, 2016 I've created my own Pokémon Link Injection Tool. I will release It this afternoon.
suloku Posted March 4, 2016 Posted March 4, 2016 Legendary Golems extracted from my alpha sapphire game.[ATTACH]12945[/ATTACH] Xside: Your file is from spanish Pokemon Bank, while shinji257's is from an english pokemon bank (and is exactly the same as the one uploaded by BlackShark yesterday). The only difference (aside from the name of the pokemon bank being in spanish) is that your file (Xside) also has 15 pokémiles. The differing bits may be just junk data. I mapped the pokemon link structure long ago, the difference are pokémiles, as I said above. I plan to eventually create an editor/viewer for this pokemon link files.
Destinyy Posted March 6, 2016 Posted March 6, 2016 Here is my Pokemon Link Tool https://projectpokemon.org/forums/showthread.php?48272-Pokemon-Link-Injection-Tool-XY-ORAS
suloku Posted March 16, 2016 Posted March 16, 2016 Some files: - HA Regi Trio (ESP).bin --> Same as Xside's, but without the 15 pokémiles. Maybe you'd prefer this one for the event compilation file. - JohtoStarters (ESP).bin --> Only difference with other languages is the pokémon bank string language when receiving the gift. - ORAS Glalie (ESP)(M).bin --> Extra notes below About Glalie/Steelix: I first assumed the glalie from the demo was always the same, but I've compared my file with the one contributed in this thread and I've noticed that there are many differences derived from the pokemon being randomly generated in the demo. For what I've seen, each generated glalie/steelix will differ in: - TID/SID (even though OT name will be Orlando each demo savegame generates a TID and SID) - Nickname (if modified) - Origin language (thus my uploaded glalie file is spanish, the one previously here is english). - Nature - Gender - Ability - IVs - PID - (encryption constant) I wonder if anyone would be interested in a modified glalie/steelix bin file that would randomly generate those values when received. The only fixed values would be TID/SID and nickname, the other values generated by the demo could be generated when receiving from pokemon link. It's not like the demo can't be accessed by everybody though, they could just download, play it and get their unique glalie. ps: I've also updated my dump/injection tool to include all the files.
TeamRocketCollector Posted March 23, 2016 Posted March 23, 2016 Using suloku's tool, I managed to dump my Pokemon Link data providing another copy of the Regi Trio event since you said you could use as many as possible. I unfortunately do not know for certain if they are on it or how I can tell if they are. If you have a way to help me know what is contained in my Pokemon Link data, that would be greatly appreciated. I would love to see a tool created (or at least a feature in an existing one) in the future where you can analyze your Pokemon link data to see what is in it (i.e. what will be obtained, such as how much bp/miles or event pokemon included in the data, perhaps even as far as the exact specifics on the pokemon data like mentioned above). Pokebank Event: HA Regi Trio
suloku Posted March 23, 2016 Posted March 23, 2016 I would love to see a tool created (or at least a feature in an existing one) in the future where you can analyze your Pokemon link data to see what is in it I've wanted to code such an app for a while. At first I didn't have the skills to do it, now I think I do, but unfortunately I don't have the time for it (my current c# and windows form knowldege might require a lot of debugging until the tool is actually useful). The information needed to code it is available to everybody though.
Destinyy Posted March 23, 2016 Posted March 23, 2016 I've wanted to code such an app for a while. At first I didn't have the skills to do it, now I think I do, but unfortunately I don't have the time for it (my current c# and windows form knowldege might require a lot of debugging until the tool is actually useful).The information needed to code it is available to everybody though. If you want I can create a sort of link editor
suloku Posted March 23, 2016 Posted March 23, 2016 If you want I can create a sort of link editor Be my guest: https://projectpokemon.org/wiki/6th_Generation_Pokemon_Link_Map The pokemon slot structure is mostly the same as the one in wondercards, so my idea was to copy the layout of wceditor with a slot selector (and a list of what is in each slot) and add the items, pokemiles and battle point fields. Ps: [MENTION=27612]Conri[/MENTION] the file you uploaded is the same as the onr already contributed (same checksum)
TeamRocketCollector Posted March 23, 2016 Posted March 23, 2016 That's good to know. I was worried that my save data did not contain the Pokemon Link data that contained the events. it is my first time using svdt on my 9.2 old 3ds xl. I just found out today that ram2sav no longer works as the websites do not show up without any errors. I was reading the thread for ram2sav and found out someone recommended savemanager or svdt, but I did not know the difference so I went with svdt. While I was aware of people able to do load their pokemon link data from their saves extracted from svdt, I still had my doubts whether or not it would work for me.
suloku Posted March 24, 2016 Posted March 24, 2016 That's good to know. I was worried that my save data did not contain the Pokemon Link data that contained the events. it is my first time using svdt on my 9.2 old 3ds xl. I just found out today that ram2sav no longer works as the websites do not show up without any errors. I was reading the thread for ram2sav and found out someone recommended savemanager or svdt, but I did not know the difference so I went with svdt. While I was aware of people able to do load their pokemon link data from their saves extracted from svdt, I still had my doubts whether or not it would work for me. ram2sav is a really bad way of exporting savefile, since it is not a 1:1 copy of the savefile, in fact it misses a lot of data. It was useful for pokemon extraction/injection, but not for save editing purposes imho. svdt is the way to go in userland, and now the problem with 9.6+ encryption has been bypassed. If you can install CIA files, use jksavemanager. Also, I recommend you to setup a 10.7 emunand and never use your 9.2 sysnand.
TeamRocketCollector Posted March 24, 2016 Posted March 24, 2016 ram2sav is a really bad way of exporting savefile, since it is not a 1:1 copy of the savefile, in fact it misses a lot of data. It was useful for pokemon extraction/injection, but not for save editing purposes imho.svdt is the way to go in userland, and now the problem with 9.6+ encryption has been bypassed. If you can install CIA files, use jksavemanager. Also, I recommend you to setup a 10.7 emunand and never use your 9.2 sysnand. What are the benefits to upgrading it? And how can i do so safely? I would like some way to back up the update in case I accidentally update it Sent from my SM-G920T using Tapatalk
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