Destinyy Posted December 5, 2014 Posted December 5, 2014 Guys, If I create a pokemon borned in Sinnoh, It will have a Sixth Gen. PID and not a fourth gen. PID....
revhellyon Posted December 5, 2014 Posted December 5, 2014 Does anyone tried to put eon ticket on ORAS? I tried and the "game event" doesn't activate, I beat E4 and Delta episode
lvlann Posted December 5, 2014 Posted December 5, 2014 I did... but i placed it via cybersaves....i dunno if its working right with powersaves. check out the attachment below. 2048 - It's an Eon Ticket!.rar
Destinyy Posted December 5, 2014 Posted December 5, 2014 Guys, do you know the SID of New Birthday Pokemon events ? TY
revhellyon Posted December 5, 2014 Posted December 5, 2014 I did... but i placed it via cybersaves....i dunno if its working right with powersaves. check out the attachment below.[ATTACH]11824[/ATTACH] Oh thank you, when I back home I'll test this. I used cyber saves too, but I just edited my inventory.
lvlann Posted December 5, 2014 Posted December 5, 2014 Guys, do you know the SID of New Birthday Pokemon events ? TY I'd love to know the SID of all the bday pokemon and all the serial code events as well
Destinyy Posted December 5, 2014 Posted December 5, 2014 Guys, If I create a pokemon borned in Sinnoh, It will have a Sixth Gen. PID and not a fourth gen. PID.... Will it be cheat?
theSLAYER Posted December 5, 2014 Posted December 5, 2014 Will it be cheat? Don't discuss legality here?
jariesuicune Posted December 5, 2014 Posted December 5, 2014 It would be pretty nice if this thread were to be set like PokeGen's was: Locked to only the developers for noting updates and such. Separate threads can be used for all this little minor question stuff that isn't needed cluttering the program's thread. @lvlann: If you want to mass-edit something, you're going to have to do them one at a time. Besides, your idea couldn't work for helping make them 'battle ready', since each Pokemon needs a different stat layout/moveset/etc. As to the ID/SID thing... what would even be the point? If it's Gen VI it's Gen VI. The only thing special about those ID's is to be able to rename the Pokemon, which you already can do in PKHeX.
Deoxyz Posted December 5, 2014 Posted December 5, 2014 It would be pretty nice if this thread were to be set like PokeGen's was: Locked to only the developers for noting updates and such. Separate threads can be used for all this little minor question stuff that isn't needed cluttering the program's thread. I agree. I'm subscribed to the thread to see the information related to PKHeX and Gen VI save editing. It's tiring scanning through loads posts of minor questions, most being answered many times, just to find the important stuff. People treat it like Hacking General.
Animal3D Posted December 5, 2014 Posted December 5, 2014 Why in PKHeX i have 161 flags and on the game i have 170? ...
Destinyy Posted December 5, 2014 Posted December 5, 2014 Can someone create an homebrew for 3ds with the same functions of the Pkhex (Like PPSE-DS r11 for DS)? An App for android?
Animal3D Posted December 5, 2014 Posted December 5, 2014 I need help, it's urgent. What iss BG_Flags, Unlocked, and Unlocked, in Box Layout Editor? I lost 4 Special BG... I have: 13 Unlocked. 8 BG_Flags, UNLOCKED: 10
Destinyy Posted December 5, 2014 Posted December 5, 2014 Guys why the pkhex has only 1 method to generate the PID? The pokegen had 11 different methods
Destinyy Posted December 5, 2014 Posted December 5, 2014 Guys why the pkhex has only 1 method to generate the PID? The pokegen had 11 different methods I think that if I trasnfer a Pokemon to sixth gen. game, the Pid will change... So the PKHex has only 1 method to calcolate the PID Right?
Animal3D Posted December 5, 2014 Posted December 5, 2014 Pls, help me. I LOST MY SPECIAL BACKGROUNDS OF THE BOX LAYOUT -.-
jariesuicune Posted December 5, 2014 Posted December 5, 2014 @Destinyy: You don't understand how it's working. PKHeX is oriented on making Pokemon for and of Gen VI, so it doesn't have the settings to specially generate the restricted PIDs from Gen III-IV. If you use the wrong PID for a Gen III/IV Pokemon, it will still be illegal. @Animal3D: Then you shouldn't have cheated. It's not perfect, and when you mess with stuff you shouldn't, you suffer. Learn from this? As to your problem, you gave NO info about it. What did you do that caused it? If you don't know, then you may just have to restart.
Destinyy Posted December 5, 2014 Posted December 5, 2014 @Destinyy: You don't understand how it's working. PKHeX is oriented on making Pokemon for and of Gen VI, so it doesn't have the settings to specially generate the restricted PIDs from Gen III-IV. If you use the wrong PID for a Gen III/IV Pokemon, it will still be illegal. So... If I use the PKHex to create a torchic born in Hoenn, it will be legal or not? IF a pokemon is transported to sixth gen game, his pid change, right?
smitty Posted December 5, 2014 Posted December 5, 2014 So... If I use the PKHex to create a torchic born in Hoenn, it will be legal or not? IF a pokemon is transported to sixth gen game, his pid change, right? For the last time, please listen. You have been told the answer several times. 1. A legal pokemon is one that has only moves, abilities, IV's, and EV's that can be found on that pokemon naturally in the game. Any legal pokemon that is created by an outside program (either using the gen 6 games or the previous ones) are considered legal by not legitimate. They were not captured in game and raised. This is not a conviction of whether it is right or wrong but this is the generally accepted stance from those who do not get militant about either side of the argument. 2. For the last time, this thread is not about legality, legitimacy, etc. If you continue have questions about these things, please post it on the appropriate board. It gets really annoying trying to sift through all of these off topic posts to find the legitimate ones that actually has something to do with PKHeX.
Destinyy Posted December 5, 2014 Posted December 5, 2014 For the last time, please listen. You have been told the answer several times.1. A legal pokemon is one that has only moves, abilities, IV's, and EV's that can be found on that pokemon naturally in the game. Any legal pokemon that is created by an outside program (either using the gen 6 games or the previous ones) are considered legal by not legitimate. They were not captured in game and raised. This is not a conviction of whether it is right or wrong but this is the generally accepted stance from those who do not get militant about either side of the argument. 2. For the last time, this thread is not about legality, legitimacy, etc. If you continue have questions about these things, please post it on the appropriate board. It gets really annoying trying to sift through all of these off topic posts to find the legitimate ones that actually has something to do with PKHeX. Ok, sorry
theSLAYER Posted December 5, 2014 Posted December 5, 2014 @Destinyy: You don't understand how it's working. PKHeX is oriented on making Pokemon for and of Gen VI, so it doesn't have the settings to specially generate the restricted PIDs from Gen III-IV. If you use the wrong PID for a Gen III/IV Pokemon, it will still be illegal.@Animal3D: Then you shouldn't have cheated. It's not perfect, and when you mess with stuff you shouldn't, you suffer. Learn from this? As to your problem, you gave NO info about it. What did you do that caused it? If you don't know, then you may just have to restart. Great explanation. To add on, always make backups. like seriously -.- For the last time, please listen. You have been told the answer several times.1. A legal pokemon is one that has only moves, abilities, IV's, and EV's that can be found on that pokemon naturally in the game. Any legal pokemon that is created by an outside program (either using the gen 6 games or the previous ones) are considered legal by not legitimate. They were not captured in game and raised. This is not a conviction of whether it is right or wrong but this is the generally accepted stance from those who do not get militant about either side of the argument. 2. For the last time, this thread is not about legality, legitimacy, etc. If you continue have questions about these things, please post it on the appropriate board. It gets really annoying trying to sift through all of these off topic posts to find the legitimate ones that actually has something to do with PKHeX. I've PM'ed him about this too. Hopefully I'll be holding the Ring Target, as opposed to this beloved thread. Let's end the off-topic discussion now.
HollowingScream Posted December 5, 2014 Posted December 5, 2014 I still haven't been able to solve this issue with PKM files : /
Kaphotics Posted December 5, 2014 Posted December 5, 2014 I still haven't been able to solve this issue with PKM files : / As I've previously mentioned, save as a party pkm before importing past gen stuff. It's currently fixed but not in a posted version. I plan to have a new version out this weekend with a slew of fixes/improvements.
Animal3D Posted December 6, 2014 Posted December 6, 2014 Why in PKHeX i have 161 flags and on the game i have 170? ...
HollowingScream Posted December 6, 2014 Posted December 6, 2014 As I've previously mentioned, save as a party pkm before importing past gen stuff. It's currently fixed but not in a posted version. I plan to have a new version out this weekend with a slew of fixes/improvements. Well whats weird about it is that my friends are using the exact same PKHeX and PKM file, but they dont get the same issue. I'm assuming it has something to do with the PC?
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