Andibad Posted November 10, 2012 Posted November 10, 2012 (edited) Hi, welcome on my thread ^^ I just spare my free time to build my own tool for hobby purpose and make a long way into easy way to parse, and change a data on pokemon game. I using c# as main language on this tool because is simply and comfortable :3. Well name of my new tool is Ninfia DS Toolkit or ANDT on long term, DS in here is not limited to nintendo DS but 3DS will supported too like pokemon XY. Yeah current commit is fairly good , but i will improve it slowly :rolleyes:. I using a MDI Interface Concept (i using thirdparty open source library), is just make it more organized and not too much windows and process. Future build will implement global class for store common value and mdi class for store private usage. plugin, multi language and settings module is not on public repo since is have nasty bug DX, is need to rewrite them from 0. ANDT have : Hidden Grotto Editor Moveset Editor Experience List Editor Evolution Editor WildEncounterEX Editor other (just see on ANDT Repo) ToDo : http://andibadra.tumblr.com/ And other is WIP, i just lazy to remove unfinished one so is not a bug. You can Still download my old tool on here , for moveset one you can browser on that repo too. Old Tool are : Hidden Grotto (BW2) Moveset Editor (BW and BW2) Subway Viewer (all DS game, only viewer) In-Game Trade (all DS game) Remember this tool is still on alpha stage, so always backup your file first before using this tool. ANDT : Repo home : https://github.com/andibadra/ANDT (is public repo, is not include all experiment and unfinished code) Release : https://github.com/andibadra/ANDT/releases Current Build : https://github.com/andibadra/ANDT/releases/tag/1.0.0.20140923 (v 1.0.0.20140923, ChangeLog) Changelog : http://andibadra.tumblr.com/ Utilities : BCSAR Unpacker 1.0 : https://dl.dropboxusercontent.com/u/3122097/BCSAR_Unpacker_1.0.7z (for who want to ripping file on inside bcsar file) Screenshot : credit : - Everyone was make their tool is opensource - All people on this forum - for use my tools =) If you found a bug, have a idea, and willing help me for translation or something, just PM me Edited September 25, 2014 by Andibad Change
aninymouse Posted November 10, 2012 Posted November 10, 2012 Wow, thanks a lot, Andi! Cutting back on hex editing is always helpful... especially when it's late at night and you start winding down. Nothing like a cup of hot chocolate and some rom editing, heh.
Andibad Posted November 11, 2012 Author Posted November 11, 2012 hehehehe thank... six byte after female rate is *maybe* forms, shiny rate, ... , i just hate to waiting hidden grotto are re-generated and is randomly . that why if you was change the pokemon list why in the game is still old one? because these generated list is stored on your save so need re-generated (is like eevee event~) ~ i was try it 10000x times XP and i was used cheat to make my step is x1000 or more to make is re-generated . btw i have plan to share another one , i just need re-organize the button/another for more friendly
FatefulEncounter Posted November 12, 2012 Posted November 12, 2012 hi! i tried to edit Floccesy Ranch pokemon 15% to be all Eevee but for some reason i keep finding Celebi and Magikarp : / oh, and NONE of the pokemon in the other tabs are Celebi or Magikarp either so i dont know what's up. even when i change the pokemon to anything else there is still the same Celebi and Magikarp. i also found Quagsire and Watchog...any ideas? changing the items work okay, but even if i change pokemon of other places the pokemon are the same as original or something totally different.
andrewmyles Posted November 15, 2012 Posted November 15, 2012 I found a MAJOR bug in Hidden Grotto's generator. I tried modifying female Marill's percentage chance of appearing in Flocessy's ranch HG using your program and setting them to 100% (64 in hex) but for some reason I still got males. I used Drayano's excellent tutorial and found out that your program does only half of the job. Please refer to the image to see where's problem: This time I tried setting Dunsparce's percentage in a very specific, easy to spot pattern of 100-30-100-30 (64 1E 64 1E). Once I opened the .narc in CrystalTile, I saw not one, but TWO chunks of code specifying HG pokemon and items. One of them, beginning with CE 00... (code for dunsparce) had mine pattern of 64-1E-64-1E. But below it there was another one, similar to it, except this time the pattern was "1E 1E 1E 1E", as if nothing has changed! I assume from Drayano's tutorial that one part corresponds with White2 and another one with Black2. Since I play the latter, it seems your program modifies values for only one game.
FatefulEncounter Posted November 15, 2012 Posted November 15, 2012 ^ That would make a LOT of sense! After looking back at Drayano's tutorial, he highlights the first string of hex values that correlate to three specific lines (the 1%, 4%, and 15%) but if you look at the non-highlighted part of that same picture, the values are actually the same! So it means that the first part is probably White 2 and the second half is Black 2. Also, reading more carefully, Drayano does say that the example is for one version... and looking at the values in my grotto narc, the values really do correspond to Celebi and Magikarp (for some reason...) so I think you just solved my problem!
Kaphotics Posted November 15, 2012 Posted November 15, 2012 Yes, the Hidden Grotto narc is the same for both games. They crammed both games into the same file.
Andibad Posted November 16, 2012 Author Posted November 16, 2012 (edited) aw, sorry for that it will fixed on final version. thanks for report, i just confused because is too many component that make sense why is not working on B2 but working on W2 yeah 3 slot first is for W2 and last is for B2. sorry for that x_x it will fixed in final version. i will upload soon, but i must re-check again ... for now is working... and is a shaymin sky forme morning : night : last 2 byte are same as on trainer pokemon ok don't make max and min level with same value, it will random > lvmax or <lvmin Edited November 16, 2012 by Andibad
andrewmyles Posted November 16, 2012 Posted November 16, 2012 Thanks for the new version! I'm glad I could've help. and looking at the values in my grotto narc, the values really do correspond to Celebi and Magikarp (for some reason...) so I think you just solved my problem! And now I'm even more glad! Edit: Important question: I'm using windows XP. The previous version worked well on my PC. Now the new version won't start up and for some reason there is no .net framework 4.5 for Windows xp. Will you make one for Windows xp, if that indeed is the problem?
Andibad Posted November 16, 2012 Author Posted November 16, 2012 Thanks for the new version! I'm glad I could've help.And now I'm even more glad! Edit: Important question: I'm using windows XP. The previous version worked well on my PC. Now the new version won't start up and for some reason there is no .net framework 4.5 for Windows xp. Will you make one for Windows xp, if that indeed is the problem? aw .. try AHGE 1.0.0.14 , Is used net.framework 2.0 . i just try net framework 4.5 for clean win 8 ... , windows xp not support net 4.5 ... aw .. for some reason i must limited formes value <.< it will transforme into a blue guy sprite
Drayano Posted November 17, 2012 Posted November 17, 2012 Oh, so the last set of 00 00 00 00 relates to the formes? Makes sense. And nice addition of images to the tool!
wyndamn Posted November 18, 2012 Posted November 18, 2012 Ultra awesome !!!!, no more long hours hex editing all those stupid grottos...thanks !!
Andibad Posted November 21, 2012 Author Posted November 21, 2012 yay moveset editor for now is working fine.
OrrominGnome Posted November 21, 2012 Posted November 21, 2012 Looking good. When are you gonna release a download for the Moveset Editor?
aninymouse Posted November 22, 2012 Posted November 22, 2012 Haha, the real question is, does that tool save any time over conventional hex editing of that data? Looks fantastic, though.
Andibad Posted November 23, 2012 Author Posted November 23, 2012 (edited) Update : AMSE 1.1b2 , http://dl.dropbox.com/u/3122097/AHGE/AMSE%201.1b2.7z Edited November 23, 2012 by Andibad
wyndamn Posted November 24, 2012 Posted November 24, 2012 yay moveset editor for now is working fine. OH MY GOSH !! ANDI i could kiss you right now !!! that is excellent i always had issues with twisted fatals editor on my machine and i was hoping for another way to edit the movesets without bothering to go through all the pokémon narc info...YOURE AWESOME !! Keep the good work up
Drayano Posted November 25, 2012 Posted November 25, 2012 Andi Andi Andi. Thank you thank you thank you! Been wanting a good moveset tool for ages. This'll help a lot!
aninymouse Posted November 25, 2012 Posted November 25, 2012 I'm away from my computer since I'm out of town... can't wait to try it out. Thank you Seems like if you want to add more moves than the default number, however, that you'll have to do that manually. Or at least until your next update? I think I read that this was a feature you wanted to include. EVEN WITHOUT THAT this looks like a great tool, assuming it works as advertised.
Andibad Posted December 1, 2012 Author Posted December 1, 2012 Update AHGE 1.1 (http://dl.dropbox.com/u/3122097/AHGE/AHGE%201.1b1.7z) - now forme vaue was fixed, so is make you easy to pick forme. - source textbox was added. - batch feature now was added on this version, but is just pokemon only.
OrrominGnome Posted December 1, 2012 Posted December 1, 2012 Are you ever gonna release any other tools? We sure could use them.
Moonlight Posted December 18, 2012 Posted December 18, 2012 The links give me 404 errors and don't seem to work anymore - could someone who already has the Moveset Editor possibly send it to me? Thanks!
Andibad Posted December 18, 2012 Author Posted December 18, 2012 (edited) The links give me 404 errors and don't seem to work anymore - could someone who already has the Moveset Editor possibly send it to me?Thanks! sorry, every update i was moved old one into archive folder, if you want it just : please click on icon for every tools for link download (on this front page).... http://dl.dropbox.com/u/3122097/Release/AMSE%201.2.7z [EDIT1] old release can be found on https://www.dropbox.com/sh/83sntpr9wvdk1km/lQm1-NGLgz [EDIT2] i was experiment with checksum feature on net.framework, so next time my tools will can detect accurate what file you open on my tools, if not match it will detect as "modified". [EDIT3] well i experiment with some code, maybe is still buggy but i shocked with this result : Edited December 20, 2012 by Andibad
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