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wyndamn

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Everything posted by wyndamn

  1. Would't it be a good idea to only contribute with RNG'ED pokémon with all different natures and abilitys to get a real full collection plus serving as the best way to get the whole collection in a fast way? Like for instance flawless japanese dittos for matsuda method in each of the 20 usable natures or the most viable Chansey's (calm, Bold) with different eggmoves and abilitys. Of course this implies learning RNG for those who haven't or resorting to people who already know how to do it to contribute. But i find it as the best idea for regular pokémon found ingame.
  2. Reporting Polar Pattern Vivillon when region its set to Dominican Republic, National District.
  3. 3 bulbasaurs? that seems too exagerated, why not change those for other pokémon that dont appear normally in the game with their hidden ability also? the humilau eelektross was a nice idea, to strategically place an electric type for a trade before beating the water gym, great idea ! but i would suggest also to change it for another more unusual pokémon in unova with its hidden ability since its already pretty close to the pokémon league anyway. For gameplay. I guess it could be more of a challenge to include more tripples in unova, in comparison to R/S/E which had a lot of doubles since it was the first pokémon region to officially do double battles, unova is really short in tripples, that would give the game a different feeling, at least in my opinion...so at least include more tripples and rotation battles.
  4. Posting for the record, also tried the same steps and checked the video and everything (just to make sure im doing it properly) but got no response from the gts after setting up all correctly. I did this using my Pokémon Black 2 cartridge on a 3ds.
  5. Well in the end is their choice to do so or not, but as i said before, this is here if that opportunity ever shows up (rather die trying than live wondering what if). I believe in the plagiarizing subject that it only counts in the creation sense and not when actually making meta-game changes, but in the end even if they do use it, it would actually be considered mostly as suggestions rather than plagiarizing since they are the owners of pokémon in every single way anyway. But i dont know if you have noticed that they have considered this in the past in previous generations, as well as this current one, like when they slightly implemented the game difficulty in BW2, which i think was drayano the first one to actually implement this on his hack, and that couldnt be a magical coincidence. And i could point many other changes made so far just like that one on previous games, but as long as it is to enhance the pokémon experience, that should not matter much on any side of the spectrum, since they are the owners and can use any ideas they are given. I dont think it matters that much they take more into consideration the meta-game in japan than here, since in the end it will still be pretty much the same metagame and the first ones to actually think and complain about such thing as game balancing are the same japanese gamers since they are the major players and buyers of the game, but remember that anyway pokémon is a world wide phenomenon. In the rogue subject, i believe if you support the game by buying your copy, and you dont deliberately cheat or sell any based or modificated pokémon games there shouldnt be any reason for nintendo to be attacking you, they rather attack users individually that do all those things and never support the game, than to a whole forum or community that is just doing hackroms for fandom purposes to fulfill a dream that maybe they havent been able to achieve yet, which in the end serves them to improve the games and see what actually players want. Taking that into account if there is anyone they may look as rogues are those who download the games but never buy a copy of it. If we still want to get better pokémon games, then keep buying to support them. At least that is my way to look at things. Anyways its their call, but I mean no one loses anything by trying to dream, right?...and im glad you enjoy my ideas. Ps: Btw Orro, you´re still modifying the game even if you keep all the other abilities available, not that it matters that much anyway.
  6. It is possible to exceed the 24 move limit, at least using twisted fatal´s method, he explained how to do this on the thread for his level up moveset editor, try to search in the posts there and you will find how to do that via hex, but just so you know its a bit teddious since you will have to hex edit pretty much all pokemons level up movesets first in order to add the moves you will be needing after. As a suggestion just use andibad´s levep up moveset editor instead (it doesnt surpass the 24 move limit) but however you can replace moves that are not that important to the pokémon or that they already learn in other ways like tutors or tms, or simply remove completely any move that doesnt help them, (which is exactly what im doing for my Ashinyngray project) for example: I removed take down as a level up move from chinchou and lanturn on (Lv23) and replaced that with tail glow instead. Or in arbok´s case i replaced gastro acid (Lv44) for dragon dance, because arbok learns that move by tutor anyway in bw2.
  7. I do understand your point but i guess someone´s gotta think about this and its actually too sad in a generation were you have the whole Ying Yang theme not to have a balanced metagame. Anyways this is basically for the general use of hackroms, even if i what i do doesnt become widely popular, at least is there for whoever needs it, plus its more fun and competitive to actually have a balanced metagame in which you can play any pokémon without excluding any mons because of low stats and etc. Also as i said previously, maybe nintendo could lurk upon this someday and take it into consideration probably, since they have done so in the past with many other pokémon and make happy thousands of pokéfans over the world. But i will continue the project normally and then someday i may finish the hackrom and we´ll see from there on.
  8. Recently i was lurking on Facebook when suddenly a wild post appeared, showing several comments and also video (in spanish) teaching how you can easily level up your join ave. by trading...it seems this started as a facebook idea. They decided to start trading magnemite for magnemite on the global trading station and the gts negotiations in order to easily raise Join Ave. Status. This let me surprised since i would never had guest that this will be taken so seriously worldwide, currently magnemite is the most traded pokémon in gts trades because of this. That was a great idea on the person who came up with that. So here i am informing this to all of those people that like me didnt know anything about that, so you can join the magnemite trade chain link :grog:
  9. you could use my idea for the starters to be given by yancy and curtis instead and just redistribute the other pokémon around grottos or on the wild, you can find the post in here; http://projectpokemon.org/forums/showthread.php?27052-Hex-Editing-Ingame-Trades-BW2-!&p=158182#post158182 as for pokémon locations try always to include pokémon inside a senseful or logic habitat, you can follow this list for reference; http://bulbapedia.bulbagarden.net/wiki/Habitat to correctly place each pokémon. On the abilities i agree with lady mirr that is tedious and doesnt help in the sense of having everything in the same rom, as for abilities and pokémon improvement you can check my ashinyngray project in my signature, since this is open for anyone who wants to use it, just remember to give credit that´s all... n_n
  10. Too bad, it was so much simplier that way, anyway thanks for letting me know, guess i will have to pick up the pace with editing the other files as well.
  11. Wow ! 380 views and no one has said anything yet. Anyways, Hi ! im a 26 year old pokéfan ! lol... You can find most of the info about the narc location on the BW2 roms here; http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info and the majority of the tools can be found inside the research and development section. Make sure to check the rom editing help section, you can find a lot of useful information in there to learn how to hex edit several different narcs and how to script on them, also check kaphotics youtube tutorials as well for scripting and other purposes. Rom editing can be a bit complex but not so much if you put your mind set to it, welcome and good luck on your project (this site sure has a very well picked name)
  12. Wow ! it really sounds simple ! nice work pichu !... really interesting all of the data B/W2 has helped to acquire, its so many info that i been looking at recently that i think my head is going to explode at some point because of all of the data lol. Thanks to everyone who has made this possible, i simply love this forum !
  13. oh fruit ! i know nothing about editing ram lol, gotta learn that but thanks for pointing that out also. But by any chance do you have the parsed table for the gift pokémon and items? i would like to start editing that also.
  14. Dont know if this might help but i made several lists of things to take in consideration on a hack that can be used by all general hackroms for bw2. Example: with the next list you can include these pokémon on the hidden grottos located in those areas, since they already inhabit those places the pokedex will show them in there and that will make more sense to get them in the hidden grotto with their hidden abilities (i think im missing some, but most of them are there) and then you can relocate all others as only accessible trough gifts and trades etc. You could also add rhydon, diglett, dugtrio or sableye on dustclouds, fearow, pidgeotto, staravia or other birds in flying shadows, and on rippling water add more water pokemon that do not appear ingame, (taking in account the idea of yancy and curtis giving you all previous gen starters) also the starters given to you in unova should have their hidden abilities...i guess if we could find out how to copy the file info from the jellycent on undella bay we could make every possible pokémon that come out from flying shadows, rippling water and dust clouds to have their hidden abilities too, without having to place so many pokémon only available at hidden grottos, so you can better fit them into the appropiate habitat. Also this are some locations that you cant enter until beating the game: Blocked Game Locations - Skyarrow Bridge blocked for tests. - Route 16 - A veteran blocks mistralton cave inner path. - An elite four member blocks Twist mountain. - Excavator blocks clay tunnel. - A bunch of fat guys singing block black city. - zoroark blocks entrance to castle ruins. - Tubeline bridge blocked for tests. - Battle Instute. this info helps you to know where can you add or not some other pokémon so you can place them to come out after acquiring the national pokedex, which adds up to the fun after game, rather do a lot more stuff after game than before finishing the league, and of course some dialogue changes on some characters will be required. for example since the battle instute is block you could place in here several powerful characters to battle like brendan, ritchie, paul, etc. or another example since you can only access the trainer school on striaton city after passing the league you could substitute the old man in there teaching for roxanne and include in her text that she went to unova to learn new battling methods and to teach her own, or something similiar, etc. Those are just a few other simple general ideas i had come up with. Please make sure they fit their habitats properly when placed on all of these areas also for the sake of logic. Btw you must be a fan of the blond froggy sage ...just so you know that is also another hidden reason for the change i made on her (moved drought to torkoal and placed contrary on vulpix and ninetales, which fits like crazy) considering that she can become a major balanced player considering all the harm it can cause but also all the things that can stop her or surpass her, you could use this to centralize the story around her or at least place her as one of the main pokémon own by a major character in the story if desired. Another fix you could do on the previous talk we had about poison types to start with is to buff up gunk shot accuracy to 85% and poison chance to 10% just like a fire blast. and bump up poison jab to 100 power with 20% poison chance and boost the rest of them or add more effects to add on value, at least that´s what i did to help them in that sense. On the particular gigalith special side its not very appealing as an special attacker at least imo, i think that position suits better on archeops which also has the stats for that already or maybe nosepass or probopass if you raise their special attack stats. PS: Previously wasnt talking about removing intimidate on arbok but rather unnerve lol. On the part of the stat area i get you perfectly, just as you said they are important, but imo stats fixes are overrated because if you start to change all pokémon that dont have the standards of todays metagame youre going to pretty much end up buffing up a great quantity of pokémon and also lossing their essence on the process and in the end the stats usually wont determine how good it is, but rather their movepools, abilities and typing will decide that... I But as i usually say its only a friendly suggestion ... this is easily solved by making a poll to see what people would rather like if; buffing up more the stats of pokémon to fix them, make them usable and lose their essence, or looking for suitable combinations of abilities or niches to fix them while keeping the same base stats to balance them.
  15. LOL, that was funny.On the other hand by removing some moves from certain pokémon you can make more unique and useful other pokémon (which in the end most of the moves removed dont make much difference on most of those pokémon) while in others i can balance them more by removing certain moves as i explained previously, for example by removing nasty plot from thundurus or sword dance from garchomp and excadrill they lose their status as ubers and become a very good and balance pokémon which is more metagame friendly and also gives the players the option to be able to use those pokémon on the same tier which is basically the main purpose for my project, improving pokémon and helping them play at the same level. And of course by keeping this as a record for nintendo they may take a look at it and possibly consider some of these changes if they ever find it...which they have done in the past. And at the same time i use it to work on my hackrom project. And of course share my ideas with other players so they can use it on their roms to improve this same aspect if they wish to. but either way, i will take a look at your project and give you my opinion about several things i suppose...so basically that´s the reason for removing some moves from some pokémon while some others also were removed or added because of logic purposes, but always remember you can always critize and suggest, but its actually up to the person itself if they decide to go the other way around, since its their choice in the end.
  16. lol i posted this so quickly i forgot to include i suspected those were also random values also... made a lot of mistakes will fix that too. Thanks for the parsed tables that cleared my remaining doubts, and even made me remember about the shellos forme which you would have to remove to do not get any possible problems i guess. Thanks also kaphotics for the editor suggestion, i rather use one recommended than try several different ones. By the way what is the narc file for gift pokémon and items? and has anyone been able to locate the narc for swarms yet?
  17. Greetings to everyone ! I have been messing around lately with editing the ingame trades, so i can change curtis and yancy´s pokémon to give out all previous gens starters with their hidden abilities and then relocate all other pokémon in hidden grottos in the game, so i wanted to post this quickly for the record and to help anyone else that might want to know how to do this...and ask a about a few bytes i dont recognize in this file myself. First of all i have been able to identify by myself how to edit the pokémon and the items following this two lists http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_V) & http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V) they show the index numbers of the pokémon and items in game. At the moment im editing this with Crystal Tile 2 (if someone has a better hex editor suggestion please mention it) The narc file i extracted with Nitro Explorer and Kiwi Ds is a/1/6/3 which is for all of the ingame pokémon trades. After extracting these, the first 12 from above are the trades from yancy, then next 12 are from curtis and after that the remaining ones are in the order of the story i believe the last 7 dont have their DW ability. In the image below i will be editing wobbuffet which is file 3_001. As the list above states wobbuffet index number is 0CA, as some of you may now when dealing with rom editing you first need to add some zeros to complete four characters (00CA) and then you have to flip them (CA 00). As you can see from the image above wobbuffet´s hex is showing up in brown colored characters, this is what you will always need edit to exchange it for another´s pokémon hex number in order to change the pokémon you will receive from the trade. As for the item they carry you only need to exchange the two bytes in orange color for the appropiate item in the above item list and dont forget to do the same process of flipping and adding the zeros. On the image the one showing is a ragecandybar which is the correct item wobbuffet holds when you receive it. Finally i was also able to notice the level, which are in another two bytes right after the pokémon´s hex bytes (they are showing in dark red color) if im not mistaken that will be the level of the pokémon you will receive in the trade, since all pokémon given by curtis and yancy are on level 50 (which in hex is 32, then you add the two zeros to the left (0032) and flip them resulting in what you see in the image (32 00) If you follow this carefully you will be able to hex edit those with no problem to which ever pokémon you need and with the desired item and level. When it comes to the remaining characters on the rom what is the 02 in the column 00, line 60? is this for the DW ability flag? and what´s with all the FF 00 terminators? if im not mistaken this is a max but im not sure if for ev or iv, but still leaves me in doubt as they are eight in total instead of 6. does this refers to the evs? and of course the blue byte and the one below the item i dont know for what the fruit is that. Thanks in advance for reading and responding
  18. If im able to i will just make some slight logical changes so the metagame its not 100% affected to improve some things. For example Ice should be resistant to water and it should hit water neutral. That´s a slight example of what i will be doing if im able to make it later.
  19. OH MY GOSH !! ANDI i could kiss you right now !!! that is excellent i always had issues with twisted fatals editor on my machine and i was hoping for another way to edit the movesets without bothering to go through all the pokémon narc info...YOURE AWESOME !! Keep the good work up
  20. In any case just as i stated before that can be fixed with just a few tweeks, for example adding sheer force as an ability for arbok or any other suitable ability to increase its power further more and also by changing the base attack of the move and also of course a few resistances and weakness changes it should be enought to fix it, not only arbok but many poison types. When it comes to the inmunity of steel types thats not a big deal specially if the pokémon is strong enough at least to make considerable damage with all the other appropiate moves. I dont know about you but i have used arbok with a choice band and its pretty damn good (comparable to the dragon dance and sheer force combination) only lacking more defense, so if you bump up the power its exactly what it needs even if it dies quickly which in the end is more than enough for the power it will be acquiring and also to leave some weak spot and not make it overpowered either, if there´s someone that knows about balance that´s me, but again its your decision, im just making my point in here and suggesting. And just for the record a pokémons popularity or viability is not usually decided by its bst, but mostly by the combination of that and its movepool, ability and typing combination, many pokemon that have a great bst dont have the necessary abilities or typing to take the tier by storm, so in the end i believe a movepool and abilities are worth more than a 1000 BST´s, like for example ditto or gliscor one simple change and BOOM !!!
  21. Dont worry i do understand almost all the reasons on those changes (even without saying anything specific) but just so you know i already made a lot of changes to a most of the moves and they have been improved already in the competitive sense, there are a few that i might consider like a 120 submission (instead of 90 like i had previously) and a few others, but besides that, i do intend to keep most of the essence of the game and only improve it more in the competitive sense of pokémon, or to put it in other words to exploit the pokémon potential to its maximum in such a way that everybody can use any pokémon in pretty much the same play level. The rest is only adding new stuff to keep the game interesting and fresh.
  22. First i dont think that will actually help spinda competitively or to raise the usage, even though it sounds really suitable, now when it comes to the starter pokemon i agree 100% with marino, they should be given ingame, the best idea i had for this, is replacing all pokemon gifts from curtis or yancy for each of the previous gen staters, they are exactly twelve, and then distribute the other pokemon through the hidden grottos on the game or eggs with hidden abilities given by certain characters in the game. I also would like to encourage more editing after the league is passed rather than early game, as when you finish the league there arent that many things to do as on the beggining. That will keep the game truthful to its origins and entertained after you beat the league, at least that´s what i suggest. Now when it comes to the poison types you are forgetting various strong poison pokémon like gengar or venusaur and some others, as i said before and i´ll repeat it again, its not necessary for all mons to raise their stats to be good, for example as seen on my ashinyngray project arbok with dragon dance is pretty much an automatic fix to a pokémon that only needed a boost in speed and attack to be threatening (and suits pretty well the cobra dance concept too). Same thing happens with lots of mons, ive fix already lots of them with very simple changes, stat changes i believe its the last resource if there is no other way to fix them with new moves, abilities or in the last case a typing add or change. But in the end its your decision but i dont think its the right way to go.
  23. Ultra awesome !!!!, no more long hours hex editing all those stupid grottos...thanks !!
  24. I had the same idea previously for many of the pokémon you placed in there (as they are pretty obvious as you said) but since im revamping the project at the moment i havent included some of those changes because they are more hackrom centered than metagame material, but i do agree in changing some pokémons typing to make them better only if necessary (If there´s no other way to improve them trough abilities or moves) and that´s why i havent add some of those changes you mentioned yet to the new spreadsheet because all changes im making to them is following logic in the pure sense of the word and also taking in account the real translations of abilities, moves and some other pokémon concepts and of course testing everything before to see how good it works before making any permanent changes. But you surprised me with some that i didnt think about so far. I do agree with most of them following the logical sense, however there are a few that should be different and some that even with that change wont really make any metagame difference when it comes to using the pokémon on higher tiers. I will place all my ideas and coments below each line inside the spoiler in Italic.
  25. PLEASE ERASE THIS THREAD ! will be posting this on the future when its finished.... project has been revamped and its being currently updated by myself in this spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AvyGsDgCfb4SdGZ5aDBsTzJWV2ktTW1oVi1qRVppS1E (which anyone can also view in my signature) Everything is now even more logical and senseful than previously since now i have been also taking into account the real translations of moves and abilities as well. The previous file was also removed from my mediafire account since many pokémon were updated to fit the purpose better, while some others had their changes removed because were not suitable enough, either way with the new changes there´s a vast quantity of improved pokémon and there is still more to be fixed yet, if you want to help theorized just message me or email me at wyndamn@hotmail.com
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