emmanuelfontes Posted November 6, 2012 Posted November 6, 2012 Hello! What data you use for BWTE for pokemon white 2? Please..
Markiss Posted November 8, 2012 Posted November 8, 2012 I really like these tools, they helped me a lot in making my last Pokemon hack. I'm really looking forward to a trainer Pokemon editor for pokemon BW2...does anyone know where I can find a 'proper' one? I looked everywhere on the Internet and on the forum here, and all I have found was to use BWTE here to be able to edit only some of the BW2 trainers....unfortunately it doesnt include the gym leaders.
AlexisSanchezMadrid Posted November 10, 2012 Posted November 10, 2012 Does the BWTE work for Black 2 and White 2?
Markiss Posted November 11, 2012 Posted November 11, 2012 Does the BWTE work for Black 2 and White 2? it only works for most of the route / cave etc trainers. Since BW2 has 800ish trainers and BW has 600ish, theres about 200 that you cant edit. unfortunately this includes the E4 and gym leaders. thats my main problem right now. It's possible to edit them all via hex, but Im having trouble finding which hexes control which aspects of the trainers and their pokemon.
AlexisSanchezMadrid Posted November 13, 2012 Posted November 13, 2012 it only works for most of the route / cave etc trainers. Since BW2 has 800ish trainers and BW has 600ish, theres about 200 that you cant edit. unfortunately this includes the E4 and gym leaders. thats my main problem right now. It's possible to edit them all via hex, but Im having trouble finding which hexes control which aspects of the trainers and their pokemon. Nice. The BWTE didn't work on White 2 when I tried to use it. I mean, I couldn't hack ANY trainer because when I tried to, it crashed.
PellOfTheTundra Posted November 16, 2012 Posted November 16, 2012 For some reason, when I try to use BWOE on a-0-4-8 for BW2, the only two options available are Open Narc and Save Narc... Nothing otherwise shows up. Does anyone have a clue wat do?
Exterminator Cola Posted December 21, 2012 Posted December 21, 2012 I'm having a problem with BWSE. Whenever I select a narc folder, it says "DSDecmp failed to decompress the file." I'm attempting to change the player character's overworld sprite. What am I doing wrong?
KazoWAR Posted December 23, 2012 Author Posted December 23, 2012 I'm having a problem with BWSE. Whenever I select a narc folder, it says "DSDecmp failed to decompress the file." I'm attempting to change the player character's overworld sprite. What am I doing wrong? use bwoe, bwse is for the pokemon and trainer batte sprites. also new upload. i added a b2w2 mugshot editor, it more of a test. it works but not in a fully user friendly state.
Exterminator Cola Posted December 23, 2012 Posted December 23, 2012 use bwoe, bwse is for the pokemon and trainer batte sprites. Oh, of course. Thank you very much!
Exterminator Cola Posted December 24, 2012 Posted December 24, 2012 Can I use BWTE to change the names of trainers?
PSY Posted December 25, 2012 Posted December 25, 2012 When will you make an update for BWTE for B2W2?
Exterminator Cola Posted December 27, 2012 Posted December 27, 2012 When will you make an update for BWTE for B2W2? Speaking of which, do any of these tools work with B2W2 aside from BWWE?
PKMNTrainerNick144 Posted December 27, 2012 Posted December 27, 2012 Well, I don't know if this helps, Kazo, but I believe these are the NARCs for BW2 Trainer editing: Trainer Data: a/0/9/1 Pokemon Data: a/0/9/2 Don't know if anyone else figured that out already but hopefully this'll help you come up with a BWTE with BW2 support, whenever you get to it.
Kaphotics Posted December 27, 2012 Posted December 27, 2012 (edited) Had the source for BWTE and just expanded the Name/Class table it takes from. Since B2W2 has more trainers and different Names -> Trainer #, I just left it without names for class & names for trainers for now. edit: attachment deleted, see later post for the real deal Edited December 27, 2012 by Kaphotics
FatefulEncounter Posted December 27, 2012 Posted December 27, 2012 ^thanks! but i'm curious, how does Challenge Mode or Easy Mode factor in to this? For instance, gym leaders in challenge mode have one more pokemon than they normally do and their moves/items are different as well. Do they have three different profiles for each of the difficulty levels?
PSY Posted December 27, 2012 Posted December 27, 2012 I need help D: I removed the back sprite of Nate and I put the back sprite of Hilbert, but when I fight with a Trainer or Pokémon and Hilbert spear the Poké Ball appears a part of arm in the uper left. How I correct it? The image that I use is this:
Andibad Posted December 27, 2012 Posted December 27, 2012 I need help D:I removed the back sprite of Nate and I put the back sprite of Hilbert, but when I fight with a Trainer or Pokémon and Hilbert spear the Poké Ball appears a part of arm in the uper left. How I correct it? The image that I use is this: i don't know why people (newbie) still not understand about that problem and not read all old comment and post ... animation sprite is have 8 file if you want replace with another sprite you must replace that all file, not just nclr and ncgr file only... main part of animation is nmar, nmcr, nanr, bin (is before nclr), ncer ... so you must replace that file too...
PSY Posted December 27, 2012 Posted December 27, 2012 i don't know why people (newbie) still not understand about that problem and not read all old comment and post ... animation sprite is have 8 file if you want replace with another sprite you must replace that all file, not just nclr and ncgr file only... Sorry but I'm not American and even English so I don't understand everything Anyway thanks. How is called this programme?
Kaphotics Posted December 27, 2012 Posted December 27, 2012 (edited) The ends justify the means... Moved around some of the UI to allow for more space for the more descriptive classes. BWTE for Black 2 and White 2 trdata: /a/0/9/1 trpoke: /a/0/9/2 Every Trainer Class (including Gen 1-4) named, with help from Drayano. New Icon by Drayano. If you're wondering about how the game handles Challenge Mode: For extra Pokemon, the game detects what mode you are playing with and will make you face an entirely different trainer file. Levels in game are adjusted (depending on mode) and will be different from what is programmed in these files. If you have added more trainers to your game (you can call for a trainer beyond 813 with your own event scripts!), you can edit them with this expanded version up to 1000 trainers. EDIT: Added Gender/Form/Ability editing. BWTE 2..zip BWTE_2_src..zip Edited December 29, 2012 by Kaphotics Added all classes
PKMNTrainerNick144 Posted December 27, 2012 Posted December 27, 2012 This is outstanding!! Now I can finally development my hack of Black 2 called PKMN UltimateBlack 2! Greatly appreciated it... but you already figured it out or did my idea helped?
FatefulEncounter Posted December 28, 2012 Posted December 28, 2012 oh, so basically this edits the normal version and challenge mode is stored elsewhere? i just wanted to be sure so that i play the right mode when changes are made. thanks!!!!
Kaphotics Posted December 28, 2012 Posted December 28, 2012 No, it edits every trainer. The game script engine just makes you face another trainer file if you play an expanded team (challenge mode only) opponent. Levels that are programmed with this program are increased/decreased in game depending on the current mode. If you are against Trainer X in Normal Mode, you'll face them at the programmed level. If you face Trainer X on CHALLENGE mode, their levels will be boosted. Etc.
FatefulEncounter Posted December 28, 2012 Posted December 28, 2012 i see! also, after quickly sifting through the trainer list, i saw that the gym leaders start at 153 but also are found at 764. the differences between the two seem to match the pokemon differences between Normal and Challenge Mode. thanks for clearing things up!
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