Paced98 Posted July 15, 2011 Posted July 15, 2011 Now can anyone tell me what to do when we're done because I don't even know if I compress them with the batch decompress or decompress. So can anyone help me on this simple question?
Paced98 Posted July 16, 2011 Posted July 16, 2011 (edited) for BWSE I have trouble finding a good Brendan battle sprite and can anyone help me Edited July 19, 2011 by Paced98
Bidoofguy Posted July 22, 2011 Posted July 22, 2011 I'm having a minor problem with the mugshot editor. I only replaced one sprite, and it works, but for some reason the other mugshots turn glitchy, even though I never even edited them. If I decompress the NARC I made, they're fine when I look at them in the editor. The problem only appears ingame. I've tried using a new NARC file, and it gave me the same result. Same thing happens when I use a different sprite.
Andibad Posted July 23, 2011 Posted July 23, 2011 1. is on no$gba? yeah no$gba is glitched so don't use this emulator for testing ==" 2. anyway if is bigger than original file is you problem
Bidoofguy Posted July 23, 2011 Posted July 23, 2011 Actually I used Desmume to take those screenshots. It looks like that when I played it on a flashcard, too. :\ And I just checked the filesize. It's actually slightly smaller than the original. Not sure if that makes a difference. I know games can get really fussy about things like that. Also, Lenora's mugshot uses 18 colors. I'm guessing that might have something to do with it? Burgh, Cheren and Cilan all work fine, and they use 16 colors. I'm not sure why her mugshot uses 18 colors, though. Bianca's sprite uses 18 colors, too, and it has the same problem.
Andibad Posted July 23, 2011 Posted July 23, 2011 that problem is not on pallete but is file size.... 1. check ncgr again, after you insert on narc, try open in consoletool for checking ... 2. if still get that problem, check again is was compressed by 0x10 and NOT! 0x11 ... 3. check pallete size, all nclr file is 552 byte, if is over than this, is simply get glitched ... 4. check ncgr size, all ncgr file is 8.06 KB (8,256 bytes/size on disk 12,288 bytes) if is bigger it will glitched (need repack narc - DON'T use crystal tile for replace sprite- use alphanarc for reinsert), bigger is no problem but i think is same problem on moveset/ pokemon trainer data it will broken .... if is still glitched, you must repack it (not reinsert on narc)
Paced98 Posted July 23, 2011 Posted July 23, 2011 I just edited Cherens mugshot and now bianca's right arm is glitchy and i did compress it 0x10. I will try to use alphanarc to replace narcs next time
Andibad Posted July 24, 2011 Posted July 24, 2011 if is still not working, try repack new narc, because is always working (for me, but i don't know on you side is work or not)
GalacticBoss46 Posted August 22, 2011 Posted August 22, 2011 I do have a small but confusing problem with BWOE. I am trying to replace an image that has 7 sprites on it with one that has 12 sprites. It does replace, but it cuts off 5 sprites. Now when I try it on the emulator, if I make a character face left, it doesn't, it stays looking down with a different position (walking-down position). The only sprite that works normally is the one that looks "up". When I put the original sprite back (the one with 7 sprites displayed), it does turn left (or any other direction), even if it doesn't have the remaining 5 sprites displayed on BWOE. Why does it not change direction when I import the image that once had 12 sprites but now has 7 sprites? However, when I change an image that has 12 sprites with another image that has 12 sprites, it does change perfectly. But I do want to change the image of the one with 7. On a side note, do you or anyone else know how to change trainer names in BWTE?
Blaquaza Posted October 11, 2011 Posted October 11, 2011 Could you please make a .zip version of this? For some reason, .rars don't work on my computer, they open with Picture Manager...
IAL32 Posted October 11, 2011 Posted October 11, 2011 Install http://7-zip.org/ on your computer. Then decompress the rar file with that
Blaquaza Posted October 12, 2011 Posted October 12, 2011 It turns out that .exes also don't work... Only A-Map does.
Andibad Posted October 16, 2011 Posted October 16, 2011 @Blaquaza: rar / 7z / zip / tar / gz / zipx (is for power zip 2011 format) all are archive format by deafult supported by seven zip, winrar, ultimatezip, wezip, and another tools... you just click right on you mouse > open with > select winrar/winzip/ ect, you can see on http://www.softpedia.com/get/Compression-tools/ , oh yeah peazip is powerfull too) also this tools request net framework .. 4 (if you using win XP, you must install net.framework 4 ... - i don't know is support win XP...), and a-map is using delphi so is different IDE...
Blaquaza Posted October 19, 2011 Posted October 19, 2011 Okay, thank you very much. I only have Winrar, though, and my faulty computer has a glitch that keeps popping up with 'Open With' whenever I press the open button, unless it's for Irfanview.
smartguy_alec Posted October 21, 2011 Posted October 21, 2011 (edited) ANyone knows where I can find B/W(Gen V)-quality Hoenn Gym Leader/Elite Four/Battle Frontier Brains battle sprites? Edited October 21, 2011 by smartguy_alec
TheKrosver97 Posted October 21, 2011 Posted October 21, 2011 ANyone knows where I can find B/W(Gen V)-quality Hoenn Gym Leader/Elite Four/Battle Frontier Brains battle sprites? Do you mean battle sprites that look a bit better and more like 5th gen? You'll have to make those sprites yourself.
Kindrindra Posted January 26, 2012 Posted January 26, 2012 (edited) Umm... I was able to get the Trainer Editor working, thanks to your tutorial on Youtube, but I was wondering were the NARC files for the other three editors are located in the rom. ; EDIT: Nevermind, I'm just an idiot. Finally figured out what those _/_/_/_ addresses mean. Edited January 26, 2012 by Kindrindra
dragon1mst Posted February 1, 2012 Posted February 1, 2012 Here's a video I made in which I used KazoWar's tools. Any constructive feedback is appreciated, and if you want to skip to the interesting parts go to 0:20, 1:20, 2:30, 3:45. [video=youtube;r86P-mWGFhI]http://www.youtube.com/watch?v=r86P-mWGFhI
Kimura Setsuna Posted March 8, 2012 Posted March 8, 2012 can anyone tell me why i can't use the Codec LZSS DS.exe and NitroExplorer2b.exe?(when i try open this what that pop up"Unable to find a version of the runtime to run this application")
Greenbud Posted June 17, 2012 Posted June 17, 2012 Can anyone please tell me where I can find BWSE 2.0? I would really appreciate it if someone told me!
KazoWAR Posted June 18, 2012 Author Posted June 18, 2012 try downloading the updated version in original post. I updated some of the programs a while back, and updated the dropbox link, but i guess i didn't use dropbox for this thread and had to re upload the new file.
KazoWAR Posted July 8, 2012 Author Posted July 8, 2012 Added B2W2 narc locations for BWSE and BWOE, updated BWOE to work with B2W2, also added BWWE (BW Wild Pokemon Editor) with support for BW and B2W2
Drayano Posted July 8, 2012 Posted July 8, 2012 To think I was literally about to start making some changes to B2W2. Thank you, Kazo!
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