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Version 1.0.0
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Pokemon XD: Revisited Creator: Noel (noel5229 on discord) Created using GoD Tool by @StarsMmd, a truly great resource. Version: 1.0 Link to UPS patch: https://drive.google.com/file/d/1X47dsNdSQsPoMzfzHbNV8A3P0XZb0k2Z/view?usp=sharing To patch, use NUPS patcher. If you need help, please reach out and I can show you the steps. XD Revisited is a mod that provides a QoL upgrade to base Pokemon XD along with new shadow pokemon and viable pokemon of all kinds. The focus of viability of pokemon is to make them overall feel like upgraded versions of themselves rather than drastically different. Features: - Almost all shadow pokemon are different and a few more have been added. The focus is on variety and new choices compared to the base game. - Pokemon have been upgraded in terms of stats/abilities and learnsets, expanding viability for obtainable pokemon. A few pokemon had type changes (Golduck, Masquerain, Sceptile/Grovyle, Ledian, Gorebyss, Huntail) - Moves have been updated to latter gens, some have been buffed to be more usable and provide more options (such as Mud Shot, Air Cutter) - Some fights are a little more challenging (mostly boss battles) - Expansion of poke spots to have multiple choices of pokemon. Wild pokemon may hold valuable items like evolution stones. - TMs are reusable to encourage rotating teams. - Two shadow pokemon (one mid, one late) hold lucky egg to help train. - Mt. Battle late stages have a better level progression - New starter, trade and gift pokemon Other Info: - Physical/Special split is NOT implemented. Types are still Physical and Special, aside from Shadow Moves. - All Battle CDs/Battle Bingo/Tutorial battles are possible, as tested by Noel. Documentation: NOTE: SPOILERS FOR ALL SHADOW POKEMON AND WILD POKEMON, avoid if you want to play without prior info: https://docs.google.com/spreadsheets/d/1z54UvUrT0-HcyIIZaFAgfmcs4HIN8Ba2gfHSlKmnTkI/edit?usp=sharing If you have any questions, concerns, or need to report a bug, please reach out to me on discord at noel5229! Thank you, and hope you enjoy! - Today
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Sunnygo7 started following How to change the text box in Pokemon FRLG?
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Hi. I'm making a ROM hack, and I'm testing if i can add textboxes above 10. There is no option for it however. There is this page on it: https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)#Options but I'm no good at checksums and all that mumbo jumbo. Would appreciate if someone could help.
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Luckily, I had a back up save right after I had received the egg. I just pasted it into my newer save file and everything worked like it should. Problem solved. However, would be curious to know if this would have been fixable if I did not have a back up file.
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I just started using PKHeX and saw that I could edit the Togepi egg from Mr. Pokemon. I edited it to have IV's to my liking so it is useable after it hatches (received a green check mark for validity). However, I must not have been paying attention and the Togepi was in my party already. Now, Professor Elm's event will not progress (where you get the Everstone). I have called him, I have visited his lab, and I even set the event value to "0". Is there anyway to fix this?
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JosephiZT started following Pokémon Blaze Black 2 & Pokémon Volt White 2
- Yesterday
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Pochiyaki started following Pokemon Mystery Dungeon: Explorers of Fortune
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I just noticed that I was saving onto the computer where the backup copy is, when I tried to save it onto the SD card it gives me an error message saying that I cannot save to the zip file and to choose a different location.
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You overwrite the save file you opened, which is main.
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Ok, I got the write protection removed, my next question is (because it has been ages since I used PKHEX), when I save the file, I have the options of main and backup, do I want to rename the one to save to the SD card the same name as the backup created by JKSV to then restore it or upload it to the Legends ZA game? I have saved a copy of the JKSV created backup to my computer in case of an issue.
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I don't think the micro SD cards have a write protection switch, at least my Sansdisk doesn't. Also I did a google search, it did mention ways around the issue, like saving the files to my computer and using either Checkpoint or JKSV to load it back to the SD card, so I thought I would go that route.
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keemylmao started following JackyJack307255
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Pokémon Diamond Version Five Star Save File (Italian)
keemylmao commented on JackyJack307255's file in User Contributed Saves
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hushy changed their profile photo
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Pokemon Mystery Dungeon: Explorers of Fortune
hushy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
yes, windchild does indeed plan to add it in within the next update. i, however, posted a guide on how to do implement it in yourself awhile back. -
The program gave you every hint possible. Look at your SD card and check the write protection switch. If you aren't able to figure it out, it should be an easy Google search.
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Safe to add BDSP Ribbons without entering game?
Josimo replied to Tanzer's topic in Saves - Editing Help
Yes, you’re very likely creating problems for yourself. Once a Pokémon has a HOME ID, its game-visit history is effectively locked in. -
If I generate Pokémon using PKHeX with wc9 without using this method, can I send them to the Home?
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I am having an issue with saving file onto my sd card. I used JKSV to create a backup of Pokemon Legends ZA, was able to do the mod I wanted on PKHEX, but when I tried to save it to the sd card I get an error message saying "you can't save to d:file name" Please choose another location. I noticed that JKSV created the backup as a zip file. I also notice that when I opened up the backup on PKHEX that I got a message that the sd card was write protected. I am guessing one of those messages is part of the issue. How do I go around this? I am trying to activate the Diancie and Mewtwo quests.
- Last week
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Pokemon Mystery Dungeon: Explorers of Fortune
Willow_Witch replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
I think Windchild has said that she intends to make it easy to use other Pokémon too as starters, so even if Buneary isn't an option it shouldn't be too hard to add them. -
NuGet Gallery | PKHeX.Core 25.12.21 You can write your own C# scripts and run them with LINQPad; you can aggregate all the donuts as you see fit with a dozen or so lines of code: const string path = @"D:\main"; var data = File.ReadAllBytes(path); var sav = new SAV9ZA(data); var donuts = sav.Donuts; for (int i = 0; i < DonutPocket9a.MaxCount; i++) { var donut = donuts.GetDonut(i); // interact with the Donut9a object }