Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Titel basically. I've read the whole website on Bulbapedia about memories but it doesn't have the answer. Question is simple: Does a Pokemons memory update every single time I do a memorable action in X and Y? Say 6 Pokemon of mine have different memories each, will every single one of them change to "remembers that it battled at trainers side and defeated the gym leader" if I use them to defeat the gym leader or is it basically just a percentage chance so some will get it and some wont? Would really appreciate an answer
  3. https://www.facebook.com/share/g/18Eqnf4jvi/?mibextid=wwXIfr
  4. https://www.facebook.com/share/g/18Eqnf4jvi/?mibextid=wwXIfr
  5. https://www.facebook.com/share/g/18Eqnf4jvi/?mibextid=wwXIfr
  6. https://www.facebook.com/share/g/18Eqnf4jvi/?mibextid=wwXIfr
  7. Today
  8. That's awesome, I've never used that either so thank you for telling me! I've got a lot of learning to do when that update comes out lol.
  9. Thank you so much for taking care of this! I've been a huge admirer of yours for a while, and I recently started dabbling in game analysis myself. Every day I'm reminded of just how incredible you are.
  10. Hi, the code does nothing in my game. None is shiny. Is there anything i should do to ensure it works?
  11. Already reported and fixed; use to the development build in the meantime.
  12. Thanks @Enan, I just released a hotfix 1.7.2 fixing this issue.
  13. Hello, When loading a BDSP save file and accessing the Encounter Database, searching for Arceus (493) with the Version filter set to [b]"Any"[/b] causes the Search button to gray out indefinitely. It doesn't even show the standard [i]"No results found!"[/i] message. However, if the Version filter is explicitly set to [b]"BD/SP"[/b] or corresponding BDSP versions (instead of "Any"), Arceus successfully appears in the search results without any issues. [b][color=#42A5F5][Technical Details & Root Cause][/color][/b] After looking into the source code ([i]master[/i] branch), I noticed the reason why the UI freezes instead of throwing an error: [list=1] [*]In [font=courier][color=#EF5350]SAV_Encounters.cs[/color][/font], the [font=courier][color=#EF5350]B_Search_Click[/color][/font] method has an empty [b]catch[/b] block that silences exceptions, but it lacks a [b]finally[/b] block to restore the UI state. [*]When the Version is set to [font=courier]Any[/font], [font=courier][color=#EF5350]settings.GetVersions(SAV)[/color][/font] likely expands in a way that causes an exception downstream in [font=courier][color=#EF5350]GetAllSpeciesFormEncounters[/color][/font] or [font=courier][color=#EF5350]GetEncounters[/color][/font] (perhaps an unhandled Gen8b template context). [*]Because the exception is swallowed by the empty [font=courier]catch { }[/font] block, the code never reaches [font=courier][color=#EF5350]B_Search.Enabled = true;[/color][/font]. As a result, the Search button remains permanently disabled. [/list] Adding a [b]finally[/b] block there would easily fix the UI freeze, but could you also look into the actual exception happening during the "Any" search for BDSP saves? Thanks!
  14. Hi, please check the downloads. I have uploaded new releases a few days ago.
  15. At your own risk.
  16. I managed to get Sys-EncounterBot running recently (after gutting most of my plugins etc) and I have a some questions. Can the SWSH_EncounterBot be setup such that it will auto accept non-targeted shinies automatically during Dynamax Adventures (as well as the target)? So far during my limited testing the bot will stop if any Pokémon shows up as shiny when it would be better if it accepted them instead of stopping (as long as target is non-shiny) and then keep going. Is there a stop condition that works this way or is there no way to have it auto-accept shinies and keep hunting until the target is obtained? I made a quick flowchart of what I had in mind and attached it as an image with this post.
  17. Did you use an emulator or an actual copy?
  18. It flagged a pokemon that I caught recently. Half my pokemon (most that i have never touched) seem to have an issue, the other half seem fine. What parameters are actually important for the check? Should all pokemon caught within a game have the same trash bytes? Pidgey_52622CBA.pk3
  19. Plenty of issues with registering transferred Pokemon in the Pokedex in the gen 3 games as I mentioned with leaf green sometimes either the wrong Pokemon gets registered or not at all. Just transferred from Crystal to Sapphire and nobody registered even with the national Dex also some moves get deleted upon transfer
  20. Yesterday
  21. Hello, I believe Mirage Island and Feebas plugins are not working on PkHex 26.3.20. Below is error message for Mirage Island. Thanks for all your hard work!
  22. Is there anyway to extract the file from it? Like different apps or websites to recover data
  23. It seems recent PkHex revisions have broken this plugin.
  24. Heres the logs pkvault-2026-03-30T204321-974Z.log pkvault-2026-03-30T204426-604Z.log pkvault-2026-03-30T204450-985Z.log
  25. Not a valid dump. There isn't anything in that file recognizable.
  26. Hiii… I am just wondering how I beat the magmorter battle in upper steam cave? Any tips would be appreciated!
  27. Pokemon - Lots Lots.savIve downloaded my Fire Red save file which has over 100 hours on it using GB Operator but I'm having trouble playing it(Freezes) and then opening it in pkhex(says unrecognized or corrupt save file) to transfer the Pokemon. I got enough money to buy an original copy and am trying to transfer all my work onto that to keep. Any Advice?
  1. Load more activity
×
×
  • Create New...