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[WIP] Pokémon Aurora Sapphire - Alpha Sapphire (OrAs) ROM Hack!
PaddyPadd replied to PaddyPadd's topic in ROM - 3DS ROM Hacks
Yes, I made one, join here! -
goldenpanda100 changed their profile photo
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FireBro changed their profile photo
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Since I haven't found anyone on the internet who has ever published the codes to speed up the earning of Experience Points and Adventure Points in Past Missions, I'll do it myself. Note: The HUD does not display the multiplied value, but once you complete the temple you will notice that the value has been multiplied Note 2: Only the AP value earned from pokemon is multiplied; the final rank earned remains unchanged. Game code: NTR-B3RP-EUR Cheats: AP/EXP x2 520F1E20 E0832002 020F1E20 E0832082 D2000000 00000000 AP/EXP x4 520F1E20 E0832002 020F1E20 E0832102 D2000000 00000000 AP/EXP x8 520F1E20 E0832002 020F1E20 E0832182 D2000000 00000000 AP/EXP x16 520F1E20 E0832002 020F1E20 E0832202 D2000000 00000000 AP/EXP x32 520F1E20 E0832002 020F1E20 E0832282 D2000000 00000000 AP/EXP x64 520F1E20 E0832002 020F1E20 E0832302 D2000000 00000000 AP/EXP x128 520F1E20 E0832002 020F1E20 E0832382 D2000000 00000000
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Ok. Thanks anyway!
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Can't recover anything from zeroed out. The data in that region is all 0.
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Are there any pokemon that are still reliant on secret slab to spawn? I know most legendaries got their own dungeon
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Update: I've looked at the save in Pokemon Bank and the pokemon in the end of box 3, all of box 4 and some of box 5 appear as eggs there.
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Thanks for the help! If I remember correctly, I think I had a few Pokemon including Poipole in box 4 as I was planning on sending them to Pokemon Bank to transfer to home. If there's any way to recover them then that would be greatly appreciated! I understand if that's not possible or not something you have the time for.
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The information is all collated over various sites. The problem is that it needs to be in a format that is easily parsable and applied by the program. So for example, every event (which is currently a wc6) could be custom made as a wc6full to bypass this problem. Or alternatively, the data would need to be stored as a csv. I believe it'll be implemented as long as the file/data is created.
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I understand, thank you for the reply.Do you have any plans to add individual restrictions for this event in the future?I don't have the wc6full data myself, but since my native language is Japanese, I can help by reading through old Japanese blogs and official images to provide additional information if needed.
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No `wc6full` data was ever dumped/simulated for the event in question, so PKHeX does not have any version restriction data available to flag it as not receivable on said game. EventsGallery/Released/Gen 6/Wondercards/JPN at master · projectpokemon/EventsGallery Same for Gen5 events.
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The Diancie (ポケセン, TID 12125) obtained from the Random Encounter Database or Mystery Gift Database is now outputting for both XY and ORAS, even though it was originally supposed to be available only on ORAS.It can be transferred to Pokémon HOME, but the displayed region of origin shows Kalos instead of Hoenn, which should correspond to the original receiving game.I’ve heard that even if you move it to XY, the region of origin remains Hoenn and doesn’t change. Which one is correct?
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Thanks. I've already found working player coordinates and what appears to be the encounter slot table in RAM. Do you happen to know a documented address for: In battle / not in battle state. Current wild Pokémon species. Current battle Pokémon structure. before I start searching through RAM dumps manually?
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Use this Get into a battle then dump the RAM. Run the RAM through the application. Save the wild Pokemon unencrypted .pk5 file. Open the Pokemon in PKHeX and export the Pokemon as an encrypted Pokemon file .ek5. Open both the RAM dump and ek5 in a hex editor like HXD. Use the hex editors search function to find the wild Pokemon in RAM (there will be at least 2 instances of the wild Pokemon) This might place you near the address that you are looking for. You can also try comparing the same block in RAM of in battle and outside of battle to see how they differ from one another. This may help you narrow down your search.
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Hi, I'm using Pokémon Black (USA) in BizHawk and I'm trying to find RAM addresses for: Whether I'm currently in battle. The wild Pokémon species that was encountered. PID or shiny-related data. I've already tried RAM searching and looked through Bond697's address list but haven't had much luck. Does anyone know the addresses or a Gen 5 RAM map that contains this information? Thanks.
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SIP changed their profile photo
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Fixed. Similar 0x1F displacement/missing from specific blocks which misplaces the rest of the blocks. Notably, the last occupied box slot in box 3 is corrupt. Seems everything after it for a few dozen slots was zeroed out (by a write failure?), not sure if it's something you'd want recovered (partially; dunno how much of its data is actually usable or worth spending the time on). main
- Yesterday
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qthrol started following Help needed with Ultra Sun Corrupted Save
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Hello! I've recently encountered an issue with my save of Pokemon Ultra Sun being 'corrupted' when I try to start it on my 3ds. I also can't open the save in PKHeX (I get an error). I've added the 'main' file from checkpoint which was moved to my PC with FileZilla (with transfer type set to binary). I've checked and the 'main' file is the only file in the folder. Any help would be greatly appreciated! main
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edit egg and static in Scarlet and violet question
Kaphotics replied to Harvin26's topic in Pokémon Legality
Try it and see. Gen9 uses csprng for each individual random value, so there is no correlation to detect. -
Legend arceus encounter database Shiny not working?
Kaphotics replied to Harvin26's topic in Pokémon Legality
Not able to replicate on the latest release. Be sure you are trying to generate an encounter that can be shiny. -
can i freely modify eggs data like iv, ht/wt shiny etc in scarlet and violet and still make it legal? also legal to edit HT/WT of wild/static pokemon? becauce i want large size paradoxes and legendaries also
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Pokémon Legends: Z-A Ranked Battle Season captures
ingopen replied to Billy549's topic in Generation 9
Hey, it would be worth posting a sample of what you've collected so the team can assess its value and determine the best way to archive it. -
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Hey @SmolJoltik, this is fantastic work! That per-slot forme-check the facility scripts run on your selected team was the issue, and ripping it out lets Giratina keep its forme in the Frontier. Thank you for laying out the precise script/function/segment for every facility (367/fn90, 377/fn79, 378/fn29, 379/fn29) - that saved a ton of blind digging. I implemented your fix a slightly different way that might help anyone who'd rather not recompile scripts in DSPRE. Instead of deleting the CMD_798 segments out of each facility script one by one, I patched the command's handler directly. CMD_798 maps to the routine that reverts a single team member's forme (the one that checks species == Giratina/Rotom/Shaymin and snaps them back to base/Altered/Land, and also hands the Griseous Orb back to the bag). That routine already has a clean early-out, so flipping one branch makes it always return "nothing to revert." A single 2-byte edit and every facility (Tower, Hall, Castle, Arcade) stops reverting, no script recompile needed: overlay 5, RAM address 0x021F6DC2: change 01 D1 (bne) to C0 46 (nop) Two things I found while I was in there that build on your discovery: 1. There is a SECOND Giratina revert I don't think your script fix reaches. The battle engine itself snaps Giratina-Origin back to Altered "before the turn" when it isn't holding the Griseous Orb - which is exactly the leftover symptom you mentioned for Castle and Arcade, where the facility strips your held item. That one lives in the battle overlay and you can kill it too: overlay 16, RAM address 0x02259FBD: change D1 (bne) to E0 (b) After that, Origin stays Origin even with no orb, so the Castle/Arcade caveat goes away. 2. While I was unbanning everything I also removed the species clause and item clause at all facilities, and un-nerfed Soul Dew in the Frontier (the game secretly switches off its +50% boost there). I wrote the whole thing up in a bigger thread - and I put together a single xdelta patch so people don't have to touch a hex editor at all. I also credited you in my post for discovering this! Thanks again. -IS2L
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Hey @MasterKirby1982 sorry it took me ages but I finally cracked both halves of this - the PWT freeze AND the clauses - and it is tested working now. Those a/1/0/6 files (20-22 Subway, 33-36 PWT, plus the Battle Institute set) are not just a banlist. Each is a fixed 188-byte regulation STRUCTURE. I decoded the whole thing: - 0x02, 0x03 = party size, i.e. how many you bring (3 single / 4 double / 6 triple). This is the LEGAL LIMIT. Leave it alone - if you raise it you can pick too many Pokemon and the game crashes on team confirm. That is the "submitting more than 3 freezes the game" bug; the old edits were bumping this. - 0x04 = 0x32, the Lv50 cap - 0x05 = facility id (02 Institute, 03 Subway, 04 PWT) - 0x08 = the SPECIES clause (00 = enforced, 01 = duplicates allowed) - 0x09 = the ITEM clause (00 = enforced, 01 = duplicates allowed) - 0x1C to 0x77 = the species banlist bits (MeroMero's C0 / 0E / C0 07 / 98 7E / D8 03) - 0xBA = the per-mode / cup index: 0/1/2/3 for PWT single/double/triple/rotation (0/1/4 for Subway) Two separate things were tangled together: The freeze. The old "zero everything from C0 to the end" wipes 0xBA along with the bans. 0xBA is how the PWT bracket loader knows which tournament this regulation is for - zero it and it loads a broken/duplicate regulation and black-screens exactly where you saw it. Keep 0xBA and the freeze is gone. The Subway never froze because the Subway edits never touched 0xBA. The clauses. They are NOT in the banlist and NOT at 0x78 / 0xB5 / 0xB8 (I tried all of those and the "Some Pokemon are holding identical items" message kept firing). They are the two adjacent flags 0x08 (species) and 0x09 (item). Set both to 01 to drop "no duplicate Pokemon" and "no duplicate items." The game itself ships the link/wifi regulations with these at 01, so it is a known-good value. So the clean recipe, per banning file (Subway 20-22, Institute 10-14, PWT 33-36, every mode): - zero the banlist bitfield, 0x1C through 0x77 - set 0x08 = 01 (species clause off) - set 0x09 = 01 (item clause off) - LEAVE 0xBA alone (cup index - stops the PWT freeze) - LEAVE 0x02 and 0x03 alone (party size - keeps the 3/4 limit so it does NOT crash on team confirm) Same file length, no bytes added or removed. Legends unbanned + both clauses off, on all the offline facilities at once, with the party limit and tournament structure intact - no freeze, no crash. This is confirmed working in-game (Black 2 and White 2): banned legends register in Subway and PWT, you can run duplicate Pokemon and duplicate items, the team caps at the legal size, and PWT loads its bracket instead of black-screening. Thanks for documenting your freeze in such detail. I created a patch you can use on a clean black/white 2 in my Github repository. -IS2L
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