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  1. Today
  2. Hello, thank you for this great ROM hack! 2 questions, Giratina when i try to change from ultra necrozma always says I dont have it even though i have it in the team. Secondly where do we find the mega stone item?
  3. For the dracovish shiny gatcha, where do you get shiny tickets to trade, are they the same tickets you usefor the recycle shop raffle? And when is it unlocked?
  4. 1/20 each for the hero and partner, but if you get a shiny hero then the partner's odds become 1/5 instead
  5. No, legendaries are through their own quests/dungeons Analytic is LoS/2-tiles only Not applying random patches from people, also most of what you mentioned is already patched on my end, except for the Outlaw thingy as it's due to the ASM and it's a bug so minimal that I don't feel the need to spend 15 hours debugging one script so I change one portrait color As for the rest of what I didn't answer, it's either bugs already fixed or things already answered previously so I'm not answering them
  6. Hi, unsure how else to contact the main author of this romhack since I don't have twitter and cannot DM them directly on discord. I found some minor visual bugs. They bother me enough that I'm learning SkyTemple to make a patch for them for myself. I would be happy to provide this patch when complete, but just in case you are (reasonably) wary of implementing a patch from some unknown amateur on the internet, the visual bugs are: - The animated overworld sprites on the crossroads screen (the one that directly leads to spinda's cafe and the dungeon select screen) are animated roughly x2 as fast as on other screens for some reason. As of writing I am unsure how to fix it. - During some screens in the "hand in outlaw" cutscene with Magnezone in the guild, the portrait uses the regular form, not the shiny. The associated dialogue with the ones I have found is "You brought [outlaw] in for arrest!", "This is the bounty on the outlaw's head!", and "Take this item as your reward!". Other screens seem to be normal, but I haven't tested extensively. Since these use the neutral portrait, and the next dialogue AFTER this correctly uses the shiny neutral portrait, perhaps its a case of the scripting referencing the spriteset for the other version of magnezone? Also, I can't help but notice that most of the UI elements that change colour with gender are a neutral black/grey in this romhack, with the exception of the "Top screen - team stats" page. Not necessarily a bug, but the graphic designer in me is bothered by how it doesn't match the rest of the UI, but its a very minor note. Excellent romhack so far! I've been very much enjoying my time with it.
  7. So, with the new 1.2 shiny starters, what are the odds on those? Classic, Modern, it's own thing, etc.?
  8. Hello, i have similar problem, when i start the catridge, the error "The save file has been deleted" appear. I dumped the save file and can open it with pkhex to see that there is data of my party, my pc box and my trainer. I tried save with pkhex to fix the check sum and copy block B over replace block A with HxD, but when tried out the result with emulator, the error "The save file has been deleted" still appear, can you take a look and help me please, thank you very much. I attached 2 file, 1.sav is the one that i tried to fix, POKEMON_FIRE_BPRE01.sav is the original one that i dumped from the catridge.
  9. Version 1.0.0

    10 downloads

    This is a continuation of my personal Project to add more "Stadium" to the newer 3d Pokémon battle games. The Pokémon Stadium series was home to a unique set of Pokémon cries that made them sound more animal-like and realistic. Those were dropped as early as the move to the GameCube era. As I have in the past with Pokémon Colosseum, I once again did the work of replacing all the cries from Pokémon XD: Gale of Darkness with the ones from the Stadium series. Watch this little trailer to see the result, and I hope you enjoy !
  10. Hello, i am actually hunting for Ralts shiny in the starter list but when i sélect him (in shiny list) it gives me a Snivy starter!
  11. Yesterday
  12. Hi! so I don’t understand xdelta ui at all. I get different errors and I have no idea what any of them mean. First I got an invalid error. Now I’m getting “unhandled exception has occurred in your application”. I’m incredibly novice at patching so I’d appreciate clarity on what exactly I’m supposed to do with the patch (there should’ve been a fine print saying it’s easy to use if you’ve patched roms before)
  13. okay I believe it's fixed now, update one more time! not hard, but there really aren't any move slots left to use.
  14. Damn, no sig moves for Pokémon like Ceruledge or Meowscarada? Would Bitter Blade or Flower Trick be difficult to program in do you think?
  15. Is it normal that nothing happens when changing Hoopa's form at the mirror? I got lucky and was able to recruit one, and the mirror appeared just now after I beat Grovyle at Crystal Crossing, but changing its form doesn't seem to do anything, even if I try saving and quitting to title or going into a dungeon. I got the most recent hotfix and am playing on Drastic emulator for Android. Recording at June15-060802PM.mp4
  16. Yes. It is known that some immutable values are incorrectly set to mutable on HOME’s end. Due to the inherent risk from performing such research, and the potential abuse that can arise from this discussion, further research and discussion has been deemed to be not necessary. cheers.
  17. ① Transfer an Arceus from BDSP → HOME → BDSP to have a HOME Tracker ID assigned to it. ② Using PKHeX, create a new Arceus (with completely different TID/SID, IVs, ball, etc.) and copy-paste the assigned HOME Tracker ID onto it. ③ For some reason, this newly created and edited Pokémon can then be transferred to HOME. ※ When trying to send two or more at the same time, Error Code 10000 occurs, but transferring them one by one works fine.Based on this behavior, I concluded that due to BDSP’s special handling (such as transfer restrictions on Legendary Pokémon), the HOME Tracker ID is not being assigned its proper invariant/fixed value. If you have any additional information on this, I’d appreciate it.
  18. 1. noticed that myself last night lol, should be fixed in the current upload 2. ah gotcha! I've got it fixed on my end but not gonna update the upload again just for that XD
  19. Last week
  20. Hey, I started playing this new update a couple days ago! Some things I noticed so far were 1. when going down to the beach in chapter 3, I exited from the lower part of the map even when entering from the town (clarified the chapter number because I don’t know if this is different after you start finding bottles on the beach). 2. I checked with skytemple to see if Espurr’s portraits were updated, and found only the male one’s were, so female Espurr still has the old portraits. I easily fixed this myself with skytemple, but just letting you know in case this is a problem with other pokemon with updated portraits
  21. yeah I noticed that myself and updated the download last night, that should fix it! they do not, the only new exclusive items are for Zacian and Zamazenta to facilitate their form changes. yeah they are gender locked. aww thanks! x3
  22. Hey, huge congrats on the release! Just a question- do all the new pokemon (or at least their family lines) have their own exclusive items? Can't find mention of that on your OP. Also while I'm at it, are evolutions gender locked if they are in normal pokemon? Am I able to have a female gallade, for instance? Thank you! p.s. I think it's really, really cool you were able to do this whole thing, I'm sure for many months it was very difficult to get this far, so really be proud of yourself for all this. And your profile pic is so cute!
  23. Im having a slight issue where the map while inside the town and travelling to dungeons is always the future hidden land map, doesnt affect anything gameplay seemingly
  24. Version 1.0.0

    6 downloads

    I beat the game with charizard only. I have other party members for the HM moves. The hall of fame only has charizard. Charizard is level 87. The moves that charizard has are flamethrower, dragon claw, wing attack and blast burn. Lance and the champion were the hardest battles for me. I overcame this challenge with charizard through a lot grinding and strategy. I don't have four, five, six and seven island unlocked in pokemon firered because I decided not to catch 60 different species of pokemon and I only was focused on beating this game with charizard only. The rest of the pokemon are low level. I'm sorry those low level pokemon that were used for HM moves, but I can't deny that charizard is a very awesome pokemon and for crying out loud charizard is on the title screen and game case cover of pokemon firered. This is why I don't have four, five, six and seven island unlocked.
  25. At the very least, Egg moves or whatever moves get thrown onto the Mon during an event. Some games have wild mons that you catch that would have these moves populated. So they’re not just restricted to egg moves, but most commonly seen there.
  26. I'm still confused. So Bulbasaur's second learned move, "Growl" would not show up under relearn moves even if it was replaced by another move? Are you saying Relearned moves are only egg moves?
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