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  1. Today
  2. From what I see when it comes to EOS romhacking it's currently impossible to give third abilities to Pokémon. What you can do whoever is modify this Romhack yourself using Sky Temple and give Scolipede the Speed Boost ability by replacing one of its existing abilities. Alternatively, you can also set Scolipede's Movement Speed to 2, effectively granting it a Speed Boost on top of its current abilities.
  3. Hi everyone! I'm looking for someone who could help me get the following Pokémon in Pokémon HOME (all Level 100 and in normal Poke Balls): Spinda Alolan Rattata (male) Alolan Raticate (male) For the Spinda, I'm specifically looking for these two patterns in both shiny and non-shiny versions: 7A397866 (female pattern) 88888888 (male) So, in total, I'm looking for 8 Pokémon: 4 Spinda (2 patterns × shiny and non-shiny) 2 Alolan Rattata (shiny and non-shiny) 2 Alolan Raticate (shiny and non-shiny) Unfortunately, I don't own a Nintendo 3DS, so I'm looking for someone who can generate them (or otherwise obtain them) and trade them to me through Pokémon HOME. In return, I have Pokémon Shield, Scarlet, Legends: Z-A, and Brilliant Diamond, so I can help you get something from those games if there's anything you need. I'm trying to complete my Pokémon HOME Pokédex, but because of the well-known issue with Spinda in Brilliant Diamond, I can't transfer one to HOME myself. If anyone is able to help, I'd really appreciate it. Thanks in advance!
  4. Hi everyone! I'm looking for someone who could help me get the following Pokémon in Pokémon HOME (all Level 100 and in normal Poke Balls): Spinda Alolan Rattata (male) Alolan Raticate (male) For the Spinda, I'm specifically looking for these two patterns in both shiny and non-shiny versions: 7A397866 (female pattern) 88888888 (male) So, in total, I'm looking for 8 Pokémon: 4 Spinda (2 patterns × shiny and non-shiny) 2 Alolan Rattata (shiny and non-shiny) 2 Alolan Raticate (shiny and non-shiny) Unfortunately, I don't own a Nintendo 3DS, so I'm looking for someone who can generate them (or otherwise obtain them) and trade them to me through Pokémon HOME. In return, I have Pokémon Shield, Scarlet, Legends: Z-A, and Brilliant Diamond, so I can help you get something from those games if there's anything you need. I'm trying to complete my Pokémon HOME Pokédex, but because of the well-known issue with Spinda in Brilliant Diamond, I can't transfer one to HOME myself. If anyone is able to help, I'd really appreciate it. Thanks in advance!
  5. Working on a B2W2 (IRDO) hack, hit a very consistent, reproducible issue I can't explain and haven't found documented anywhere. Posting in case others have hit this or know the real mechanism. Setup: Hand-assembled a new NPC dialogue sequence, appended to an existing map's script file (/a/0/5/6), correctly resolved via the map's Zonedata record (mapScriptsIndex). Verified byte-for-byte correct via a custom BeaterScript-based decompiler at every step, and confirmed via live DeSmuME testing that basic dispatch/read logic works reliably (an NPC branching on a PushStackDerefVar/CompareStackVarTo/ConditionalJump sequence displays the correct message every time, deterministically, across many rebuilds). The bug: The moment a sequence contains any instruction that writes persistent state, interacting with that NPC produces complete silence — no message, no sound cue, nothing. Tried, all with identical total-silence failure: StoreInVar (0x28), 2× ushort params (var addr, value) PushStackVar(0x8) + PopStackVar(0xA) SetFlag (0x23), tested with both a known-in-vanilla-use flag ID (695) and an arbitrary one (4000) StoreDerefVar (0x2A), the pattern seen in real vanilla scripts around CallStd 2805 calls Same with a ReturnAfterDelay inserted before the write (timing theory) Same with extra padding bytes after the parameter (parameter-width theory) Confirmed target addresses are in-bounds against the real save layout (Works[]/"Event const" block is exactly 431×2 bytes at 0x1ff00–0x2025e per FlagBrew/PKSM-Scripts' save map; flags go well into the thousands) Also tried using opcode 0xA purely as a read instead (per CheapScript's naming it as GetStackVar rather than B2W2.yml's PopStackVar) — still silent either way. Ruled out: NPC entity/position (same NPC works fine with read-only content at the identical position), save file staleness (tried a fresh backup-memory import), sequence-count/file-size limits (tested well under any threshold we found), and the ROM having any of our own custom ARM9 hooks (tested against the plain vanilla ROM). Has anyone seen this before, or know whether these opcodes actually need a different calling convention (register setup, specific context, etc.) that isn't captured in the BeaterScript/B2W2.yml command definitions? Happy to share the exact test ROMs/bytecode if useful.
  6. Hello! I was looking at available abilities and noticed Pokemon can only have two options. Would you ever add a third? I was looking to add speed boost on Scolipede. Thank you for all you do :D
  7. Version 1.0.0

    1 download

    I like pokemon black 2 version a lot. This is a very great pokemon game. I enjoyed this game so much. I like battling colress. The story is phenomenal. The gameplay was challenging sometimes for me, but still had fun with pokemon black 2 version. Black kyurem is amazing. It was crazy battling black kyurem and then after that ghetsis challenged to a battle. When N was with zekrom using fusion bolt that was very awesome. N just got hundred percent times more cool then he was in pokemon white version. I caught zekrom and kyurem. I got the DNA splicer after caught kyurem. I used the DNA splicer to fuse kyurem and zekrom into black kyurem. I put black kyurem in the pc.
  8. Hello i suggest using a gameshark code that forces a certain pokemon to be encountered with a shiny code because when your editing a rom to make a hack there is a chance that it can corrupt your save file Hope this helps (sorry for spelling and Grammar mistakes english isnt my first language)
  9. Hi everyone, I made PKHeX-Avalonia, a native port of PKHeX for macOS, Linux and Windows. No Wine, no VM. The important part first: the core is the original PKHeX.Core from kwsch, completely untouched. I sync it with upstream daily, so legality checks and save handling behave exactly like the original. Only the UI is new. On top of the usual PKHeX features it has some extras: - Auto Legality Mod built in. Paste a Showdown set, get a legal mon. - Living Dex generator - LiveHeX over Wi-Fi (sys-botbase) - Whole save legality audit with CSV export - Automatic save backups and a save compare tool - UI in 9 languages, dark, light and high contrast themes - Drag a mon from a box straight to your desktop as a file, and back Free and open source (GPLv3). Repo: https://github.com/realgarit/PKHeX-Avalonia Downloads: https://github.com/realgarit/PKHeX-Avalonia/releases It's still young, so expect some rough edges. Bug reports on GitHub are very welcome.
  10. Yesterday
  11. By the way, huge thanks for making the classic/expanded Starter list split WindchildWhimsy, I was able to make Salandit a starter, it's a serious godsend for your hack
  12. Thank you for this, I now have a save that I can distribute Eon Tickets from without messing with mine personally, I love that you named so many of your pokemon, You Tallow was very helpful
  13. Mainly the sprite from the intro cutscene, trainer portraits, and the champion sprites (I think????)
  14. Hi everyone, I'm working on a big 2.0 update with a complete app redesign, this is why there is currently no updates. It should come quite soon. @AnHeroGold @zavage00 @axeil thanks for your suggestions/bug report, I'll check that after 2.0 release. @Enan I'm still working on core features, I prefer to finish them before thinking of a plugin system. That said I agree that plugins should be allowed, also because I won't work on this app forever.
  15. Last week
  16. To this day im still using this app and i cant stress this enough-- Game changer. Do you think its at a spot where you're 'done' with it, or do you still have updates planned? you could always go the route of making it so people can make plugins and not update it anymore
  17. Version 1.0.0

    9 downloads

    I had a lot of fun playing pokemon white version. I got all the gym badges and I finished the main story in pokemon white version. I beat the pokemon league and I caught zekrom. I have two teams in pokemon white version, which are my regular team that has my starter pokemon and my post game team has hoenn pokemon caught in the post game areas in pokemon white version. I beat cynthia with my post game team. I got the griseous orb, adamant orb and lustrous orb from the shadow triad at marvelous bridge. I saved my game in white forest. My regular team is in my pc. I have a darumaka and a unfezant in the pokemon daycare. I like darumaka and darmanitan they are cool pokemon, but I don't feel like evolving my darumaka because I'm already in the post game and as for unfezant I left it in the daycare because I just don't the male or female design for unfezant. In general, I don't like unfezant and also unfezant is boring. I have a cool bird pokemon which is braviary. Braviary is my flying bird replacement for unfezant. I went to the move deleter to delete the HM move fly on unfezant and I taught the HM move fly to braviary instead. This is my pokemon white version save and I hope that everyone enjoys my pokemon white version save file. Thank you all for support.
  18. If the Egg originated from SV and it's not been in HOME, yes you can change any IV combination and it would be legal.
  19. That makes sense, sorry about that, Since for the egg you can manipulate ivs, nature etc, editing ht=255, wt=random, scale=255 is more likely than wild or static pokemon since you cannot influence their data
  20. ZIC unlocks early but you cannot enter it if you haven't beaten Darkrai. World Abyss completion ensures you unlock it if you didn't for some reason. Not sure what you are talking about when it comes to field effects working on Difficult though. They never ever worked in this difficulty and the code designed to prevent them from working on Vanilla is located right before the one preventing them to work on Difficult. What are you calling "field effects"? Just making sure because Mysteriosity is its own thing. As for new mons, it will sure take time. I've got so many other projects that are less frustration inducing that I cannot get back to this project unless I decide to focus on it. Context around it makes it extra hard to happen but it will. I already have Gens 5 to 9 abilities coded except for 2 after all. Press ABXY at the same time and the cutscene shall procede properly afterwards iirc.
  21. Reread my messages, I've already given you the answer. Do consider the statistical odds of the things you try to fake; if there is no mechanic to influence a specific trait, then it only cooks the odds making it more obvious it was not legitimately obtained. A single height/weight/scale value being 255 is 1:16,256 odds, already 4x as rare as an unboosted shiny.
  22. Hello there! I was playing Platinum and after getting all the badges and heading to route 223 my save file corrupted. The only thing I did that I think could be the cause was add Leftovers to my inventory through PKHex. Kept playing for a half hour or so and when I went to save and put it down it said the file was corrupt. I tried opening it again with PKHex to see if I could do anything but it wouldn't open it, PokeSav did manage to open it and although I've lost some things I tried to save it somewhere else to see if that would fix it but it didn't. I would appreciate any help since that's as far as my knowledge goes. Thanks! Pokemon - Edicion Platino.sav
  23. NO WAY!!!! I've been keeping an eye on this project for a while, to see it finally be able to work with English copies is amazing!!! Sad it's only for the US version, crossing my fingers for an English PAL version (i'm Australian so my Wii U is a PAL console). Although Australia for whatever reason got the US versions of Platinum/Diamond/Pearl so I'm not sure how that will work?
  24. sorry im confused, since may target is to always have HT/WTSCALE=255 meaning eggs - i can edit = legal? wild - i can edit = legal? static legendaries = i can edit = legal? Tera raids = non editable, if edit = illegal? (unless i find the right seed) i love jumbo pokemon sorry
  25. Solve, my mistake, need to click reset to generate random shiny
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