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Hey there! Foreword This Thread is for the Research about the 3rd Gen Mystery Gift System. For some reason, this part of research is nearly untouched, even there's a high demand about this, because there are still many mysteries about this feature. And I also think that many people would love to know everything about the Myster Gift feature and the Wonder Cards. They are the origin of every Wonder Card released in the future for the ongoing Generations and those to come. That's why I think they definitely deserve this attention. What needs to be done I want to collect all the informations about the officially released Wonder Cards we can get and I want to make it possible to reconstruct and inject Wonder Cards to our save files. This is not an easy task because a lot of websites went down over the years and now in 2015 it's hard to get save files with Wonder Cards. And as you may know, 3rd Gen Events are very rare. I want to study and analyze the anatomy of Wonder Cards and see how they work. Also I would like to know if we can find scripts related to the Mystery Gift System that were never used. Such as Egg Events, the Altering Cave Mystery ect. There's a high possibility that we could find hidden informations in the Rom. Informations, Save Files, Videos, Screenshots... Everything would be helpful! My personal hope is that we could make it possible to recreate legit (whatever this means) Wonder Cards + the Option to create custom Wonder Cards with 3rd Gen Tools like A-Save. It would be amazing to do this. I think this would be an highly appreciated feature and I will try my best to make this happen. All important informations will be added to this post. If you want to know about the process of the research you can find everything in the Thread. -INFORMATIONS- Mystery Gift Structure Japanese Version International Versions Inside this Thread Mystery Gift Data: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research&p=214201&viewfull=1#post214201 Other sources -TOOLS- -CODES- *Notes* -This is a Research Thread, use of Codes and Tools at own risk -Don't forget to use the Master Code & Anti DMA Codes for the specific Game you're using. -To view the respective Wonder Card, please make sure to use a real GBA with Wireless Adapter or VBALink 1.8 > Options > Link > Wireless Adapter > ON CURRENT STATUS: MYSTERY GIFT RESEARCH ALMOST FINISHED LOCATING AND DUMPING ALL MYSTERY GIFT SCRIPTS FROM ALL ROM VERSIONS: COMPLETED STILL COLLECTING AND ANALYZING MYSTERY GIFTS AND EVENTS List of all the informations of officially distributed Mystery Gift Wonder Cards/Mystery Events we collected so far: Eon Ticket むげんのチケット (Japanese) (RSE) ✔ EON TICKET (US/English) (RS) (?) EON TICKET - e-Card version (US/English) (RS) ✔ EON TICKET (UK/English) (RS) ✔ PASSE EON (French) (RS) ✔ BIGL. EONE (Italian) (RS) ✔ ÄON-TICKET (German) (RS) ✔ TICKET EÓN (Spanish) (RS) ✔ Aurora Ticket (WC ID: 1000) オーロラチケット ２００４ なつ (Japanese) (FRLG) ✔ "AURORA TICKET" 2004 FALL (US/English) (FRLG) ✔ AURORATICKET (UK/English) (FRLGE) ✔ TICKETAURORA (French) (FRLGE) ✔ AURORATICKET (German) (FRLGE) ✔ BIGLIETTO AURORA (Italian) (FRLGE) ✔ ORI-TICKET (Spanish) (FRLGE) ✔ Mystic Ticket (WC ID: 1001) しんぴのチケット ２００４ なつ (Japanese) (FRLG) ✔ しんぴのチケット ２００５ ふゆ (Japanese) (FRLGE) ✔ しんぴのチケット ２００６－２００７ ふゆ (Japanese) (FRLGE) ✔ "MYSTIC TICKET" (US/English) (FRLGE) ✔ "MYSTIC TICKET" TCG WORLD CHAMPIONSHIPS 2005 (US/English) (FRLGE) ✔  "MYSTIC TICKET" POKÉMON ROCKS AMERICA 2005? (US/English) (FRLGE) (?) Old Sea Map (WC ID: 1002) ふるびたかいず ２００５ なつ (Japanese) (E) ✔ Pokémon Egg (WC ID: ???) ポケモンのタマゴ ２００４? (Japanese) (FRLG) (?) ポケモンのタマゴ ２００５ ポケパーク (Japanese) (FRLGE) (?) Pokémon Egg PCNY? (US/English) (FRLG) (?) ✔ = data extracted / information completed  = Only dumped FRLG, E still missing.  = Only dumped E, FRLG still missing. (?) = incomplete informations / Needs some clarification Thanks for all the great support, effort and dedication to the project lostaddict & suloku for their huge help with this research and the time they sacrificed for making their Tools BlackShark for helping with the all the different checksum validations and giving us many informations about the e-stuff Huge Respect and Special thanks also to たかさん who isn't here for his awesome Tools and Codes, who gifted us with so many official Japanese Mystery Gift Events King Impoleon for the German Aurora Ticket, Ahito95 for the Italian Aurora Ticket & Dr.Matt for the Spanish Aurora Ticket Real.96 for helping us to collect the missing European Mystery Gift Events barklight for his Japanese Eon Ticket & Mystic Ticket 2006-2007 Yukfou for providing us with his American Mystic Ticket (TCG WCS 2005 Version) & sceptios for dumping the save data Also big thanks to DannyB01, Aglid & Gold Ursaring for their contribution to the research!
Since there have been several people asking me for help to find the Mirage Island value in their save files I wrote a little programm (in C) that searches for it! Well, this is my first programm and unfortunately and don't know how to make a GUI. So you have to use the command prompt (cmd.exe) to use it.... I might make a more comfortable one in the future. How to use Only raw save files (size 128kBytes) and uncompressed No$GBA save files (since v1.5) are supported! No$GBA saves are compressed by default, in order to get them uncompressed "SAV/SNA File Format" has to be changed from "Compressed (good/lz)" to "Uncompressed" in NO$GBA.ini manually. 1. Search and open cmd.exe 2. Open MirageIslandValue.exe in cmd.exe, you can use drag and drop for that 3. Enter one of these commands -r or -s for Ruby/Sapphire, -e for Emerald 4. Open your save file in cmd.exe, you can use drag and drop again 5. Press Enter and the output should look like the example Example: C:\Users\USERNAME>C:\PATH\MirageIslandValue.exe -r C:\PATH\Ruby.sav Mirage Island Value: 716D The value is already in the right order, you don't have to reverse it! In my example the PID should be XXXX716D. XXXX can be any bytes from 0000 to FFFF. For easier usage of the Windows version there are 2 optional batch files in this package . All you willl need to do is drag and drop your save onto the respective file. The batch has to be in the same directory as the exe.Changelog: RuSaEm.bat.zip MirageIslandValue v1.5.zip MirageIslandValue (Linux) v1.5.zip