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Pokémon Rising Ruby | Pokémon Sinking Sapphire A completed 721 hack for Pokémon Omega Ruby and Pokémon Alpha Sapphire. Current Version: v2.1.0 Last Updated: 16th October, 2016 Description Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. Screenshots Open the spoiler below to see screenshots of Rising Ruby and Sinking Sapphire. Bugs > No (fixable) bugs known at present. > Some Pokémon may be seen on the very edge of the DexNav. This is a consequence of not being able to fit every wild Pokémon on there and not much can be done about it. Suggestions > Ice Punch for Blaziken. Credits > Project Pokémon: Project Pokémon was an invaluable resource when designing the hack, thanks to the pool of knowledge given by the regulars here. I have a special thanks to give to both Kaphotics and SciresM, both for their work on the amazing PK3DS and 3DS Builder applications as well as their research, and for talking to me and probably withstanding a few stupid questions I had to ask. Couldn't have done it without you guys. > Sylphate: Created the Rising Ruby and Sinking Sapphire logos inspired by the Omega Ruby and Sinking Sapphire versions. They look great! > Chevitile: For suggesting the Rising and Sinking prefixes for the hack, the suggestions I found I liked most. > Asia81: For the guide and precise instructions on how to perform the dumping and decryption process on 3DS games. > 3DS Hackers: The creation of exploits such as browserhax and menuhax is what allows hacks like these to be playable, and it never fails to amaze me how people manage to figure out exploits in these environments. It's hard to credit absolutely everyone who had a step in making the hacks playable, but I'd like to draw special attention to smealum and yellows8 for browserhax and menuhax, Plailect for the incredibly well written and detailed guide for A9LH installation, and AuroraWright for the hugely useful Luma3DS custom firmware. > Dio_Vento: The author of Rutile Ruby and Star Sapphire, another pair of OR/AS hacks. Having this threads around provided some tiny bits of inspiration for my own hacks, as well as showing me what the standard is for distributing the files related to the hack. Download The files for Rising Ruby and Sinking Sapphire can be found in -linked removed, as it contained files from the rom- . Basic instructions are given as to how to play the game in the Readme file. I would suggest using arm9loaderhax and Luma3DS with a CIA installation to get the best experience. Failing that, use HANS via the Homebrew Channel. A Gateway cart can be used but I would recommend against it unless you already own one and are feeling lazy. I plan to offer modified versions of some of the files with the new illegal stuff (new moves, base stat changes etc) ripped out but the more legit stuff like held item changes and level up moves from alternate legal sources left in. These aren't available yet unfortunately, but you can pick and choose which GARC files you'd like to bring in. Contact If you need to get in touch with me about the hack, whether it's about a bug, help or just telling me how you're going about playing the game, either post in this thread or to really get my attention, you can talk to me directly through tweeting at my Twitter account @Drayano60.
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[video=youtube;OSOjLo2uqd8] Hello. Here is a another little 6G Hack. The most important change is the music. Half (~ 100) are from the GBA version (for a bit of nostalgia). Only half because otherwise they cause some bugs, or else simply do not exist in GBA (like the trainer music in diving). This game is also a full random world, and an hard mode! ~ ScrenShot ~ ~ Level Up ~ Levels doesn't change. Only Learnable Moves are randomized. Pokemon can learn HM Moves by LevelUP. Pokemon stop learning Moves at level 80. ~ Personal Stats ~ Hatching become very fast. The following data are Randomized : Tm & Hm learnable ORAS Move Tutors Catch Rate Possible held Items ~ Trainers ~ ALL Trainers' Pokémon are randomized (Random Trainer, Rival, Elite Four...). Moves / Hold Items / Abilities of these Pokémon are randomized. ALL Trainers' Pokémon have a level boosted by 50% and max IV. They can hold a Mega Stone and Mega Evolve. ~ Évolutions ~ Pokemon evolved (only target) are randomized. However, the evolution methods remain the same. For example, Magikarp evolve into Gyarados at level 20. He always evolve at level 20, but the target will be a surprise :3 I changed the evolution methods for those who have the happiness or trade (for example). The following list under spoiler applies only to special Pokémon evolutions (Happiness, Trade, etc ...) Pokémon with * in front are just totally for fun. ~ Mega Evolutions ~ I added Mega Evolutions for Pokémon which doesn't have one, but having a second form. For example, Giratina Mega Evolve in its Origin form by holding a Griseous Orb. ~ Items ~ I edited the prices of some common objects, and edited 2 objects. ~ Wild Encounters ~ Wild Pokémon are randomized. All 721 Pokemon can be caught, exept Mega or any Forms. See the following list to find a Legendary Pokémon. Note that I written only one place. But they all 3 places. Besides those using Hoopa's rings. ~ Textures ~ I changed some textures of Pokémon. Take it as a preview of my next Hack. Pikachu Libre (Normal and Shiny) will have a texture inspired on Captain America Dialga (Normal and Shiny) will have a texture inspired on Primal Dialga from Pokémon Shadow/Time/Sky Greninja (Normal and Shiny) will have a texture inspired on Ash-Greninja from the anime Ho-Oh (Normal and Shiny) will have a texture inspired on Shadow Lugia from Pokémon Lugia (Normal and Shiny) will have a texture inspired on Shadow Lugia from Pokémon Credits for textures, when it's not from me, are in the ReadMe file. ~ Bugs ~ For the moment no. If you find bugs, tell them to me. Maybe some musics can cause bugs, tell me, I will try to correct it. If you see a wrong english translation, let me know <3 ~ Links ~ Please remove any updates on Alpha Sapphire Or a lot of changes won't appear. TitleID is cleaned, be sure to backup your save before update the game! How to play it using the 3DS file? Just put the 3DS file on your Gateway's MicroSD Card. Can't be used on Sky3DS+ How to play it using the CIA file? Install the CIA with any CFW, and any CIA installer. How to play it using the HANS pack? Move my HANS folder and 3ds folder to the root of your 3DS' SD Card. Allow to merge if asked. Launch the Game Shortcut in your HBL. How to play it using the Patch (Light) file? Install the CIA with any CFW, and any CIA installer. Light mean it's the same content of the full hack, except music changes and textures wich are the same as the original. It's an update format! It's the original update of the game (1.4) edited. It mean you can go online with my Hack, but you need to install this CIA also. If you install it, be sure to remove the original update of the game before. How to play it using the Patch (Full) file? Install the CIA with any CFW, and any CIA installer. Full mean it's the same content of the full hack, as if you play with the 3DS or CIA. It's an update format! It's the original update of the game (1.4) edited. It mean you can go online with my Hack, but you need to install this CIA also. If you install it, be sure to remove the original update of the game before. How to play it using the LayeredFS file? SOON ~ Credits ~ pk3DS : Kaphotics 3DS Builder : SciresM RomFS Builder : SciresM Ohana3DS : Reisyukaku NTR CFW & LayeredFS : cell9 HackingToolkit3DS : Asia81 / Mizoré ~ Thanks to ~ Dio_Vento : For teaching me where the title logo files are Apache Thunder : For his help on my 3D Banner Timeboy : "Captain'America Pikachu" texture Xeogran : "Ash-Greninja" texture Asia81 : "Shadow Lugia", "Shadow Ho-OH", and "Primal Dialga" textures ScarletKohaku : Screen (Video + Photos) ~ Have a nice day ~
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Project Pokémon OP GBATemp OP Reddit /r/3dshacks OP Romhack of: Omega Ruby and Alpha Sapphire (3DS) Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
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Before you read this stuff, please note that I will update the thread on GBATemp before I update this one. Progress updates will be seen much quicker there than they will be here. You might want to check that thread if you are really interested in looking at the progress of this hack. Also the downloads are there, since I'm not allowed to put them here anymore. Rayless Ruby and Shadow Sapphire are rom hacks that I am currently developing. There are many changes to this game, including plot, wild encounters, trainer battles, and much more! NOTE: The current game only goes up to the 3rd badge, and the game will continue normally after that. I will link several tutorials to this post including how to install it on both gateway and hans, as well as updating the file without losing your save. One of the main changes of this hack is the addition of shadow pokemon. Mysterious shadows from within the region are corrupting pokemon into shadow forms, making them more hostile, and giving them slight but noticeable stat boosts. Due to this corruption, pokemon with shadow forms do not have shiny forms, and each shadow pokemon also loses its secondary typing to gain the dark, or sometimes ghost typing. Now, you may think that this is OP to have in a game. I agree, which is why the shadow pokemon will always have 1%-5% encounter chance(with the exception of treecko, torchic, and mudkip), meaning that they are very rare to find. There are a lot of evolutions that have also been changed. All of the trade evolutions have been made easier to obtain(so you don't need to trade), and a few other evolution methods have changed. I would list them, but right now they are one of the WIP parts that I'm still working on. The overall game difficulty has been increased, giving trainers higher AI's and IV increases, and giving most trainers competitive items. To give you an idea of the changed level curve, the Elite 4 will be around lvls 70-80 instead of lvls 50-60, and the 3rd gym will be at about lvl 30-35 instead of 20-25(the reason I used the 3rd badge for an example is that it's one of the main level curves in the game). I am also looking for a team to put this game together. I want to make this a great rom hack, but if I do it alone, it would either be terrible, or it wouldn't be out for another few years. Anyone that contributes will of course be given full credit. The main reason I need help is because the way the story text and battles are ordered is seriously confusing, and I want to make sure it is all done correctly. If you are interested in helping with the development of the game, the best way to contact me would probably be through skype. My skype is zangoose95(Also send me a message here because I usually deny people I don't know of). NOTE: It is recommended that once the full version(1.0.0) comes out, anyone that had previously played it play it again. There will most likely be changes to battles, some plot, as well as wild encounters. By 1.0.0 I plan to have all 721 Pokemon available without trading. Also, when you play this game, nuzlocke at your own risk. This rom hack is made for all 3ds users, as long as you have homebrew access. There might eventually be a "pro" or "full" version for CFW only, but for now there will only be one version. Edit to the previous paragraph: Since starting this, using a cfw for hacking has become more mainstreamed (since it is much easier and can be done on most versions), so I will likely just incorporate the features of the "pro/full" version into the main version. Sorry That you've been waiting for so long! I've never gotten around to really trying to come back to working on this! I'm going to try to much more frequently (at least every day) so I can increase the frequency of these betas! Known Glitches Some of the story text might be messed up; haven't been able to do a playthrough with the full story text yet. The DexNav will crash the game on some routes! If you want to try to use the DexNav, save before turning it on and save before entering a new route or a new part of a route! Downloads Changelog Progress Special Thanks To Youtube users Mixeli and Shadowth117 for the player models To TyranitarTube, because his Alpha Sapphire Extreme Randomizer series inspired me to make a game based on shadow pokemon. To Asia81, for making a tutorial on how to dump and decrypt roms. To Kaphotics, for making pk3ds, which I used to edit encounters, trainer battles, pokemon stats/level-up/TM & Tutor moves, and the shops; and also for garctool, which I used to decompress the files within the 'a' folder in RomFS To Reisyukaku, for making ohana3ds, which I used to edit the title screen and sprites. To all of the people on my Discord server for helping to give me ideas To all of the Rom Hackers and Homebrew/CFW Developers that made these hacks possible Not going to be too pushy with this, but if you want to see my progress updates, my twitter is the best place to go(@PrimalKyurem) Occasionally I'll also play this game on my youtube channel as I work on it live. All of the streams are archived an can be found on my channel (haven't done one in a while) Okay, this is really going to be the last place to check updates. I have a discord server for it now yay! https://discord.gg/7c6kCny
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Hey guys! I'm familiar to wondercard editing with PkHex, and I tried to get myself an Eon Ticket on my Alpha Sapphire game. However, i'm getting the same problem some people already had, the old "get ticket but doesn't trigger event" stuff. I've done my research on how to solve this problem, but couldn't do it so far. At first I tried to use the WC6 on the English Event Gallery section, but then I just went and tried everything I found on the internet (different WC6, old PkHex versions, disabling flags, etc.), but with no success. I've also noticed that my "Latios Defeated" flag was checked before even editing anything. Tried to disable it, but still, with no effect. My save file is attached, and so is the WC6 used. I also tried to use a old PkHex version (unknown version, found at an old post with the same problem), but I'm using the PkHex 190515 at the moment. I don't know if it matters, but i'm using a Homebrew 3DS XL to Export/Import the saves on the cartridge through JKSM (Homebrew menu version, not the CIA one), but i'm also testing on Citra. EDIT: Edited to add more (maybe) useful info. 2048 ORAS - Serial Code Item Eon Ticket (ENG).wc6 main
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- eon ticket
- wondercard
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Overview: This is a rom patch which reskins every pokemon, and all their forms for Pokemon Omega Ruby and Alpha Sapphire. The main game is unaffected by this patch, which is intentional so it can be combined with other rom edits if desired. [it will remove any pokemon model/texture edits or correct switched files in them however.] This patch is purely aesthetic and will not affect your save data, or the legality of pokemon obtained in any way. Every pokemon, mega and form has been editted to some degree. Some are a simple subtle underlay to add some realism to aspects of their design; others are fully recoloured and textured to look rather different. No models have been editted, only the textures. Pictures: [ATTACH=CONFIG]13709[/ATTACH][ATTACH=CONFIG]13708[/ATTACH][ATTACH=CONFIG]13710[/ATTACH][ATTACH=CONFIG]13707[/ATTACH][ATTACH=CONFIG]13705[/ATTACH][ATTACH=CONFIG]13711[/ATTACH][ATTACH=CONFIG]13706[/ATTACH][ATTACH=CONFIG]13712[/ATTACH] If you want to see more, I have a ton of in game pics on jinglefruit.tumblr.com, and jinglesdex.tumblr.com has an in editor showcase of designs (mostly early versions of designs), and will be posting the pokedex in reverse order from today. Homebrew/hans set-up: 1) Set up homebrew if you haven't already [guide for 11.0] and install braindump [download and extract to SD card]. And download the pack hack [download] and this retexture patch. [-Removed, as it contains files from the rom-] 2) Open homebrew and run braindump on your copy of Omega Ruby or Alpha Sapphire. (this will take a while, make sure your 3ds battery is charged) 3) Use the romfs extractor on the romfs file created. If a .cxi file was created instead remove your version of braindump from your sd card and download it again from the above link. 4) If you intend on using any other rom edits with this patch apply them to your romfs now, then; 5) Open the retexture patch folder and drag the romfs_ folder inside it onto your newly extracted romfs_ folder from your copy of the game. Allow it to replace the conflicting files. 6) Run the romfs builder in the pack hack, and save the file to sd:/hans. (if there is not a hans folder on your sd card root make one, do not save to the hans folder inside the 3ds folder!) Name the file with the 8 digit code corresponding to your game version and region (the last 8 digits of the braindump folder name) and add .romfs to the end. If you don't know it and changed it, you can open hans and pick your game and when you switch "Romfs -> SD" to yes it tells you the code needed. eg. For my European AS game it's 0011c500.romfs. 7) Open Homebrew and click hans and select your game. Make sure the region is correct and switch Romfs -> SD to yes. If you want to skip being asked this everytime you load the patched game switch save configuraton to yes too. (holding L will override and bring up the menu if you have this set to yes.) Please be aware everytime you wish to load the texture pack you have to open the game through hans. It will not save to your gamecard. Future plans: Though I am now going to take a break from working on this, I may return to it and edit all of the shiny versions of pokemon to add more options. Currently they have been left as they are. I may also try to get the overworld models / sprites to match any recoloured pokemon. Playthroughs: If anyone does a let's play with this patch, send me a message and I can list it here if you want. Special thanks: Roselia-thorns / Viva-xocolatl on tumblr for region/version testing, providing a completed savefile for checks, and helping to check everything. You were a fabulous pink hunter. Trainboy2019 and Bidoofguy on GBAtemp for the Registeel, Braixen and Delphox help when Ohana3DS was having moodswings. Smealum, Yellows8/plutoo for consistantly providing the world with homebrew / hax. Asia81 for all the ORAS info and existing in every corner of the internet with info and suggestions. Everyone for not pointing out this is 3 months later than I intended. Links: -Removed, as it contains files from the rom-