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Hello all, newb here... Hi, uh...the title says my idea. I heard about Project Pokemon through Kotaku (http://kotaku dot com/the-hackers-and-cheaters-that-break-pokemon-1679307562). i am writing up my own script for a ROM hack (my first) and i would like to as for any pointers you can give. My story will try to encompass the "beginnings of the Pokemon world" at the cost of our world ending. I would like to base it off of either X/Y or OR/AS games, because i want to use the newer 3d models, rather than 5th gen.
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I'm asking for tools of PMD GBA tools, Iwant to made a romhack of that.
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Do not know if this topic goes here. I'd like a tool for editing maps NDS (HG / SS) or similar. If the issue is not going here, move it pls.
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I have tried pk3DS : https://github.com/kwsch/pk3DS I set Fench, change text in Game Text. But in-game, i can't see my new text... I have the same problem with xytext or Ohana and Text
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answered Looking for a good tutorial (XY)
MetaFlygon08 posted a topic in ROM - 3DS Discussion & Help
I have plans for making some Changes to my Y rom but do not know where to begin. I've tried finding out how to unpack my .garcs from my Rom for editing but google searching brings me back here with the only real answer going to a dead link and a rather confusing place elsewhere. Does anyone have actual step by step instruction compiled yet on how to unpack you roms, edit the information, and to repack it? Because atm it seems like just a privileged few actually know what's what and nobody else has any ideas. -
Hi, I've noticed that other people have changed TM moves in BW2 to different ones but I haven't found anything on how to do it. Where is the data stored and how do I extract it/edit it? Can anyone provide a tutorial? Thanks!
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I've been having problems with changing the player trainer sprite in Diamond recently. My problem is when I replace new sprites, the animation is messed up. Walking right works fine, but left is missing the last frame (the second standing one). And the animation for walking up is using the wrong sprite for it's third frame, and it's missing it's fourth frame. And walking down doesn't have any sprites at all. I haven't tried running yet but I think there might be a problem there too. What I've been doing is using Nitroexplorer and BTX editor to turn the .btx files of the trainer into .pngs, I've tried other programs but I don't think that's the problem. I think my problem is how I'm repacking the narc or reinserting the narc. I've been repacking it with either PokeDSPic DP or alphanarc. I don't think I'm having problems with converting the .png to a .btx file, because I've also tried looking at the modified narc with Overworld Sprite editor DS. I've only been editing some of the .btx files, in diamond, they're the movement sprites (file 91), the watering sprites (158), and the saving sprites (366). Mostly because I want to get it working before I edit all of the sprites. The sprites all have 16 colors, including the transparency color, but I did replace one of the colors, but I doubt it's the palette, because the pallet is the same for every sprite, and only some of the sprites are working. Another thing that might be affecting the sprites is an error I've been getting with the watering and saving sprites. It tells me the height of the sprite sheet is wrong or something. Once I get the error again I'll edit this post and say exactly what it says. But like I said, this doesn't happen with the movement animations, just the other two I've been working with, so that might not be it. I've also been googling everything I can think of, but with no luck. So hopefully someone who might have had this problem before can help. So what am I doing wrong that's causing this to happen?
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So, I wanted to change both Rosa & Nate's X-transceiver mug shot. I started off with Rosa and was able to replace everything (animations, etc.) The animations are working correctly, but then I get this: The eyes are all red and black and I don't know what happened. By the way, I used Tinke to replace the files. Any suggestions?
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Well, I'm working on Mystery Dungeon : Gates to Infinity and I'm currently trying to convert an IMG file to a PNG. Firstly, let's talk about those IMG files. You can find them in /bg/ and /image_2d/ folders. Their header seems to always be 0x20 bytes long. All values in header are Little Endian. [table=width: 500, class: outer_border, align: left] [tr] [td] Offset [/td] [td] Size [/td] [td] Description [/td] [/tr] [tr] [td]0x00[/td] [td]4[/td] [td]Magic ".cte". { 0x00, 0x63, 0x74, 0x65 }[/td] [/tr] [tr] [td]0x04[/td] [td]4[/td] [td]File format. Possible values : 0x02 (RGB8), 0x03 (RGBA8888), 0x04 (ETC1) or 0x05 (??).[/td] [/tr] [tr] [td]0x08[/td] [td]4[/td] [td]Width. Always a multiple of 4.[/td] [/tr] [tr] [td]0x0C[/td] [td]4[/td] [td]Height. Always a multiple of 4.[/td] [/tr] [tr] [td]0x10[/td] [td]4[/td] [td]Pixel length in bits. 0x18 : 24bits pixels. 0x20 : 32bits pixels.[/td] [/tr] [tr] [td]0x18[/td] [td]4[/td] [td]Pixel data start offset. It looks like its value is always 0x80.[/td] [/tr] [/table] The pixel data is Width * Height * Pixel size long. Using the file format as a reference to CLIM file ones, you can convert those IMG into BCLIM files and then use png2clim to create a PNG. You should have to flip the image to obtain the final result. img2png : soon...
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The text data is not found anywhere in a002 or 3. Is it possible? Has anyone found the location at least?
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I have a rom of pokemon black 2 but i can't receive exp point and the game crashes when i open the pokemon menu.. how can i patch these errors? Edit: I have a Jap version
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For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted. I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. I'll go over my steps I'm taking. Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum Step 2: Open both in gimp Step 3: Set the coloring on the extracted GBA Sprite to indexed Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 9: Save as a .png Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinum And that's where I get the 8bpp error. Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help. But going off the above, would anyone know what I'm doing wrong, and how I can fix it?
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answered [3DS] Get GARC files from a X/Y ROM ?
Megadrifter posted a topic in ROM - 3DS Discussion & Help
Hi there. I was wondering how to extract some .garc files from a Pokémon X or Y ROM cause I wanted to use Kaphotics GARCUnpacker. So, what kind of tools do I need to get those files ? Could someone explain me the process to extract them, please ? I know about 3DSExplorer, rom_tool, but sadly nothing else. -
Okay I'm kind of stuck on this I already know level up moves are in a/0/1/8 and how to edit them and such, but how would one go about adding a new string to a Pokémon's level up set without breaking the others? Say for example, the string: FF FF FF FF A1 01 01 00 8F 01 01 00 5F 00 01 00 FA 01 01 00 D9 01 01 00 FF FF FF FF 2F 00 01 00 6F 00 05 00 ... FF FF FF FF The four FF are what border each Pokémon's level up set, with the first bit being Ninetales' level up set and the bit after being Jigglypuff. At the moment, both are bordered, and their absolute positions are in place. Say I wanted this: FF FF FF FF A1 01 01 00 8F 01 01 00 5F 00 01 00 FA 01 01 00 D9 01 01 00 DA 01 01 00 FF FF FF FF 2F 00 01 00 6F 00 05 00 ... FF FF FF FF Adding a new move without replacing means everything ahead has now shifted four bytes. However, the absolute positions haven't changed, so it screws up every single level up set after Ninetales. I'm sure there's a simple way to do it, but it's not something I know how to do yet. --- tl;dr - How do I add NEW level up moves rather than REPLACING level up moves and still have it working?
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So apparently the music in Platinum are in .mini2sf format. I got a mini2sf file of the Giratina battle theme and of the Regis battle theme, but I need to convert them to mp3. How would I do so?
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answered Pokemon Black PokeShifter Fix Project
Steveice10 posted a topic in ROM - NDS Discussion & Help
I was thinking about making a fix for PokeShifter on Pokemon Black. I'll need to know what info I need to change, which file it's in, what offset it's at, and what I need to change it to. I was thinking it might work like the Pal Park fix for HGSS. -
answered How to play sseq files properly?
MACandCHEEZWIZ1 posted a topic in ROM - NDS Discussion & Help
I use sseq2midi to play music from SoulSilver, but there's a loss of data. Is there a way to play sseq files properly? A friend told me to convert it to an mp3, but would this work? Are there any programs that play sseq files properly? Do Bank and Wave work with Sequence to give it the proper sound? Also, Ho-oh's battle theme sounds hilarious in midi. -
Is it possible to edit D/p/pl or hg/ss to include a 494th pokemon? I want to do this for a good friend. To include the pokemon Myuuta.
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answered How to change information about Pokemon?
BladeTH posted a topic in ROM - NDS Discussion & Help
As in D/P/P or in the HG/SS change information about Pokemon? Which are written in the pokedex. If Bulbasaur, then pokedex wrote: For some time after its birth, it grows by gaining nourishment from the seed on its back. How does it change? P.S. If that is not so, sorry. -
What program can save pictures in to the proper format that is needed to Open pngs in to the program with out giving you garbage. I tried using Paint.net with a low color plugin to save them with 16 colors, but its not liking those files either.
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If I am using a Patched Version of the game can I still get the Wi-Fi events 2nd was is the best Flash card to use for SS on the DSi I have the Patched version on my computer just wonder what Flash Card would be the best to go and get Will SS patched version work on the DS i was told that that it will not work on the DS just on the computer
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Is there one? I want to evolve my Kadabra on No$GBA..