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So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
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Hello All, I'm wondering if a pokemon caught using an action replay wild pokemon modifier code would have a valid PID. Thanks
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Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
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The codes below will insert a special Trainer into your game against who you can battle in the house with the locked room at Mossdeep City (south-east of the Pokemon Center). All the codes are to be used on the Action Replay v3/4 English Ruby/Sapphire (any version, v1.0/v1.1/v1.2) These codes are also working on other European and American language versions (English/French/German/Italian/Spanish) but introduction as well as win and lose phrases might be grammaticaly incorrect for some Trainers in non-English games. Japanese Ruby/Sapphire Remove Trainer data Ruby/Sapphire (ENG) 2210F546 4E758A05 3A8313FA 554F4427 Ruby/Sapphire (JAP) A63C0E19 C80ADDD1 3A8313FA 554F4427 Master Codes I won't port any of the above codes to Emerald or FireRed/LeafGreen. They won't work properly since Trainer sprites have different indexes in Emerald and in EU/US versions the Trainer names also have the same restrictions as in Japanese versions (only 5 characters allowed). If you want to port these codes or make your own feel free to do so! Trainer data structure Documented by Adam from Furlock's Forest Trainer Classes: RS, FRLG, E (couples and special NPCs like Team Aqua/Leaders/Rivals don't have their proper overworld sprite) RAM offsets
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