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Everything posted by Alphadaemon
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Only Expert and Hardcore. There's a cap for Dialga and a cap for Darkrai. After Darkrai there's no cap anymore
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Positioning yourself better, abusing their lack of range and damage output with your team by taking out targets one by one. I'll still look into that because it sounds odd that this is giving you trouble. The ability set thing is a known bug that will be fixed next version. There's a soft stat cap to prevent you from abusing the game too much with overpowered team members. It's intentional
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It's intended to be unavailable .There's something odd going on with Ascension Stones so I added a debugger in the next update Due to this bug it will just read out of bounds I guess, I'll try to add a check so it's reverted back to level 100. Sky Peak post-Darkrai and with its own quest in Alpha. Orbs not working in the room wasn't intended and fixed. Your post just felt like rageposting without trying anything.
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I get wanting the change but it probably won't happen. Instead I'm asking what exactly you hate in E group so I can see what I can do to improve it. Also if you check SkyTemple, E Group now has 4 pages of IQ skills instead of 3.
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There was a bug in a previous version related to Imposter. Did you update your game? Hm that's odd I thought this was not an issue... 2 things, first send me your save file, then type RANDOM password with Porygon2. In that order so I can look into it Yes you need them to evolve, if you don't get them after this dungeon they are accessible post-Darkrai at the Beach Less time on complaining, more time on playing! Did you consider: - the room before Flygons tell you where there's no Traps - Orbs work in the room - Line of Sight moves can be triggered by the AI when you are 2 tiles away - you can grind your IQ in Nectar Meadow (available after recycling 3 times) Absolutely no one has had an issue with this room in any difficulty, at least consider what the game gives you before crying out loud that something is unfair when the game gives you everything for you to deal with such rooms.
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Fun fact it's not infinite, it loops 256 times on the party, also it's a known bug Check with Porygon2 ig
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The OP says "US clean rom" and Internet has plenty of them The skip is there because the cutscene inconsistently crashes See OP I think it's caused by item randomizer and you got a Kecleon shop Spawn chance is 1%, recruit chance varies Something will be added to make things work in the upcoming version regardless
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I'm starting to not understand why you are running into so much issues. Are you playing with Randomizer? Hardcore? I've never heard of anyone crashing that way.
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Reporting the "problem" over and over again plus deliberately trying to trigger it plus spreading negativity over it won't change the design choice the way you want. I already told you I would look into it, what's the point of complaining every single time? I think I added a skip for this cutscene but it might be in a future update. If you haven't updated already you should update the game
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If it was that simple it would be already done I will check, even though it's something that has no grounds for happening. Thanks for reporting
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Did you do missions in here yes no, did you clear it in a previous version on your current save yes no Are you in Team Skull's arc by any chance? If yes you should disable daily cutscenes.
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No, I will look into having the scaling not work on Magnezone however Update SkyTemple to a more recent version
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You probably should try to update your game first as Shaymin cutscene has a skip option you didn't mention. It was a design choice. Like it or not but story balance goes over mission functioning properly, though I will try to find a way. Ascension Stone Mark I on the Beach + Lunar Ribbon.
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I don't understand what you mean. SE5 is the only Special Episode actually unlocking something and even then 95% of the game can be done without it. The only thing needed that's behind SE5 is a dungeon for an endgame quest so I don't see how it's not replayable due to that. I could look into what you said but I genuinely don't understand the feedback.
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Ascend Stone Mark I + Lunar Ribbon/Solar Ribbon There are hints for three of them, besides that most are meant to be unlocking events when I share a password You'd need to repatch a clean ROM with the 3.0 xdelta and then name it with the same name as your 2.0 patched rom
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Ascend Stone Mark I should suffise to evolve into A-Raichu No guide for that unfortunately, tinkering with file data won't work, sprites would but that's about it As for Super's Move Growth, it is inherently broken and breaking the game in half so I went for a more stable approach with Ginseng boosts being revamped. No Move Growth compatibility, it will break things.
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Not all Megas are in the game for space reasons. Both of them won't have Megas until 4.0 Mystifying Forest has some Difficulty-locked floors. Playing with a higher difficulty setting will allow you to take on these missions
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Yes SkyTemple has the list. Keep in mind that stuff will maybe break on the way so it's at your own risks First update your game, then talk to Marowak
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In order to evolve you need Ascend Stones. Mark I is at the Beach, Mark II is a reward for completing Zero Isle Center for the first time
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Evolution is through Luminous Spring. Stats aren't relevant due to gummies existing. Also level up stats change how everything works if you are playing without gummies with stat difference not being that noticeable until like a 25 stat difference. It's something you won't ever get to see in a PMD game so consider movepools are made so each species can perform correctly their role. (Note: if you doubt about all that, keep in mind Weavile is a special attacker in PMD)
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Known bug, no areas are unlocked from Project P but the case persists for some reason I'll look into that, thanks for reporting The game itself isn't made to have you run huge mons and expect it to proceed nicely. I think the game tells you directly upon selecting that random starters WILL have bugs and that's on you if that happens. With story escorts they will maybe completely be absent I don't recall Sprite colors don't make Shiny forms confusing. They are easily distinguishable from base forms and if they aren't for specific cases (Gengar maybe in the future), the Shiny color will be changed to distinguish it from base form.
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No No No The goal is to have a Vanilla feeling of being glad to find a Shiny. I can add custom color at best but idk
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Update 3.0.3 is out: Fixed Randomizer toggles being locked despite Randomizer options being enabled Fixed the Inspector Mode, if it still doesn't work provide a clear chain of instructions to reproduce the bug and report it to me Speedrun mode bag is now giving Goggle Specs and X-Ray Specs instead of Space Globes Alpha Q&A now describes Reccruit 'em all correctly. Marowak's event now appears properly Fixed Shaymin recruitment event being available earlier Added Cutscene Skips for Spinda Café cutscenes and fixed existing Cutscene Skips Added a check for Origin forms, Primal forms and Mega-Diancie that prevents them to explore with an ally Fixed Origin and Primal forms altering Weather conditions permanently Flare Blitz now thaws frozen targets correctly Recoil moves now take in account Magic Guard Imposter and Illusion now work properly in Fixed Rooms ... and many more, I took all the feedback I gathered in the past few days haha