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foohyfooh

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Everything posted by foohyfooh

  1. Simple answer would be to assume no. To my understanding, the raid files contain the data for both games and the game loads which raids are for it. The more complicated answer is maybe (with some major effort). But to get it to load the other game's raids would probably involve some level of modification to the raid files themselves before importing them into the game which could just lead to problems if you don't know what your doing.
  2. I had tried backing up the save, changing the value and restoring it on both console and emulator with no success.
  3. I was trying to use this info to make a plugin but, on a save that hasn't connect to GO, editing that block alone doesn't appear to be changing the spawn in the game for me.
  4. Does anyone know which blocks need to be modified to change what region of Vivillon is spawn in Scarlet and Violet?
  5. If you use a converter to change the SRM to SAV does PKHeX load the save?
  6. I made a plugin to import raid blocks for SwSh and SV rather than having to use Block Data Editor. It is at https://github.com/foohyfooh/PkmRaidImportPlugin and you can go to the releases page for the compiled dll.
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  7. You are just going to have to wait since it is definitely the update which broke compatibility. The backup was most likely just not replaced yet by the game so that is why it still works and will likely stop working if it got replaced by when the game determines it should be.
  8. Was it the negation of the correct time so like if the time passed was 5 minutes it was -5 minutes OR was it the correct time passed was 5 minutes but the clock reported -3 minutes?
  9. I made a simple plugin that would just shift down all the Pokémon from the slot you specify to open up a free space https://github.com/foohyfooh/PKHeXInsertionPlugin
  10. After saving in yuzu the save worked for me. So based on the error, my guess is something is wrong with the time on your machine or in yuzu. So check if your system time or if custom RTC in yuzu>Configure>System is set way in the future by mistake and try again. main
  11. When I was using the current PKHeX master (commit 59e4ad6), I noticed that the Scarlet and Violet Flying Pikachu gift generated in PKHeX 230130 no longer shows up as legal and one generated in commit 59e4ad6 shows up as legal even in the older version. Is it correct that the old one shouldn't be legal? PKHeX 230130 - 025 - Pikachu - D11DC20935AA.pk9 PKHeX 59e4ad6 - 025 - Pikachu - 464BF51EC743.pk9
  12. Since the encounter was as Decidueye which couldn't be in any other game rather than as a Rowlet or Dartrix the solution I said wouldn't have worked. I had only considered mons that where they (or earlier evolutions) were transferable to SwSh or BDSP in my solution since those have ability patch. So that is why it was still illegal and also my suggested solution won't work for Hisuian forms since they can't be transfer to those games.
  13. Given that the mon has only been in PLA, you should be able to set the latest non OT trainer data in the "OT/Misc" tab for the mon and that should make it legal to have the hidden ability.
  14. Eggs shouldn't have nicknames other than "Egg" so that is most likely why you lose that data on Set; PKHeX might be correcting it. One option to try is enabling hax mode on launch in "Options>Settings>Startup" and see if it lets you set the egg nickname then.
  15. How did you get this Decidueye to have the hidden ability? Is it that it was from a different game where it originally had the hidden ability OR moved from PLA, got the hidden ability and moved back in? Because if that mon was only in PLA then, as far as I know, there is no way to change its ability and maybe that is why it is flagging it.
  16. foohyfooh

    Raids (7-star)

    I am assuming you have an entry like below for the Charizard raid where it has this identifier and shows as captured. I haven't done it myself but I would assume just setting the captured field for the raid to False would be enough. Unless you did that and it didn't work?
  17. Given that nature would be the only parameter that I can change from that, is there any way convenient way to reroll the nature and PID together from the Encounter Database?
  18. Here you go main
  19. When using Tools>Data>Encounter Database, the PID of the Pokémon from the Pokéwalker appear to be constant, how do you get it to reroll like when you are clicking view repeatedly while use the Mystery Gift Database?
  20. The images you posted clearly show you using the game rom not the save file. If you are using desmume or no$gba emulator then the save is in a battery folder as a .dsv or .sav file matching the name of the rom.
  21. @RequiemWasStolen Thanks to below info from @futuu I have changed the flag checkboxes to a hopefully more intuitive dropdown. You can find the build on my fork of this project at https://github.com/foohyfooh/BW_tool/releases/tag/20221228_224420. Hopefully it resolves the issue for you.
  22. Did you also set unset flag 2 and set flag 3? Because from my minimal playing around, it looked like flag 2 was the hint medal one, flag 3 was the obtained one and flag 4 is the additional sparkles for unread one. Unfortunately I didn't figure out what flag 1 was for. Note that I could be wrong on what the actual purpose of the flags are.
  23. I wonder if the logic to give the ribbon is on the servers rather than in the game since to do it you need to be online.
  24. Some information that might be be helpful to figuring out the error would be what game you are playing, what you are playing on i.e. console or emulator, what version if applicable, if the game is romhack or not, the size of the file, and other information like that.
  25. I know the saves I usually get with desmume are 512KB rather than the 1MB your own is so might make sense to see if there is a save type option which can give a compatible save. One other thing could try would be to use File>Export Backup Memory which gives a .sav file and see if that is compatible with PKHeX.
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