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foohyfooh

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Everything posted by foohyfooh

  1. When you say every time you access it that it shows the corrupted message, does it do that even after you save? Or is it that it doesn't give you the option to go into the previous save?
  2. Currently the way would have to do it is to go to Block Data and look for "*Int32 WEVT_COMMON_0080_FIRST_POKEMON". Changing this to 0 means you choose Sprigatito, 1 means you choose Fuecoco and 2 means you choose Quaxly, and their starter should change accordingly. The one thing to note is if you save in front of Clavell after you choose and load back after the change, the one neither you nor Nemoma chose will still be there behind Clavell but once you battle Nemona you will see the correct starter walking with Clavell.
  3. This is the save state that I extracted from the file you sent POKEMON_FIRE_BPRE01.sgm. You should be able to load it in VBA-M.
  4. I did what Kaphotics recommended, extracted the save state, and I was able to load it in FireRed but the one problem is that it gives an error when saving so if want to continue playing long term you would have to use save states as your save mechanism.
  5. Can you clarify what you mean by trouble exporting since the save file you uploaded looks to have the generated Pokémon in it? Providing a screenshot or text of error, if there is one, would be useful.
  6. I believe it is the Favourite marking from the Let's Go games.
  7. Based on your error message I am assuming you are using my raid import plugin from PKHeX Plugin Pile. The error is an unfortunate consequence that comes from me trying to prevent raids from different versions (i.e. Base Game and Teal Mask) from being imported to prevent potential errors. While this remains an issue it is best to follow @observeroftime suggestion and use Tera Finder to import the old raid data since they handle it properly.
  8. It looks like you are using the latest PKHeX but that plugin was last compiled with version 22.09.13. You could trying using the changelog option to download that version of PKHeX and see if works.
  9. I could be wrong but I am assuming you are just changing the data on another Frogadier to match the Friend Safari and that is why it is causing problem. If that is true, then what you could do is open Tools>Data>Encounter Database and then search for Frogadier.
  10. foohyfooh

    Oversized

    I am assuming you are talking about Scarlet and Violet with the latest update. The update dropped about 12 hours ago, so there is no way that was PKHeX built last month would support an update that just came out. You are going to have to wait a bit.
  11. The problem is the Event Database in PKHeX will be old so it won't have the event details so you will need to download the Event Gallery and put it in a folder mgdb in the save folder as the PKHeX binary. You can also use the AutoMod Plugin to download the Event Gallery for you.
  12. I don't think you can get the berry since I believe e-Reader Berries are in Ruby and Sapphire but don't exist in Emerald, and they can't be traded it can't be obtained in a valid game then traded.
  13. I had check with and without the tracker to the same results. I just removed the tracker for uploading purposes on these files.
  14. I noticed that when transferring some Legendary Pokémon from BDSP to SV that they have an issue with the Met Location. It is showing as the blank when transferred from HOME but those mons with that are being flagged as Illegal in PKHeX 0488 - Cresselia - B53B4B7BBF57.pk90485 - Heatran - 2F02D5CF537E.pk9 but if I change the Met Location to the ones they had in BDSP then PKHeX shows them as Legal. 0488 - Cresselia - B6CC4B7BBF57.pk90485 - Heatran - 3009D5CF537E.pk9 Note that I have only transferred as few Pokémon from BDSP so I don't know if others have this issue too.
  15. Given that PKHeX didn't fill in 4 zeros when you made the SV collection but does now, do you plan to fix the SV collection so that it displays in order correctly on GitHub?
  16. It would make sense to update your post with a picture of the error message that PKHeX is giving because it could be either file format the emulator is producing is unsupported or there could be extra emulator specific save data in the file affecting the expected size.
  17. Original Pokémon in Scarlet that will be transferred to PLA to be evolved When transferring back from PLA to SV the original and override tera type are being set. This is the correct behaviour for Pokémon that originate from outside of SV is to set both the original and override tera type (seen this in my other Pokémon when where the transfer was done in Home) but this is not correct for those that originate in SV. This is how the correct original and override tera type being set if it was done in Home where the override isn't changed if it was blank before and the correct original is there. I doubt the PLA to SV conversion in PKHeX can have the correct override tera type if one existed before being sent to an older game so I am not sure what is the solution for that part, but for the original tera type it needs to be fixed to be the one it was before.
  18. Could you upload the script you did to get the recent results?
  19. Screenshot from game Light and Dark Images Light and Dark Masks I haven't gotten it working in the plugin but using GIMP and applying dark mask as a layer mask (darker equals more transparency), I got the resulting image where you can see the blue dot from the machine is showing up which is evident in the game screenshot of what the profile picture should be. But I still haven't figure out how the light mask is used. Joined Image
  20. Ported this to PKHeX Plugin. Download here: https://projectpokemon.org/home/files/file/4961-pkhex-plugin-pile/ Source here: https://github.com/foohyfooh/PKHeXPluginPile
  21. In the Male Fashion Block From https://projectpokemon.org/home/files/file/4041-swsh-fashion-block/,the first byte set to 0x01 while the Female Fashion Block doesn't. From doing some editing my plugin it appears that the valid flags start at offset 0x300 in the block and when setting it in a new save I don't notice any items being unlocked with it. Does anyone know what this byte is for?
  22. You can get one from https://github.com/ReignOfComputer/RoCs-PC
  23. The only research I have kinda done into the SV fashion blocks is on the bag block and I assume all the rest follow the same format which is 8 bytes for an item and it doesn't appear for any set item. So when you purchase an item it just modifies the next unused space. For the 8 bytes, the first two bytes seem to be an items id (from the few examples I have looked at; though all ended in 0B so take this with a grain of salt) and 5th byte is 0x01 if it is new and 0x00 after being viewed. So for the canvas bag mystery gift, if the mystery gift data manager doesn't work for you, you can export the block, change the item bytes in an open slot from 0xFFFF to 0xE70B (this should be the correct id) using a tool like HxD and importing it back into your game to try to get the item.
  24. I am trying to add a Fashion Editor to my set of PKHeX Plugins . I have BDSP and PLA working, but I am looking for a list fashion items along with the their corresponding position in the list for male and female rather than having to figure it myself by going through bit and checking back the game to find out the item. Does anyone have this readily available?
  25. I put my PKHeX Plugin Pile in Downloads>Misc>Tools but noticed I should have put it in Downloads>Tools>Save Editing where the other plugins are listed. Is there a way to move it?
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