Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by foohyfooh

  1. The only thing that I have noticed is that the screen gets darker when using Max Moves. Is there anything else that people have noticed?
  2. I was wondering if someone who using on 1.3.0 updates to 1.3.1 would still be able to use the save file with PKHeX.
  3. Do you have a GitHub (or any other host) repository where the source for this plugin is stored and can be viewed?
  4. @PkHexBoi Given that they aren't available now here you can go to https://github.com/ReignOfComputer/RoCs-PC and get them there.
  5. Thanks @SkyLink98 and @theSLAYER for addressing this. I will file a bug on the PKHex GitHub page for this.
  6. Currently the Ash Charizard contributed by @SkyLink98 has an issue where it has the Nickname box checked, but the Nickname value is empty.
  7. Thanks @King Impoleon Source: https://twitter.com/playpokemon/status/1322122005689360390
  8. Pikachu (Alola Cap): ULTRAP1KA Source: https://twitter.com/playpokemon/status/1319585269457342464
  9. https://projectpokemon.org/home/files/file/2326-project-807153542-multi-gen-saves-with-every-legal-species/ is probably your best bet.
  10. Since the expansion hasn't released yet, I don't believe anyone would have done so yet.
  11. Unfortunately, it is against the sites rules to post links to ROMs so you can't get help here.
  12. Pikachu (Kalos Cap): KAL0SP1KA Source: https://twitter.com/playpokemon/status/1317608837017370625
  13. Thanks @King Impoleon Source for the code: https://twitter.com/playpokemon/status/1317048527235780608
  14. There are some guides to solve the PID Mismatch. Not sure if they will fix the issue, but it might be a good place to start. Here they are: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/gen-3-4-only-solving-pid-mismatch-r31/ https://projectpokemon.org/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-dppt-hgss-r95/
  15. While it can't help right now, one thing that you can do in the future is use the Save PKM option in the File menu to create a manual backup of the Pokémon you don't want the auto legality plugin to modify, and then try to import them back into your game.
  16. @theSLAYER, looking at a previous save I had those flags were set even before I scanned the Magearna QR code. So I am not sure if those are the exact flags. But, thanks to having a previous save, I was able to get the constants that were changed between me not scanning the code and after me scanning it. The only thing to note is that I hadn't done QR scan before the Magearna so there may be some other flags mixed in. I am going to try to figure it out myself, but here is the Flag Diff for anyone who capable of properly doing event constants research: IsSet: Unset: 4681, 4682, 4688,
  17. Thanks for pointing this out. When I saw those I had assumed they were the flags for eligibility to receive the events, not the ones that controlled if the event was active.
  18. I am wondering if there are any options in PKHex that allows one to reset the fact that they scanned the Magearna QR code?
  19. Pikachu (Sinnoh Cap) Code: V0LTTACKLEP1KA Source: https://twitter.com/playpokemon/status/1314512377518460929
  20. Pikachu (Hoenn Cap) Code: P1KAADVANCE Source: https://twitter.com/playpokemon/status/1311975327791566848
  21. https://bulbapedia.bulbagarden.net/wiki/Characteristic has information on the characteristics. Hopefully this can help.
  22. In the latest Pokémon Direct about Crown Tundra, a code for Ashs' Pikachu was released for Pokémon Sword and Shield. Pikachu (Original Cap) code: P1KACHUGET. Edit: Check https://www.pokemon.com/us/pokemon-news/get-ashs-pikachu-wearing-ashs-caps-in-pokemon-sword-or-pokemon-shield/ for further details.
  23. I don't believe there is any release schedule, so the next release is whenever they make one. But if you are familiar with Visual Studio, you should be able to compile it yourself and verify that validity of the event, assuming the event is already documented in the source code. As far as I am aware, it should be safe to put it in your game.
  24. I believe that the Multi-Gen Saves project should have them, if I am not mistaken.
  • Create New...