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<p><p><p><p><p><p>But Azumarill is UU...</p></p></p></p></p></p>
<p><p><p><p><p><p>I find water to be too good defensively. You have to use two relatively uncommon types to take it out, one of which is mainly used for coverage. Yes there are common pokemon like Zapdos but Grass types are hard to put on my team <img src="<fileStore.core_Emoticons>/emoticons/sleep.png" alt="-_-" srcset="<fileStore.core_Emoticons>/emoticons/sleep@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>
<p><p><p><p><p><p>I meant that's what it feels like, but it should be 30-50%. And, like I said, it should be put to random, it shouldn't thaw out immediately unless a fire move is used on it.</p></p></p></p></p></p>
<p><p><p><p><p><p>Sleep should be adjusted so that if it gets hit it is more likely to wake up, but it never wakes up in the first turn.</p></p></p></p></p></p>
<p><p><p><p><p><p>Only 10%? That's much too low!</p></p></p></p></p></p>
<p><p><p><p><p><p>yeah, hail needs some love. Like... maybe boost defence or special defence? Speed would be too good, unless it only boosted it so much. But it could easily be broken that way.</p></p></p></p></p></p>