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<p><p><p><p><p><p>Eh, some of them are cool, like Infernape, but some others are mediocre. <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /> But it's R/B style, of course they won't look fabulous.</p></p></p></p></p></p>
<p><p><p><p><p><p>I suppose as such. Using Sandslash now. It's funny. And always amusing when it knocks off Nidoking's life orb. <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>
<p><p><p><p><p><p>Truly? In most movies and games I have seen, usually engineers are either dumb but really strong, or b), really smart but weak. I am not saying macho or anything of the sort, but being capable of fighting and stuff. And I did say there is a reason for that. Still developing him though. Characters are tricky to develop overall, however. Furthermore, I find it's impossible to avoid doing something that's been done too much. I could make him a brilliant tactician (which I thought of him being), like one of my friends or something... I'll give it some more thought though (although I always do). Nonetheless, it's probably what I have seen that resulted in that idea. <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /> Could be balanced and stuff...</p></p></p></p></p></p>