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PlatinumMaster

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About PlatinumMaster

  • Birthday November 19

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  1. Version 1.0.0

    2065 downloads

    CTRMap is an experimental level and script editor, developed primarily by Hello007 with contributions by others, with strong emphasis on graphical interface and interactivity. As of right now, only the following games are recognized: - IRDO | Pokémon White 2 (USA) - IREO | Pokémon Black 2 (USA) - IRAO | Pokémon White (USA) - IRBO | Pokémon Black (USA) Please note that all features that rely directly or indirectly on data or tables stored in game executables are currently only supported on Pokémon White 2 (USA). Installation Instructions 1) First, get Java if you do not already have it. The link for Windows users is below. For those on Linux, you want JRE 1.8; this is platform-specific so I cannot really cover it here. https://www.java.com/en/download/ 2) You must download the base version of CTRMap from the link below: https://github.com/kingdom-of-ds-hacking/CTRMap-CE/releases 3) And, the plugin from here: https://github.com/kingdom-of-ds-hacking/CTRMapV/releases Then, simply just run CTRMap.jar, add CTRMapV to the global plugin manager, add a ROM, then make & open a project. Support For support, join the Kingdom of DS Hacking Discord Server. The link is here: https://discord.gg/zAtqJDW2jC
  2. Hey guys, I have made significant updates to this tool. It can now decompile scripts from the games to some extent. There are instructions on how to decompile the scripts on the GitHub page. I am still looking forward to making tutorials for this.
  3. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and add pointers to your script like so: scripts: script <script label> Then, compile it using the Python script: python CheapScript.py <script> <output directory> Once you do all of that, add the script to your game by finding the corresponding script NARC (in B2W2, it is a0/5/6), and replacing the script container that you want to (in SDSME, you can find a list of them, under the “script” section in the Map Headers tab). Profit! An example of a script in action can be seen here. Happy scripting!
  4. It's not exactly hard, just slightly more advanced. The easy part is building an AAC using Audacity (it has to be a specific profile). The slightly more advanced part would be having to hex edit the values for looping, as we currently have no tools to edit the BCSAR.
  5. I have figured this out. I just had to rebuild the game's sound data with a tool from the Nitro SDK.
  6. Hello, I attempted to replace the Nitro Sound Bank (SBNK) of a song in the SDAT of Pokémon White 2, also replacing the Nitro Wave Archive (SWAR) and Nitro Song Sequence (SSEQ). When I try to play the song via VGMTrans, it plays just fine. However, when I replace the SDAT of a ROM with this modified one, and try to play the song, nothing plays. Would anyone know how to fix this?
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