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Everything posted by BlackShark
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Yeah i've also seen we already have the English WCs in the collection archive and on Github. My contribution was mainly for the other languages, I just wasn't sure about the English ones, ignore them then.
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I have a "small" contribution. I'm currently digging through Pokemon Battle Revolution, hoping to find an unused wondercard or something like that. Unfortunately I haven't found anything so far and it doesn't look like I will. Anyway I noticed Battle Revolution Items are not in our gallery yet. Though I've seen the English ones somewhere a few year ago (not sure if it was here), but I've never seen the other languages. Well they are just items...but after all they are still wondercards! I dumped them right from the game data (PAL version). They can be found in the menu_shop.fsys file after decompressing it. Included are the following items (I left out the pkm since we already have them all): I would upload them to the gallery as a package only. Pokemon Battle Revolution Items ENG.zip Pokemon Battle Revolution Items FRA.zip Pokemon Battle Revolution Items GER.zip Pokemon Battle Revolution Items ITA.zip Pokemon Battle Revolution Items SPN.zip
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I never heard about the Lock Capsule beeing a debugging feature. That's interesting even though I still think it's a scrapped event like the Azure Flute was. The BW demo is more like a cut/modified version of the final game, like the ORAS and SM demo. What you want is a debugging version like that german Ruby ROM that got leaked a few years ago. Well something like that is unlikely to be found unfortunately.
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Yes, open your save file and go into the tools menu.
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Volunteers needed with cleaning animated gifs for Event Gallery
BlackShark replied to theSLAYER's topic in Event Pokémon News
And here's the Shiny Celebi as well! Now we just need a redistribution of the GS Ball. They probably won't do that though -
Well it has, but it's not finished and still has a few issues. @Got_Eevees if PKHeX doesn't work yet you can try PokeGen or PokeCGear until the feature is finished. If you have an image in BMP file format (currently not sure about JPG/PNG) you can inject it, however there are some restrictions set by the game for how many different tiles and colors an image is allowed to have, iirc.
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Volunteers needed with cleaning animated gifs for Event Gallery
BlackShark replied to theSLAYER's topic in Event Pokémon News
Oh wow, this is going to be hard work! I tried to clean Celebi, I hope it's ok. Maybe I'm going to do a few more from time to time. -
Thanks for confirming the checksum calculation! Now to complete this: 0x1A58 is indeed the time played, but from the backup save. For the primary save it is at 0x204E. Player palette is at 0x2065. I'm not sure about the daylight savings, but it seems to be unused in the Korean games. Mom doesn't ask you about it.
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Calculate a sum for each of those areas, then sum those sums together to get the checksum and truncate it to be a 16 bit value. The sums of the single areas don't get written anywhere.
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This should be correct, but confirmation would be good. 0x1A13 - 0x1C38 0x3DD8 - 0x3F79 0x106B - 0x1533 0x7E39 - 0x7E6A 0x1534 - 0x1A12 Checksum: 0x7E6B
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Planned topics for beta/unreleased section of Events Gallery
BlackShark replied to theSLAYER's topic in Event Pokémon News
We have all the Rental Pass teams from Pokemon Battle Revolution now! -
Ok, I got the RAM offsets, thanks to a friend. When you are in a battle your team will be at the following offsets in MRAM. 0x47B100 0x47B18C 0x47B218 0x47B2A4 0x47B330 0x47B3BC - open Dolphin in debugger mode via command line with dolphin.exe -d - start a battle and choose 3 Pokemon, it doesn't matter which one the whole team is in RAM - on the left side of Dolphin's main window you will find buttons to dump RAM when you are in the debugger mode, dump MRAM - the dumped RAM will be in Dolphin\User\Dump\ram.raw - open that ram.raw file in HxD, go to the offsets I mentioned above and copy the 136 (0x88) bytes of the Pokemon to get them in BK4 file format (they are not encrypted) Unfortunately we have another problem here. PKHeX thinks the rental Pokemon are PK5 files when trying to load them. This might be caused by missing/blanked out data or something like that. EDIT: Yeah, sanity byte was missing..... Here are the defaut Rental Passes. Have fun! EDIT: I got the rest of them. They are indeed all in the save file from the beginning (starting at 0x23875). I should have checked that first, lol. PID, Gender, Nature, IVs (won't be higher then 6), Ability and TID/SID are random. Their language is always Japanese, I got them from a PAL copy which was set to English. Rental Passes.zip
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To find the offset you could upload a Pokemon from NDS, use it in a battle and search for it's PID in RAM. Then use the rental team and search around the same offset. By the way I have just seen that there are 4 additional Rental Passes that you can unlock while playing through the game. https://bulbapedia.bulbagarden.net/wiki/Rental_Pass The BK4 file format is described in PKHeX's source https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/PKM/BK4.cs, they are 88 bytes. For the encryption you can take a look at PKHeX's source again (BK4.cs, SAV4BR.cs, SaveUtil.cs), or refer to Tux's tool https://gist.github.com/TuxSH/6a3a6b48b8a5564f6215 Maybe those links will help. Since you can't catch any Pokemon in Battle Revolution I don't thnk there's a special met location for them. I guess it's just blank or you will see it as "Faraway Place".
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Dolphin has a debugger that should have a memory viewer. You have to start it from the command line with the following command: dolphin.exe -d If the debugger isn't useful maybe you could try an older or newer version of Dolphin and see if that works with HxD.
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PKHeX should be able to edit Battle Revolution saves but I don't have the game so I can't help.
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Pokémon Not in Pokédex (All JP 3DS only)
BlackShark commented on theSLAYER's gallery album in Generation 7 - QR Codes
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Poke-Reader 1.1.zip GBA Event Pack 1.0.zip
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Pokémon Not in Pokédex (All JP 3DS only)
BlackShark commented on theSLAYER's gallery album in Generation 7 - QR Codes
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Gen4: Editing a pkmn generates italian pokedex entry
BlackShark replied to iChaos92's topic in PKHeX
This is indeed a bug. You won't even need a German/Italian save file to reproduce it. If you set a German Pokemon to the save, PKHeX unlocks the Italian Pokedex entry and vice versa. -
AP we don't have? They should all be in the NZone App.
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Problem with legendary pokemon moves, possible bug?
BlackShark replied to Kronnos's topic in Pokémon Legality
Why not? Some have relearn moves some don't, depends on which Pokemon you are talking about.- 5 replies
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So far local wireless and infrared distributed events since gen 6 have always been region free. Read this thread for further clarification about that.
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Still working for me, on v2.8f that got released about 2 weeks ago.
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Oh..... Well I failed than. I mixed up with Espeon xD Sorry, just ignore what I said.
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The Pokemon Request forums would have been a better place for your question. But anyway I would recomment to use suloku's Gen 5 Save Tool to inject Sylveon into Entralink Forest and then catch it there. . .