Ok so my whole idea behind this ROM hack is to basically up the difficulty level of Black and White. Here are the ways I am doing this.
-Increasing the level curve
-Adding in Stronger and more diverse wild pokemon
-Giving every gym leader six pokemon
-Modifying the stats of some pokemon (including things like type and ability)
-Modifying move data to make some moves more useful
-Editing Item locations
So far, I have edited the stats of every pokemon I wanted to edit, and I have changed the movepools of the starters and the monkeys and all their evolutions. I have also edited quite a few of the weaker moves. Here's just a sample of my work.
The tepig line are now all fire/ground, and of course learn some Ground type moves. Emboar and Pignite learn Close Combat in place of Roar as well, as even though they are now Ground types, I still feel like this move suits them.
While Snivy and Servine are unchanged, Serperior is now a Grass/Poison type. It learns a new-and-impreoved Poison Tail upon evolution, and it has a new ability. As you could guess, it now learns quite a few other poison type moves, some of them by leveling, some by using a Heart Scale.
Dewott and Samurrot are now part Dark type, because I feel that the Dark type suits a Samurai better than a fighting type. As most dark types do, they now have a few tricks up their sleeves, such as the Weak Armor ability, which, while making them more vulnerable, can increase their speed quite a bit.
Archen and Archeops have dropped their terrible Defeatist ability for Moody, which changes them from a pokemon that pretty much has to one hit kill everything or it's doomed, to a High-risk, High reward pokemon.
Many of the HMs have been edited to make them more useful, such as cut changing to Grass type with 70 Power. Strength has been changed to a fighting type move with 90 Power, and Waterfall is now on Par with Surf in base power. Of course, the move data changes are not only limited to the HMs, Rock Smash and Rock Climb are now Rock type moves, which could possibly give Pokemon like Scolipede and Scrafty a new option.
All of the elemental monkeys now have a fighting subtype, and of course learn a few new moves to reflect that.
Progress
Move editing 100% (unless I change my mind about something)
Pokemon Moveset editing around 50%, i still have to do the TM/HM compatability (unless a request is made that I decide to use)
Item location editing 0% (actually, if I could get some help on exactly how to do this that would be great)
Trainer editing up to about the end of Route 2
Wild Pokemon editing up to Route 3
Text editing (usually to go along with item location changes) 0%
Edit: Oh, and one last thing, I would prefer not to add any pokemon from previous generations. The only exception would be if it was impossible to make a gym leader have 6 pokemon without doing that.
EDIT 2: Come to think of it, since I have been doing this, Shouldn't it go in Progressive Edits?