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pkmntrainerBW

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Everything posted by pkmntrainerBW

  1. The tool is just starting out, I'm sure someone can help translate it and get it to work for the English ROMs.
  2. I am afraid that some of these are impossible and black and white, the battles can be done, but they would have to replace other trainers. The starters cannot be done in quite the way you are talking about, but they can be added as wild pokemon. The old school wild pokemon can be done easily though, but there are so many hacks already that are based off of being able to catch all 649 Pokemon.
  3. Your TM HM editor has some bugs as well, I tried to add poison Jab, Venoshock, and Toxic to Serperiors TM/HM compatability list, but it won't save toxic. It'll do the others, but not toxic.
  4. Most of this, I cannot help you with, but the EV reduction berries can be given out by NPCs that give out items if you edit which item they give out in the hex. As for changing Cheren's team in Wellspring cave, you can ask Drayano, because he did it. I don't know how to do it, but it's probably something stupidly simple that I'm completely missing.
  5. Ok so my whole idea behind this ROM hack is to basically up the difficulty level of Black and White. Here are the ways I am doing this. -Increasing the level curve -Adding in Stronger and more diverse wild pokemon -Giving every gym leader six pokemon -Modifying the stats of some pokemon (including things like type and ability) -Modifying move data to make some moves more useful -Editing Item locations So far, I have edited the stats of every pokemon I wanted to edit, and I have changed the movepools of the starters and the monkeys and all their evolutions. I have also edited quite a few of the weaker moves. Here's just a sample of my work. The tepig line are now all fire/ground, and of course learn some Ground type moves. Emboar and Pignite learn Close Combat in place of Roar as well, as even though they are now Ground types, I still feel like this move suits them. While Snivy and Servine are unchanged, Serperior is now a Grass/Poison type. It learns a new-and-impreoved Poison Tail upon evolution, and it has a new ability. As you could guess, it now learns quite a few other poison type moves, some of them by leveling, some by using a Heart Scale. Dewott and Samurrot are now part Dark type, because I feel that the Dark type suits a Samurai better than a fighting type. As most dark types do, they now have a few tricks up their sleeves, such as the Weak Armor ability, which, while making them more vulnerable, can increase their speed quite a bit. Archen and Archeops have dropped their terrible Defeatist ability for Moody, which changes them from a pokemon that pretty much has to one hit kill everything or it's doomed, to a High-risk, High reward pokemon. Many of the HMs have been edited to make them more useful, such as cut changing to Grass type with 70 Power. Strength has been changed to a fighting type move with 90 Power, and Waterfall is now on Par with Surf in base power. Of course, the move data changes are not only limited to the HMs, Rock Smash and Rock Climb are now Rock type moves, which could possibly give Pokemon like Scolipede and Scrafty a new option. All of the elemental monkeys now have a fighting subtype, and of course learn a few new moves to reflect that. Progress Move editing 100% (unless I change my mind about something) Pokemon Moveset editing around 50%, i still have to do the TM/HM compatability (unless a request is made that I decide to use) Item location editing 0% (actually, if I could get some help on exactly how to do this that would be great) Trainer editing up to about the end of Route 2 Wild Pokemon editing up to Route 3 Text editing (usually to go along with item location changes) 0% Edit: Oh, and one last thing, I would prefer not to add any pokemon from previous generations. The only exception would be if it was impossible to make a gym leader have 6 pokemon without doing that. EDIT 2: Come to think of it, since I have been doing this, Shouldn't it go in Progressive Edits?
  6. Your stats editor definitely has some bugs. The new abilities and held items are still in japanese, and if you try to edit more than one thing before saving, you get an error message. All of this can be worked around, but it's certainly an inconvenience that should be fixed.
  7. So if I wanted to edit Simisage's movepool, I couldn't just hex edit the narc directly, I'd have to expand it first, then edit each individual file. Is each individual file within the narc one pokemon's movepool?
  8. Ok, I have one question. I thought I had found Cut, at 0C 21 I wanted to change it to a Grass type (so I changed the 00 on Byte 0 to a 0B) and then I went to go change the power to 70, but When I looked that the byte for the base power, I translated it to Decimal just to be safe, and it was 33, which is not Cut's base power. And the hex for byte 2 (Damage category) said 0C? I'm confrazzled.... =/ Edit, I did see another 0C 21, but the byte for the base power still converted to 33 in decimal. Edit2: Nevermind, I calculated it wrong. Edit3: Nevermind again, I think I actually did calculate it correctly.
  9. How would you find a specific pokemon in other Hex Editors, like HxD?
  10. I was looking for a guide more like specifically for Black and White Hex editing, but the ones you linked to will certainly help. It's probably a good idea to have a general understanding of Hex Editing before I look up a guide on how to do something specific.
  11. Thanks, I'm about to try it in a little bit. While I'm at it, does anyone know of a good hex editing guide? I know how to edit item locations and I kinda know how to edit movesets but that's about it.
  12. Hi everybody. I'm working on a ROM hack of Black and White and I need a good hex editor. I've used Google and searched here on the Forums and couldn't find anything except one good download for the latest version of Crystaltile2 which kept telling me I was missing a file. Would anyone mind directing me to one?
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