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FatefulEncounter

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About FatefulEncounter

  • Birthday 02/02/1991
  1. thanks! i also appreciate the reorganizing of the trainer list so we can search for names
  2. i see! also, after quickly sifting through the trainer list, i saw that the gym leaders start at 153 but also are found at 764. the differences between the two seem to match the pokemon differences between Normal and Challenge Mode. thanks for clearing things up!
  3. oh, so basically this edits the normal version and challenge mode is stored elsewhere? i just wanted to be sure so that i play the right mode when changes are made. thanks!!!!
  4. ^thanks! but i'm curious, how does Challenge Mode or Easy Mode factor in to this? For instance, gym leaders in challenge mode have one more pokemon than they normally do and their moves/items are different as well. Do they have three different profiles for each of the difficulty levels?
  5. Hi, I've noticed that other people have changed TM moves in BW2 to different ones but I haven't found anything on how to do it. Where is the data stored and how do I extract it/edit it? Can anyone provide a tutorial? Thanks!
  6. ^ That would make a LOT of sense! After looking back at Drayano's tutorial, he highlights the first string of hex values that correlate to three specific lines (the 1%, 4%, and 15%) but if you look at the non-highlighted part of that same picture, the values are actually the same! So it means that the first part is probably White 2 and the second half is Black 2. Also, reading more carefully, Drayano does say that the example is for one version... and looking at the values in my grotto narc, the values really do correspond to Celebi and Magikarp (for some reason...) so I think you just solved my problem!
  7. I'm sorry to bring this up again, but has anyone decrypted the names? I'm an extreme novice when it comes to hex data.
  8. hi! i tried to edit Floccesy Ranch pokemon 15% to be all Eevee but for some reason i keep finding Celebi and Magikarp : / oh, and NONE of the pokemon in the other tabs are Celebi or Magikarp either so i dont know what's up. even when i change the pokemon to anything else there is still the same Celebi and Magikarp. i also found Quagsire and Watchog...any ideas? changing the items work okay, but even if i change pokemon of other places the pokemon are the same as original or something totally different.
  9. its one of the bugs regarding how certain legendaries appear when they shouldn't. in that room you actually shouldn't see anything yet when you first arrive with bianca. just ignore it until she leaves...
  10. in a/0/0/2 under 53, 180, 368, 382, 383, 409 there are lines with untranslated text and i was wondering if anyone could give a translated list. i suspect these are names of trainers or something like that. much appreciated!
  11. So is the stats editor just direct rom right now? also, are the narcs from b/w1 compatible? i would guess not because there are more forms added but it would be a pain to re-do all the crazy changes...or it could be a chance to make an entirely new project...hahaha. thanks so much for your work! oh also about compatibility of narcs...are things like move data able to be reused? since there aren't any new attacks added i was thinking that they wouldn't change that part of the rom, right?
  12. do you have any clue as to what "7" means under effect category? ive tried several different combinations between effect categories/effects/stat manipulations and i just cant figure out how to make it work. maybe there are other special conditions regarding the "all" stat manipulation.
  13. i had a cheap, quick fix for these problems a page ago. just replace all those files with another pokemon's. then just edit the movesets to what they should be or however you want. copy a working file like metapod or something and rename it to the ones that cause the error. then just edit the rest. good luck
  14. i came across this snag while i was messing with moves: i tried editing Memento to be a purely stat lowering move that lowers all stats by 1. when i tried using it in battle, it didn't work. all it did was say "so and so used memento" and then nothing even happened. however, when i tried to make it so it lowers attack, special attack, and evasion, it worked. has anyone successfully changed a move to lower all stats at once? i'd like to know what conditions must be in place. : /
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