PokemonWorldMaster1
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So, in the latest update to PKHeX, there was an implementation of more "Shadow Locks", this lock apparently strengthens the legality checking of Shadow Pokemon from Pokemon Colosseum and Pokemon XD. However, I have been unable to find any information online on how to properly generate legal PIDs. Before the update, I used tools such as RNGReporter's Gamecube Time Finder to generate proper personality values, however, this latest update has retroactively rendered my previously legal Pokemon illegal and I haven't been able to fix them. At Kurt's suggestion, I downloaded a program Eligor to generate PIDs, which alongside taking forever to generate a list, also yields me the PID Mismatch error in PKHeX. So I'm hoping that perhaps we can start a discussion or be pointed to a tutorial on how to generate it properly. I have attached my entire database of Pokemon obtained in Colosseum and XD, as well as a picture of my trying to generate a valid Murkrow PID and still getting the error, as well as that particular modified Murkrow. It seems that most of my Colosseum Pokemon were unaffected, with notable outliers being the shadow Makuhita, Murkrow, and Gligar. Whereas in XD, almost all of my Shadow Pokemon were retroactively made illegal. Colosseum and XD Pokemon.zip
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One of the problems that I have is the fact that if a profile has more than the normal maximum amount of Items (such as x3000 Rare candy in one slot, rendered as ?00 in game), the program doesn't recognize them and then the items are flat out erased from the game when I save it again. I'd really appreciate this if you can fix this bug
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I found a bug with the program. When I open Pokemon X files in pK3ds and try to apply a simple level boost of 50%, Max IVs and max AI, when it reaches Calem at 519, it throws an error stating attempting to divide by zero. Here is the crash report: ************** Exception Text ************** System.DivideByZeroException: Attempted to divide by zero. at pk3DS.RSTE.Randomize() at pk3DS.RSTE.B_Randomize_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- pk3DS Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Alec/AppData/Local/Temp/Rar$EXa0.437/pk3DS.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
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Hey, I've been really enjoying your tool. It's been amazing and I truely use it a lot. However, I noticed a minor bug, nothing game breaking just something that could be easily addressed. And that would be that the Parameter quantifier in item editing caps at only 99 in the program, when I have seen parameters in game able to exceed over 2 billion. This is especially true when your try to edit the contents of a treasure box and you can't put in ay item ID over 99 even though it has that in-game. So, I was just hoping that perhaps you could raise the cap to the maximum integer value.
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Is there something wrong with the exploit? I never updated my 3ds and it was working fine this morning. I tried clearing my cookies and such with the initialize save data button. I'm in the game able to see my character and yet, the Ram2sav address just throws up a communication error. Was the Ram2Sav software updated? Is it undergoing some kind of maintenance? How can I fix it?
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I found that when I try to use this with Pokemon Blue Rescue Team, a lot of the Pokemon names in the editor are mixed up. For example, when I select a Pokemon to be kecleon and I close it, the display shows it to be a duskull. Also when I try to make it the other kecleon option, it says it is a duscolops, following the trail exposes all kinds of errors. Also, which one is correct? The name in the editor or the display name?
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Hello, could you please add Shadow Attacks for Colosseum and . So if they are traded to those games they know those moves.
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Could you please add support for Pokemon Colosseum and 's Shadow Attacks? I've been looking for them forever and I could never find them.
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It works great but in the moves, could you add the data so they can become shadow moves if traded to Pokemon Colosseum and ?
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The last codes I need are for berries. I basically need an action replay code for all berries in the bag for Firered Leafgreen and Emerald. NOT Berries in PC Code but simply in the bag itself. As I need berries in Firered and Leafgreen because the berry pouch is always empty and I cannot use berries. This is the last code I need for these games.
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On another note, the respawn map events TM controversy is not a problem. If you already have say TM45 and you use the code to make it appear on the map and you go to pick it up, it will say "Too bad, the bag is full". So you'll know if you've already picked it up or not