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Kaphotics

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Everything posted by Kaphotics

  1. Dunno if you can do that. Try to keep the thread about PKHeX and files, not logistics on how to get the data.
  2. It was reported (in IRC) that the dongle won't read non-JP carts. 07/27/14 - New Update: Added: Japanese translation for the main editing UI. Added: O-Power editor (very rough) Added: Some stability improvements to prevent the program from misbehaving if the user does stuff incorrectly. 07/27/14 (2) - New Update: Added: Style (0-255) to Trainer Info editing.
  3. They store them decrypted in the folder when you use Advanced Edit mode. Reportedly the device only supports JP cartridges. Dunno if that can be circumvented.
  4. 07/26/14 - New Update (2): Added: Trainer Info now displays BP and PokeMiles Changed: Badges/Streak/MXYZ/BP/PM can now be edited/saved. Added: Can now write to party Pokemon. Changed: Item Editing will now display alphabetically sorted item text for the current language. Changed: Code Generator simplified; for now only CyberGadget saves are supported. Load a save, make your edits, then press [Create Diff]. Click Copy, and you can Paste the code alterations into the CyberGadget tool.
  5. 07/26/14 - New Update: Added Decrypted Cyber Gadget save loading/saving support. Decrypted saves are stored in: In Command Prompt, type "echo %TEMP%". Win7 - C:\[uSER]\AppData\Local\Temp\3DSSE\root\ XP - C:\Documents and Settings\[uSERNAME]\Local Settings\Temp\3DSSE\root\ If not, just look around for your Temp folder.
  6. ... wait. Probably need the Cyber Gadget, but we don't know for sure.
  7. Cyber Gadget reportedly can re-sign your save file, but we do not know enough about it at this time. Wait for a week or so and there might be more information about it.
  8. - PKX : Decrypted Pokemon (the program saves as .pk6, this is a clear convention to help differentiate different generation formats) - EKX : Encrypted Pokemon (.ek6) - BIN : Binary dump with no associated extension, usually a SAV. If any users have the Cyber Gadget Save Editor: our IRC would love to talk to you. Nobody we know has it... once I obtain a CyberGadget save I can add loading/saving support (since apparently the codes are different?).
  9. Nobody knows yet; the tool just recently started support and nobody has it to report back. Any injected wondercard would be identical to an event obtained one, as they aren't any bigger than 0x108 bytes of data. We can extract the data obtained from events already. For now, it's best to hold off on CyberGadget questions until a later time when more is known.... I just added code support for it, that's all...
  10. Same technique of gathering data and having the server deal with it. However, they give you more freedom by allowing you to modify the save file instead of choosing from a set list of allowed codes. Yes; the output code will write to your save's wondercard data, effectively adding the wondercard. We don't know of anyone with the device (hasn't been 24h since they started support?) so I don't have an idea of how to handle the data. Depending on what recon people provide in terms of what CyberGadget provides (Decrypted save size loading/etc) I can add in later releases.
  11. Big thanks to Codemonkey85 for implementing the Box Data Report functionality. Guess you got what you wanted, thagrouch 07/24/14 - New Update: Fixed: Shinifying now behaves properly Fixed: Invalid ID/SIDs are now no longer enterable Added: Box Data Report - Generates a verbose info table with all of the data from the Pokemon loaded/imported in the boxes. Changed: Code Generator now exports codes compatible with the CyberGadget save editor. Currently, only Box and Wondercard insertion is supported. Add 0xE8 to a Box Offset, 0x108 for Wondercards to change from Slot 1.
  12. (TID ^ SID) >> 4 = TSV ((PID >> 16) ^ (PID & 0x10)) >> 4 = ESV if TSV == ESV, it's shiny. People find their egg's ESV and find a trainer with the same TSV to hatch it shiny. As for getting the actual rate (amount of re-rolls done to the PID), it is not known at this time. There won't be ways to RNG in X/Y so the only sure way to get shinies is to abuse ESVs.
  13. That's the amount of moves contained in the file.
  14. You can always use KeySAV/Mass Dumper/KeySAV2 to dump the info of everything; then just search for the TSV in the printout.
  15. 07/20/14 - New Update: Fixed: Pokerus now saves properly, viewing was unaffected. Fixed: Memory viewing no longer errors out in some cases. Fixed: Incomplete Language translations no longer cause errors. Fixed: PP of Outrage fixed to 10. Fixed: Exporting filenames with invalid characters are now removed. Removed: Species button "nickname" ; functionality moved to clicking the Species label. Added: Unchecking Nickname will set the species name. Added: Preventing export of invalid IVs/EVs Added: Mega selection for the 4 ORAS megas revealed thus far. Ability/Stats are not implemented. Added: RAM Edit Code Generator Exports codes for Tabs/Box Pokemon, and Wondercards. Specify the write offset. Requires a hacked 3DS with redirected nand and a spawned thread running the code interpreter. Do not ask how to use the Code Generator -- it requires a hacked 3DS with custom firmware and the interpreter is not finished. Loaded Code (sample cheats.bin), and Tab Data
  16. Kaphotics

    X/Y Secret ID

    dump your data via KeySAV/KeyBV and open the pokemon in PKHeX to view your SID.
  17. You cannot keep&restore backups of digital copies, so extracting is pretty useless besides dumping wondercards/pk6 data.
  18. You have to dump from a box which has been [dumped while empty]. Move them to your 1st/2nd box and they should appear.
  19. You have to save your key where it initially opens to; it's not a suggestion. The \data\ folder will store your keys and is where it will look when finding a given key.
  20. more mii qr code info: http://3dbrew.org/wiki/PSPXI:EncryptDecryptAes#Key_Types http://3dbrew.org/wiki/NS http://3dbrew.org/wiki/APT:Unwrap http://3dbrew.org/wiki/APT:Wrap Mii QR codes use keytype2 @ keyslot 0x31 and the wrap/unwrap commands to en/decrypt data with a 0x8 sized nonce. ORAS secret bases are possibly using a 0xC nonce (at the start of the data[]) and follow a similar struct. Why change it if it already works?
  21. byte[] qr = 0x24D via http://www.thonky.com/qr-code-tutorial/data-encoding/ starting 4 bits is mode (since it is 0100 it is byte encoding) qr code in picture is scaled by 2 to 162x162, normal dimensions are 81x81 - version 16 qr code. next 16 bits are character length - 0x0238 01000000 00100011 1000[data][padding 0bits if bitlength%8!=0][EC 11 to fill max length] so in summary: qr[] = 4 bit mode (byte mode) 16 bit length (0x238) byte[] 0x238 data 4 bit unused padding remainder (0x12 byte) unused EC 11 pads. data[] = 0xC header[](?) 0x4 zeros 0x228 data2[](?) Mii QR Code structure & Encryption (3dbrew) with that said, here's the trimmed data for the QR codes (just the data[]) qr_data.zip
  22. You'd either need a before-save or your encryption pad. If you are using a digital/eshop copy, you have to have a save file backup before; then just XOR the saves together and extract your data from the related offset. If you have a powersaves device you can get a piece of your encryption pad using the following method. Doing that you can decrypt your savegame and load it in PKHeX to view all the data you wish. Then again... all of the events you've listed have already been contributed
  23. What? Powersaves only collects data from your cartridge before sending it to their servers. All alterations are done outside of their program, on their servers. Communications work like this: CartReader gets ROM data -> Transmit to Datel Datel transmits back the encrypted card-reading commands (this is why online is required). The CartReader gets the save data -> Codes / Options are now shown. If you choose codes, you send off your ROM data and Save file, and then they apply the codes, send you back the edited save file, then the dongle writes the save using the stored card-reading commands. It's not a simple process; the 3DS has some very intense encryption which cannot be emulated by a computer program. Your ideas are not new; if it was possible it would already be done.
  24. Not possible; Powersaves will not re-sign save files that have been edited. They verify that it hasn't been edited before applying their own codes.
  25. edit save file on the flashcart to add files -> trade from flashcart to retail cart.
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