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Kaphotics

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Posts posted by Kaphotics

  1. Cool! So, what are the other "Outfit Val" options for? Do they customize the rest of character appearance, but just not yet organized? Will all clothes options be easily settable soon?

    Possible problems I've noticed:

    -Wonder card editing

    -Party editing (I avoid this by just extracting their data then putting the modified file in the PC)

    -Various Event Flags

    Apparently, changing your badges doesn't affect story events... doesn't allow re-battling Gyms either. Wonder if that could become possible (I so wish they'd just make all trainers and Gyms possible to re-battle as much as you want, post-E4...)

    There's 16 bytes for appearance (12 for normal, +4 for PR Videos). We only know what one of the bytes does (Hair Color & Hat) so far.

    Wonder cards can be edited with SciresM's program.

    Party editing ... ?

    Event Flags = need info on what flag does what.

    Ingame events are event flag based, not gym badge related. Badges are just used for display & obedience purposes.

    Great job!!! Thank you so much for the work. I have one request. Would you make selecting 'Fill Dex' to not checking encountered section? So I can see which pokemon I haven't 'actually' encountered yet.

    Next version I can just have a Control click modifier to do that.

  2. 08/31/14 - New Update:

    - Added: Cyber screwup notification upon saving.

    - - If a 0x200 byte chunk is all 0xFF, your save will be corrupt when you write it back (not PKHeX's fault).

    - Added: All Item 'cheat', activated by holding ALT when clicking the ITEMS button within the Inventory Menu.

    - Added: Full Pokedex 'cheat' now functions properly. Due to Cyber's screwup, do not obtain an Italian Petlil.

    - Added: All Accessories 'cheat' to the Appearance section of Trainer Info

    - Added: Index selection for Hat and Hair Color(?). If you don't want to wear a hat, set it to 0.

    - Added: Hex view (as decimal) of the current appearance for advanced editing.

    - Added: Opening of files via command line arguments (dragging onto .exe).

    - Added: Auto-loading of "main" file on startup if it exists.

    - Fixed: Nice Recieved is actually @ 0x0EC. Added "People Met Online" @ 0x0F4.

    - Fixed: Load Boxes from Folder will no longer give bad eggs in empty slots.

    - Fixed: Can no longer set illegal Dex entries (either manually or via Give All)

    - Misc: Cleaned up some code, reduced file size.

  3. Okay, thank you; just to be clear, when you say that PID is related to shininess, do you mean It is related to the SV of the pokemon?

    When ((PID >> 16) ^ (PID & 0xFFFF) ^ TID ^ SID) >> 4 == 0, the Pokemon is shiny.

    TSV and ESV are simplified representations of the Trainer IDs and PID.

    ESV = ((PID >> 16) ^ (PID & 0xFFFF)) >> 4

    TSV = (TID ^ SID) >> 4

    ESV == TSV -> shiny.

  4. Also add automatic bad egg removal please. In the programme the boxes are shown as empty while in game they are filled with bad eggs.

    The program already marks the bad eggs with a bright red image. Scanning the boxes should be done by the user, not the program (as it would increase load times to scan every slot).

    Edit: If you're using the Import from Load/Dump Boxes, that should be fixed in the next version. For now, just transfer anything that isn't a bad egg to Bank, then restore a backup.

  5. This faulty software has filled my whole PC with Bad eggs, how do I get rid of them all?

    Fairly certain that PKHeX didn't fill your whole PC with bad eggs. Be sure that you didn't delete a byte while hex editing, shifting everything out of position.

    Actually, Kaphotics? I notice that the option is in the program, but none of the options are selectable... is this planned to be available soon? I have to agree, it would be kind of neat to have the character barefoot with no hat on the beach!

    "unreleased item"? What do you mean, BattleLegend? I can put on every article of clothing in-game (I got everything long ago), but I am interested in actually fully removing them as well. The fast-edit while using PKHeX would be nice too. (Or is that another feature that results in a "corrupted save" issue, and therefore useless?)

    The game has the "Player Appearance" in a non-obvious format and it wasn't really nailed down. It's a planned feature; those ComboBox dropdowns currently have no code associated with them.

    For the next release I should have Pokedex corruption fixed (for the "Fill Dex" button), by copying in a complete version. Powersaves datamined one that was 718/721, but didn't have all the language/forms. With that I should also have all accessories and all regular items sorta like Powersaves does but smarter. Maybe for the clothes I can temporarily allow users to enter values into TextBox's instead of showing ComboBox's until we have a completely cataloged the association.

    Release should be <24h from now, if things stay according to plan.

  6. PKXs and edited SAVs CAN be injected into your game... ONLY if you possess the Cyber Save Editor & Dongle and a JP Cart+JP System ONLY... NO Gateway / Powersaves.

    PKXs ... CAN be injected... ONLY IF [...] NO Gateway / Powersaves. You cannot inject with Gateway/Powersaves.

    Please try to keep this thread related to PKHeX and its functions, not hack requests or legality questions.

  7. Random Question: Are you going to bother making PKHeX compatible with OR/AS

    Gee, let me just ask my crystal ball. 3 months away, and nobody knows if a new security update will change savegame encryption.

    A lot of the functions will likely be innately compatible. However, offsets will be different.

  8. I'm having a bit of a problem. After I replace the the main file that I modified in PkHex, sometimes it corrupts my save file. Any idea(s) what causes this problem?

    Don't use the Fill Dex button. It'll be disabled / fixed in next release

  9. The pokemon ARE completely legit, they are the pokemon I caught/ bred in past games throughout the years. I just need to convert them cleanly (I tried doing that manually from gen IV to V and got glitchy so I used Pokecheck's converter, that's why I'm asking if I'm missing something) so that I get none of the problems you just mentioned. Thing is, Pokebank doesn't exist in my country so I got royally screwed by Nintendo, and I don't think PowerSaves exists here either so my only means of doing anything is emailing my .pkm/x files to a friend and getting them to inject/ trade them. By the time I made friends over Miiverse that could transfer them through Bank, the servers got discontinued so they can't even ir-gts .pkm files to their 3DSs to transfer normally. Which is a shame, because ir-gts should link locally to the host computer rather than going all the way to the servers, then back to the computer.

    So, any program/ method/ anything I can use to transfer .pkx files to the games without external devices? And again, do I need to make anything within PKHeX to convert .pkm to .pkx, or just open them as .pkm and simply saving them as .pkx? Does the program auto-convert stuff?

    I already outlined the conversion methods. Option 3 is the easiest for mass conversion, while option 2 is the quickest for singular files via drag n drop.

    1) File->Open; change the extension filter to All Files (*.*) then select the pkm file.

    2) Drag the PKM files into the window, then drag the PKX file out via the side panel quicksave (which is to the left of the Main Tab).

    3) Alternatively, you can just import a folder via Tools -> Load/Dump Boxes, then dump them back to another folder (which will save as .pk6)

    There are no other public methods to deliver pkx files besides the Cyber Save Editor.

  10. It only works with Japanese carts, but I'm talking about injecting an EU/US save file onto a Japanese cart, if for example you want your Japanese setup to be your main one instead of starting over. Obviously you won't be able to do it the other way round, but it is possible to inject a foreign save file onto a JP cart (apparently). Logically, it would be as simple as just replacing the save file in the root folder that the Cyber Gadget saves files to, and then restoring from backup, but I want to be sure.

    Copy 0x65600 bytes starting at 0x5400 from your partially decrypted Powersaves file. Save it as "main", and replace it for the one read via the JP cart.

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