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Kaphotics

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Posts posted by Kaphotics

  1. Updates should continue when ORAS comes out; do know that I can't support games that nobody has.

    I'll probably be more interested in dumping ROM data at first, so updating won't be my first priority until Cyber Save Editor (etc.) supports re-signing of edited saves.

  2. Nice applications you have, although I have to ask. Do you plan to fix the freezing (An apparent lacking of threading) that your applications have when performing given tasks?

    No plan to fix freezing - it is the lack of threading. The programs are open source so you can always improve on the tool (if you wish :D)

  3. So I created a Lugia & Ho-Oh using my CGSE which I can use to play matches online but if I change their Ability from Pressure to Hidden they wont go through. How can I fix it?

    Thanks!

    Please read the forum sticky. ProjectPokemon does not support or encourage cheating for matches online that have legality checks involved.

    --

    09/22/14 - New Update:

    - Added: Box Import will start at the current box.

    - Added: Box Import can be instructed to clear all boxes or just overwrite individual slots.

    - Fixed: Importing past generation files will no longer fail for valid files.

    - Removed: Erroneous Mega selection ("Mega Meganium & Mega Yanmega") ;)

  4. Hi Kaphotics. A legal Pokemon is legit, not? If I Check a legal pokemon with pokecheck, It will look legit? Can you also tell me what are the sub regions in the pkhex?

    A legit pokemon is legal, as it originated from the game.

    A hacked pokemon can be legal, so long as it stays within boundaries set by the game.

    Sub regions are things like States/Provinces for a given country. There have been no dumps of subregion text, so they're left generic.

  5. Hey guys, been following this project for a while and decided to order a copy of Pokemon Y that had Volcanion and Hoopa on them. However, I noticed that it is an English cartridge. My question is how do you get the unreleased Pokemon on an English cart? Is it through Infrared trade or Pokemon bank? Any help would be awesome and stay awesome :D

    Local trading from another cart.

  6. I found some bug in the program. When ever I tried to "Set" an edited Egg, the received date will be reset to 1/1/2000

    When I hatch it both egg's receive date and hatch date will be 0/0/2000 Please fix this thx :)

    It's not a bug, you have to set the egg location as well or else PKHeX will revert it.

  7. Does this mean that if I give my NPC the script number 0B 00, as there's 10 addresses in the header of the script file, it should execute normally (After I add the script and edit the header to accommodate the increase of course)?

    Correct.

    The script number an overworld will use is then used with the Script's Header to start execution at the desired offset.

    OW Script# -> fetch Script File (for map/zone) if < 255, else load external (undocumented, really)

    Script File Header -> get offset of Script# -> start new script @ offset.

  8. Cart commands are serialized; best to look at cyber's source code (decompile) and you'll get a better idea of how they work.

    Cart ID is returned from one of the specialized cart commands. It's a 0x7E or whatever byte array.

    Header CRC is one of the returned values from the cart. It's how they can look up the cart NCCH data for the proper game, and reject you if they don't have it.

  9. Try using KeySAV2 to dump out individual Pokemon, whether it be via Battle Videos or via Save Files. By doing that you can view your TID/SID to RNG shiny stuff. Or you can just trade a Pokémon to someone who can dump (nobody here, there's dedicated boards elsewhere).

  10. I do not own X/Y or a 3DS, nor do I own Cyber Save Editor. All of the things I add are based off of the research of others (who I usually advise on what/how to look).

    If the community wanted it displayed in index numbers instead of bytes, they'd have to figure out what byte sets what, just like every other feature. They would then have to report back with a feature request and the necessary info on how to implement it.

    Since I do not know what bytes set what, PKHeX just displays the raw bytes and the rest is left to the user.

  11. It's disabled because it's handled by the two above options (hat and hair color).

    That byte decomposes into the two values for hat and hair color, so it's better to allow editing of the indexes instead of the byte.

  12. PKHeX does scan for block corruption but not out of range corruption. As long as users don't go overboard with edits, it shouldn't happen.

    It's impossible for me to easily support stuff as I do not own the games and cannot test save edits myself; so things have to be documented well enough before being implemented.

    You can add the promo video effects by changing the last 4 things in the appearance textboxes.

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