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theSLAYER

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Everything posted by theSLAYER

  1. Pokemon edited to become shiny, stay shiny. Maybe you're not restoring your save right. Or maybe you're not exporting the save from PKHeX right. You didn't mention what game you're playing, and what save you're trying to edit. Something is wrong with the syntax of your question too. Messes messes everywhere.
  2. @NamelessPlayah93 So I've actually made Spiritomb spawn on a new game. Here's what I did: 11C12005 - 0370 Bool -> Bool 1 1895E693 - 0515 Bool -> Bool 1 *UInt32 KPlayersInteractedOnline -> 32 (Note: This note is only applicable to you (the reader) if you don't have the first 2 specific block keys. Ignore this note if you (the reader) have them. For 11C12005 and 1895E693, I'm guessing that those digits in the block key might differ, depending on how you progressed from v1.0.0 to v.1.3.1. If you don't have those specific block keys, you may have to scroll through, to find and match the details towards the end of the block key name, namely 0370 Bool and 0515 Bool) If you were already standing in front of the tomb, and Spiritomb didn't spawn, just fly back to the Great Dyna Hill and cycle your way back to the tomb.
  3. yeah dang those eggs indeed. I've heard that was a way to delete bad eggs at their introduction into HOME, but may have been patched since then.
  4. HOME Live Plugin is only for viewing, not editing. If that is what you expect it to do, even a video tutorial won't help you. Next, on mobile HOME, try holding down on an unwanted mon to achieve mass selection, then try to mass select your unwanted mons, and also include the bad eggs in the mass selection, then release them all. If that doesn't work, then nothing will (at time of writing).
  5. Details for Index 56 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 56 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 56 of dai_encount Rewards for Index 56 of dai_encount
  6. Gonna need to look at that data structure. I assume not, but gotta see it first. In the mean time, mind uploading your save?
  7. Version 1.0.1

    1088 downloads

    Important news: This is no longer supported, check out the PKHeX Plugin instead. It reads the kcoordinates block exported from PKHeX. You're also gonna need to download this file, specifically the 32-bit version: https://www.microsoft.com/en-us/download/details.aspx?id=13255 References: PKHeX's Source code in relation to Xoroshiro calculation and Stats determination from the seed.
  8. yeah that seems like the right size. Check the first post for download link, as well as a mini pictorial to download it
  9. It's been a while since I used the tool, so I can't remember for sure. One way you can confirm it, is to check the folder size of the base game, versus the folder size of the folder you have. Another thing to consider, is to make sure you have the latest version of pkNX. If you have the right folder, and it's not working, then I got no clue. Maybe gotta wait for a new version?
  10. I would think so. The update doesn't contain the full game, does it?
  11. This option is for Pokemon Shield And this is for Pokemon Sword. did you combine the files (obtained from Update dump) with the base game dump? (as in use the base game dump as the main folder, then paste in the content from the update, and replace if the prompt appears)
  12. well, thanks for pointing it out. I shall remove the accursed line. Still. Piracy. No go. Previous mods missing the line, doesn't exempt you from mentioning it.
  13. Piracy. Piracy is frowned upon here. Check our rules before continuing to post.
  14. cools thanks, I'll add it in a bit edit:done
  15. Not sure which version this is, but we have a copy uploaded.
  16. I dunno what else to say. PKHeX uses save files, that are obtained from saving in-game. If you cannot save in-game, then PKHeX cannot read those save files. If you use state saving functions on an emu, those files are not compatible with PKHeX.
  17. Are you saving in-game, then closing the emulator, then trying to access the save with PKHeX?
  18. @YaojingYang can you upload the main here?
  19. Sounds like piracy. Our forums don’t support piracy, and we can’t offer any help. Also the program (not the dumping) supports yuzu if you dumped the decrypted ROM. Hence why I suggested you dump your own game, cause it’s unlikely you’ll go wrong there.
  20. Extract the save with a save manager. This isn't that.
  21. From the album: theSLAYER's custom images

    My attempt at a Shiny Eternal Flower Floette. As of time of posting, the regular version is used on my Twitter banner. If the day that the regular one ever gets released, I'll use the shiny one instead.
  22. From the album: theSLAYER's custom images

    (I used the shiny version for my Twitter banner)
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